using System;
namespace UnityEngine.XR.ARSubsystems
{
///
/// Utility for dealing with Guids.
///
public static class GuidUtil
{
///
/// Reconstructs a [Guid](xref:System.Guid) from two ulongs representing the low and high bytes.
///
/// The low 8 bytes of the guid
/// The high 8 bytes of the guid.
/// The Guid composed of and .
public static Guid Compose(ulong low, ulong high)
{
return new Guid(
(uint)((low & 0x00000000ffffffff) >> 0),
(ushort)((low & 0x0000ffff00000000) >> 32),
(ushort)((low & 0xffff000000000000) >> 48),
(byte)((high & 0x00000000000000ff) >> 0),
(byte)((high & 0x000000000000ff00) >> 8),
(byte)((high & 0x0000000000ff0000) >> 16),
(byte)((high & 0x00000000ff000000) >> 24),
(byte)((high & 0x000000ff00000000) >> 32),
(byte)((high & 0x0000ff0000000000) >> 40),
(byte)((high & 0x00ff000000000000) >> 48),
(byte)((high & 0xff00000000000000) >> 56));
}
struct GuidParts
{
public ulong low;
public ulong high;
}
internal static (ulong low, ulong high) Decompose(Guid guid)
{
unsafe
{
var parts = *(GuidParts*)&guid;
return (parts.low, parts.high);
}
}
}
}