--- uid: arfoundation-vs-node-get-human-bodies --- # Get Human Bodies Save all AR Human Bodies to the input List. ![Get Human Bodies](../../images/visual-scripting/vs-get-human-bodies.png)
*Get Human Bodies node, shown with Get Variable* ## Input Data Ports | Port | Data type | Description | | :--- | :-------- | :---------- | | **Manager** | [ARHumanBodyManager](xref:UnityEngine.XR.ARFoundation.ARHumanBodyManager) | An active and enabled `ARHumanBodyManager`. If you do not connect this port, this node searches for an enabled AR Human Body Manager component in the scene instead, and throws an exception if none is found. | | **List** | [List](xref:System.Collections.Generic.List`1) of [ARHumanBody](xref:UnityEngine.XR.ARFoundation.ARHumanBody) | Where to save the AR Human Bodies. This node clears the list, then adds the human bodies. If you do not connect this port, this node allocates a new list instead. | [!include[](snippets/get-variable-tip.md)] ## Output Data Ports | Port | Data type | Description | | :--- | :-------- | :---------- | | **List** | [List](xref:System.Collections.Generic.List`1) of [ARHumanBody](xref:UnityEngine.XR.ARFoundation.ARHumanBody) | The same List you connected to the Input port, now containing all AR Human Bodies. |