namespace UnityEngine.XR.ARSubsystems
{
///
/// The result of an operation to erase an anchor from persistent storage.
///
public struct XREraseAnchorResult
{
///
/// The status of the erase operation. If `resultStatus.IsError()`, the anchor was not erased.
///
public XRResultStatus resultStatus;
///
/// The persistent anchor GUID requested to be erased.
///
public SerializableGuid savedAnchorGuid;
}
}