using UnityEngine; using UnityEngine.Video; namespace Unity.XR.XREAL.Samples { public class StereoVideo : MonoBehaviour { [SerializeField] VideoPlayer m_VideoPlayer; [SerializeField] MeshRenderer m_Screen; void Start() { m_VideoPlayer.prepareCompleted += (VideoPlayer source) => { m_Screen.sharedMaterial.SetTexture("_MainTex", source.texture); }; } } }