using System.Collections.Generic; namespace UnityEngine.XR.Simulation { /// /// Marks an object in a simulation environment as a source from which to provide a tracked bounded plane. /// This is used to provide a fully scanned plane and is not required to support plane finding in a simulation environment. /// [AddComponentMenu("")] // not yet supported by SimulationPlaneSubsystem, so don't show in AddComponentMenu class SimulatedBoundedPlane : MonoBehaviour { [SerializeField] Vector2 m_Center; [SerializeField] List m_Boundary = new(); public Vector2 center => m_Center; public IReadOnlyList GetBoundary() { return m_Boundary; } } }