using System; using NUnit.Framework; namespace UnityEditor.XR.ARKit.Tests { [TestFixture] class ACToolTests { [Test] public void ThrowsOnNonMacOSX() { #if !UNITY_EDITOR_OSX Assert.Throws(() => { ACTool.Compile("somepath", "outputDir", new Version(11, 3)); }); #endif // UNITY_EDITOR_64 } } }