--- uid: arfoundation-device-tracking-input-manager --- # AR Input Manager Understand the AR Input Manager component. The [AR Input Manager](xref:UnityEngine.XR.ARFoundation.ARInputManager) component manages the lifetime of the [XRInputSubsystem](xref:UnityEngine.XR.XRInputSubsystem). When you add an AR Input Manager to a GameObject in your scene, you can access device pose information. > [!NOTE] > AR Foundation requires the AR Input Manager component for AR to function correctly. Without the AR Input Manager component, [XROrigin](xref:Unity.XR.CoreUtils.XROrigin) can't acquire a world-space pose for the device. ## Access the default AR Input Manager When you [add an AR Session](xref:arfoundation-session-arsession#add-session) GameObject to your scene using the **Create** menu, your **AR Session** GameObject automatically contains an AR Input Manager component. To view the default AR Input Manager, select the **AR Session** in the **Hierarchy** window to open it in the **Inspector**. You can access the **AR Input Manager** in the **Inspector**, as shown in the following image: ![AR Input Manager component](../../images/ar-input-manager.png)
*AR Input Manager component.* If your `AR Session` component doesn't already contain an **AR Input Manager**, you can add one by clicking the **Add Component** button in the **Inspector** window, and selecting **AR Input Manager**. ## Manage the scene hierarchy Optionally, you can move the AR Input Manager component anywhere in your scene hierarchy. [!include[](../../snippets/manager-note.md)] ## Additional resources * [XR input options](xref:um-xr-input-overview) (Unity manual)