namespace UnityEngine.XR.ARFoundation.InternalUtils { static class UnitConversionUtility { const float k_MaxLuminosity = 2000.0f; public static float ConvertBrightnessToLumens(float brightness) { return Mathf.Clamp(brightness * k_MaxLuminosity, 0f, k_MaxLuminosity); } public static float ConvertLumensToBrightness(float lumens) { return Mathf.Clamp(lumens / k_MaxLuminosity, 0f, 1f); } } }