using System;
namespace UnityEditor.XR.ARKit
{
internal static class Json
{
[Serializable]
public struct AuthorInfo
{
public int version;
public string author;
}
[Serializable]
public struct Filename
{
public string filename;
}
[Serializable]
public struct ResourceGroup
{
public AuthorInfo info;
public Filename[] resources;
}
[Serializable]
public struct ImageProperties
{
public float width;
}
[Serializable]
public struct ReferenceImage
{
public AuthorInfo info;
public FilenameWithIdiom[] images;
public ImageProperties properties;
}
[Serializable]
public struct FilenameWithIdiom
{
public string filename;
public string idiom;
}
[Serializable]
public struct ObjectProperties
{
///
/// Preview filename (for example, `preview.jpg`).
///
public string preview;
///
/// An array of 4 floats representing the quaternion (x, y, z, w).
///
public float[] rotation;
///
/// cv3dmap filename (for example, `trackingData.cv3dmap`).
///
public string content;
///
/// An array of 3 floats representing the translation (x, y, z).
///
public float[] translation;
///
/// The version of the properties (for example, 1).
///
public int version;
}
[Serializable]
public struct ReferenceObject
{
public AuthorInfo info;
public ObjectProperties properties;
}
}
}