#if UNITY_EDITOR using System.Runtime.CompilerServices; #endif #if VISUALSCRIPTING_1_8_OR_NEWER using UnityEngine.Scripting; #endif #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.XR.ARFoundation.VisualScripting.Editor")] #endif #if VISUALSCRIPTING_1_8_OR_NEWER [assembly: AlwaysLinkAssembly, Preserve] #endif