namespace UnityEngine.XR.ARFoundation
{
///
/// Specifies which global shader keyword should be enabled. It is used
/// in the shader to select the type of occlusion.
///
public enum AROcclusionShaderMode
{
///
/// Disable global shader keywords for both soft and hard occlusion.
///
None = 0,
///
/// Enable a global shader keyword for hard occlusion.
///
HardOcclusion = 1,
///
/// Enable a global shader keyword for soft occlusion.
///
SoftOcclusion = 2
}
}