using System.Collections.Generic; using System.Linq; namespace UnityEditor.XR.ARKit { static class ARKitBuildHelper { public static IEnumerable AssetsOfType() where T : UnityEngine.Object => AssetDatabase.FindAssets($"t:{typeof(T).Name}") .Select(AssetDatabase.GUIDToAssetPath) .Select(AssetDatabase.LoadAssetAtPath); } }