namespace UnityEngine.XR.Simulation { /// /// Marks an object in a simulation environment with a classification type to apply to the tracked mesh /// generated from this object and its children. /// class SimulatedMeshClassification : MonoBehaviour { [SerializeField] [Tooltip("The classification type for the tracked mesh generated from this object and its children.")] string m_ClassificationType; /// /// The classification type for the tracked mesh generated from this object and its children. /// public string classificationType { get => m_ClassificationType; set => m_ClassificationType = value; } } }