using System.Collections; using System.Collections.Generic; using UnityEngine; // Rotates the cube in the template scene public class SceneTemplate_RotateCube : MonoBehaviour { [Tooltip("Changes the rotation speed of the cube")] public float rotateSpeed = 1f; [Tooltip("Changes orientation of the cube")] public Vector3 objectRotation; //Called every frame the app is running // Note that "*" represents multiplication void Update() { //Change the rotation (by the defined orientation * the time that has passed * defined speed) transform.Rotate(objectRotation * Time.deltaTime * rotateSpeed); } }