namespace UnityEngine.XR.ARSubsystems { /// /// The result of an operation to load an anchor from persistent storage. /// public struct XRLoadAnchorResult { /// /// The status of the load operation. If `resultStatus.IsError()`, do not read the value. /// public XRResultStatus resultStatus; /// /// The persistent anchor GUID of the anchor requested to be loaded. /// public SerializableGuid savedAnchorGuid; /// /// If successfully loaded, the anchor that was loaded. Otherwise `default`. /// public XRAnchor xrAnchor; } }