using System; namespace UnityEngine.XR.ARSubsystems { /// /// Utility for dealing with Guids. /// public static class GuidUtil { /// /// Reconstructs a [Guid](xref:System.Guid) from two ulongs representing the low and high bytes. /// /// The low 8 bytes of the guid /// The high 8 bytes of the guid. /// The Guid composed of and . public static Guid Compose(ulong low, ulong high) { return new Guid( (uint)((low & 0x00000000ffffffff) >> 0), (ushort)((low & 0x0000ffff00000000) >> 32), (ushort)((low & 0xffff000000000000) >> 48), (byte)((high & 0x00000000000000ff) >> 0), (byte)((high & 0x000000000000ff00) >> 8), (byte)((high & 0x0000000000ff0000) >> 16), (byte)((high & 0x00000000ff000000) >> 24), (byte)((high & 0x000000ff00000000) >> 32), (byte)((high & 0x0000ff0000000000) >> 40), (byte)((high & 0x00ff000000000000) >> 48), (byte)((high & 0xff00000000000000) >> 56)); } struct GuidParts { public ulong low; public ulong high; } internal static (ulong low, ulong high) Decompose(Guid guid) { unsafe { var parts = *(GuidParts*)&guid; return (parts.low, parts.high); } } } }