using System;
namespace UnityEngine.XR.ARKit
{
///
/// Defines the exposure modes for the camera device.
///
[Flags]
public enum ARKitExposureMode
{
///
/// Update to exposure is unsupported.
///
None = 0,
///
/// Locks the exposure for the camera device.
///
Locked = 1 << 0,
///
/// Automatically adjusts the exposure one time, and then locks exposure for the camera device.
///
Auto = 1 << 1,
///
/// Continuously monitors and adjusts the exposure for the camera device.
///
ContinuousAuto = 1 << 2,
///
/// Allow manual adjustment of the exposure for the camera device.
///
Custom = 1 << 3
}
}