using System; namespace UnityEngine.XR.ARSubsystems { /// /// Used to configure the types of planes to detect. /// [Flags] public enum PlaneDetectionMode { /// /// No planes can be detected. /// None = 0, /// /// Horizontally aligned planes can be detected. /// Horizontal = 1 << 0, /// /// Vertically aligned planes can be detected. /// Vertical = 1 << 1, /// /// Planes that are not axis-aligned can be detected. /// NotAxisAligned = 1 << 2, } }