using System;
namespace UnityEditor.XR.ARSubsystems
{
///
/// Extensions to [System.Guid](xref:System.Guid)
///
public static class GuidExtensions
{
///
/// Decomposes a 16-byte [Guid](xref:System.Guid) into two 8-byte ulongs.
/// Recompose using [UnityEngine.XR.ARSubsystems.GuidUtil.Compose](xref:UnityEngine.XR.ARSubsystems.GuidUtil.Compose(System.UInt64,System.UInt64)).
///
/// The Guid being extended
/// The lower 8 bytes of the Guid.
/// The upper 8 bytes of the Guid.
public static void Decompose(this Guid guid, out ulong low, out ulong high)
{
var bytes = guid.ToByteArray();
low = BitConverter.ToUInt64(bytes, 0);
high = BitConverter.ToUInt64(bytes, 8);
}
}
}