using System; using UnityEngine.Profiling; namespace UnityEngine.XR.ARSubsystems { /// /// An `IDisposable` [profiler](https://docs.unity3d.com/ScriptReference/Profiling.Profiler.html) /// object that will begin a profiler sample on instantiation and end the same when disposed. /// /// /// /// using (new ScopedProfiler("MySample")) /// { /// CodeToProfile(); /// } /// /// public struct ScopedProfiler : IDisposable { /// /// Begins a new profiler sample. Same as [Profiler.BeginSample](https://docs.unity3d.com/ScriptReference/Profiling.Profiler.BeginSample.html). /// /// A string to identify the sample in the Profiler window. public ScopedProfiler(string name) => Profiler.BeginSample(name); /// /// Begins a new profiler sample. Same as [Profiler.BeginSample](https://docs.unity3d.com/ScriptReference/Profiling.Profiler.BeginSample.html). /// /// A string to identify the sample in the Profiler window. /// An object that provides context to the sample. public ScopedProfiler(string name, UnityEngine.Object targetObject) => Profiler.BeginSample(name, targetObject); /// /// Ends the current profiling sample. Same as [Profiler.EndSample](https://docs.unity3d.com/ScriptReference/Profiling.Profiler.EndSample.html). /// public void Dispose() => Profiler.EndSample(); } }