#if UNITY_EDITOR using System.Collections.Generic; namespace UnityEngine.XR.Simulation { static class SimulationSubsystemAnalytics { static readonly HashSet s_StartedSubsystems = new(); public static IEnumerable StartedSubsystems => s_StartedSubsystems; public static void SubsystemStarted(string id) { s_StartedSubsystems.Add(id); } public static void ClearStartedSubsystems() { s_StartedSubsystems.Clear(); } } } #endif