namespace UnityEngine.XR.ARFoundation { /// /// Specifies which global shader keyword should be enabled. It is used /// in the shader to select the type of occlusion. /// public enum AROcclusionShaderMode { /// /// Disable global shader keywords for both soft and hard occlusion. /// None = 0, /// /// Enable a global shader keyword for hard occlusion. /// HardOcclusion = 1, /// /// Enable a global shader keyword for soft occlusion. /// SoftOcclusion = 2 } }