#if UNITY_INPUT_SYSTEM
using UnityEngine.Scripting;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
namespace UnityEngine.XR.ARSubsystems
{
///
/// A Handheld AR device layout that represents a mobile AR device, for use with the
/// [Input System package](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.0/api/index.html).
///
[Preserve]
[InputControlLayout(displayName = "AR Handheld Device", isGenericTypeOfDevice = true)]
public class HandheldARInputDevice : UnityEngine.InputSystem.InputDevice
{
///
/// The position in 3D space of the device.
///
[Preserve]
[InputControl]
public Vector3Control devicePosition { get; private set; }
///
/// The rotation in 3D space of the device.
///
[Preserve]
[InputControl]
public QuaternionControl deviceRotation { get; private set; }
///
/// Finishes setting up the device by storing the child controls.
///
protected override void FinishSetup()
{
base.FinishSetup();
devicePosition = GetChildControl("devicePosition");
deviceRotation = GetChildControl("deviceRotation");
}
}
}
#endif