namespace UnityEngine.XR.ARSubsystems
{
///
/// The result of an operation to load an anchor from persistent storage.
///
public struct XRLoadAnchorResult
{
///
/// The status of the load operation. If `resultStatus.IsError()`, do not read the value.
///
public XRResultStatus resultStatus;
///
/// The persistent anchor GUID of the anchor requested to be loaded.
///
public SerializableGuid savedAnchorGuid;
///
/// If successfully loaded, the anchor that was loaded. Otherwise `default`.
///
public XRAnchor xrAnchor;
}
}