using System; namespace UnityEngine.XR.ARKit { /// /// Defines the exposure modes for the camera device. /// [Flags] public enum ARKitExposureMode { /// /// Update to exposure is unsupported. /// None = 0, /// /// Locks the exposure for the camera device. /// Locked = 1 << 0, /// /// Automatically adjusts the exposure one time, and then locks exposure for the camera device. /// Auto = 1 << 1, /// /// Continuously monitors and adjusts the exposure for the camera device. /// ContinuousAuto = 1 << 2, /// /// Allow manual adjustment of the exposure for the camera device. /// Custom = 1 << 3 } }