using System;
using System.ComponentModel;
namespace UnityEngine.XR.ARSubsystems
{
///
/// Represents the light estimation mode.
///
[Obsolete("This enum is no longer used. Its functionality was replaced by the Feature flags enum. (2023-02-02)")]
public enum LightEstimationMode
{
///
/// Light estimation is disabled.
///
Disabled = 0,
///
/// Ambient lighting will be estimated as a single-value intensity.
///
AmbientIntensity = 1,
///
/// Scene lighting will be estimated using Environmental HDR.
///
EnvironmentalHDR = 2,
}
}