using UnityEngine.Rendering; namespace UnityEngine.XR.ARSubsystems { /// /// A utilities class for containing universally useful Rendering operations and information /// for rendering AR. /// public static class ARRenderingUtils { static bool? s_UseLegacyRenderPipeline; /// /// Whether to use the legacy rendering pipeline. /// /// /// true if the legacy render pipeline is in use. Otherwise, false. /// public static bool useLegacyRenderPipeline => s_UseLegacyRenderPipeline ??= GraphicsSettings.currentRenderPipeline == null; } }