extern "C" void RegisterStaticallyLinkedModulesGranular() { void RegisterModule_SharedInternals(); RegisterModule_SharedInternals(); void RegisterModule_Core(); RegisterModule_Core(); void RegisterModule_AndroidJNI(); RegisterModule_AndroidJNI(); void RegisterModule_Animation(); RegisterModule_Animation(); void RegisterModule_Audio(); RegisterModule_Audio(); void RegisterModule_GraphicsStateCollectionSerializer(); RegisterModule_GraphicsStateCollectionSerializer(); void RegisterModule_HierarchyCore(); RegisterModule_HierarchyCore(); void RegisterModule_IMGUI(); RegisterModule_IMGUI(); void RegisterModule_ImageConversion(); RegisterModule_ImageConversion(); void RegisterModule_InputLegacy(); RegisterModule_InputLegacy(); void RegisterModule_InputForUI(); RegisterModule_InputForUI(); void RegisterModule_JSONSerialize(); RegisterModule_JSONSerialize(); void RegisterModule_Input(); RegisterModule_Input(); void RegisterModule_ParticleSystem(); RegisterModule_ParticleSystem(); void RegisterModule_Physics(); RegisterModule_Physics(); void RegisterModule_Physics2D(); RegisterModule_Physics2D(); void RegisterModule_Properties(); RegisterModule_Properties(); void RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); RegisterModule_RuntimeInitializeOnLoadManagerInitializer(); void RegisterModule_ScreenCapture(); RegisterModule_ScreenCapture(); void RegisterModule_Subsystems(); RegisterModule_Subsystems(); void RegisterModule_TLS(); RegisterModule_TLS(); void RegisterModule_Terrain(); RegisterModule_Terrain(); void RegisterModule_TextRendering(); RegisterModule_TextRendering(); void RegisterModule_TextCoreFontEngine(); RegisterModule_TextCoreFontEngine(); void RegisterModule_TextCoreTextEngine(); RegisterModule_TextCoreTextEngine(); void RegisterModule_UI(); RegisterModule_UI(); void RegisterModule_UIElements(); RegisterModule_UIElements(); void RegisterModule_UnityAnalyticsCommon(); RegisterModule_UnityAnalyticsCommon(); void RegisterModule_UnityWebRequest(); RegisterModule_UnityWebRequest(); void RegisterModule_VFX(); RegisterModule_VFX(); void RegisterModule_VR(); RegisterModule_VR(); void RegisterModule_Video(); RegisterModule_Video(); void RegisterModule_XR(); RegisterModule_XR(); } template void RegisterUnityClass(const char*); template void RegisterStrippedType(int, const char*, const char*); void InvokeRegisterStaticallyLinkedModuleClasses() { // Do nothing (we're in stripping mode) } class Animation; template <> void RegisterUnityClass(const char*); class AnimationClip; template <> void RegisterUnityClass(const char*); class Animator; template <> void RegisterUnityClass(const char*); class AnimatorController; template <> void RegisterUnityClass(const char*); class AnimatorOverrideController; template <> void RegisterUnityClass(const char*); class Motion; template <> void RegisterUnityClass(const char*); class RuntimeAnimatorController; template <> void RegisterUnityClass(const char*); class AudioBehaviour; template <> void RegisterUnityClass(const char*); class AudioClip; template <> void RegisterUnityClass(const char*); class AudioListener; template <> void RegisterUnityClass(const char*); class AudioManager; template <> void RegisterUnityClass(const char*); class AudioResource; template <> void RegisterUnityClass(const char*); class AudioSource; template <> void RegisterUnityClass(const char*); class SampleClip; template <> void RegisterUnityClass(const char*); class Behaviour; template <> void RegisterUnityClass(const char*); class BuildSettings; template <> void RegisterUnityClass(const char*); class Camera; template <> void RegisterUnityClass(const char*); namespace Unity { class Component; } template <> void RegisterUnityClass(const char*); class ComputeShader; template <> void RegisterUnityClass(const char*); class Cubemap; template <> void RegisterUnityClass(const char*); class CubemapArray; template <> void RegisterUnityClass(const char*); class DelayedCallManager; template <> void RegisterUnityClass(const char*); class EditorExtension; template <> void RegisterUnityClass(const char*); class GameManager; template <> void RegisterUnityClass(const char*); class GameObject; template <> void RegisterUnityClass(const char*); class GlobalGameManager; template <> void RegisterUnityClass(const char*); class GraphicsSettings; template <> void RegisterUnityClass(const char*); class InputManager; template <> void RegisterUnityClass(const char*); class LODGroup; template <> void RegisterUnityClass(const char*); class LevelGameManager; template <> void RegisterUnityClass(const char*); class Light; template <> void RegisterUnityClass(const char*); class LightProbeProxyVolume; template <> void RegisterUnityClass(const char*); class LightProbes; template <> void RegisterUnityClass(const char*); class LightingSettings; template <> void RegisterUnityClass(const char*); class LightmapSettings; template <> void RegisterUnityClass(const char*); class LineRenderer; template <> void RegisterUnityClass(const char*); class LowerResBlitTexture; template <> void RegisterUnityClass(const char*); class Material; template <> void RegisterUnityClass(const char*); class Mesh; template <> void RegisterUnityClass(const char*); class MeshFilter; template <> void RegisterUnityClass(const char*); class MeshRenderer; template <> void RegisterUnityClass(const char*); class MonoBehaviour; template <> void RegisterUnityClass(const char*); class MonoManager; template <> void RegisterUnityClass(const char*); class MonoScript; template <> void RegisterUnityClass(const char*); class NamedObject; template <> void RegisterUnityClass(const char*); class Object; template <> void RegisterUnityClass(const char*); class PlayerSettings; template <> void RegisterUnityClass(const char*); class PreloadData; template <> void RegisterUnityClass(const char*); class QualitySettings; template <> void RegisterUnityClass(const char*); class RayTracingShader; template <> void RegisterUnityClass(const char*); namespace UI { class RectTransform; } template <> void RegisterUnityClass(const char*); class ReflectionProbe; template <> void RegisterUnityClass(const char*); class RenderSettings; template <> void RegisterUnityClass(const char*); class RenderTexture; template <> void RegisterUnityClass(const char*); class Renderer; template <> void RegisterUnityClass(const char*); class ResourceManager; template <> void RegisterUnityClass(const char*); class RuntimeInitializeOnLoadManager; template <> void RegisterUnityClass(const char*); class Shader; template <> void RegisterUnityClass(const char*); class ShaderNameRegistry; template <> void RegisterUnityClass(const char*); class SkinnedMeshRenderer; template <> void RegisterUnityClass(const char*); class Skybox; template <> void RegisterUnityClass(const char*); class SortingGroup; template <> void RegisterUnityClass(const char*); class Sprite; template <> void RegisterUnityClass(const char*); class SpriteAtlas; template <> void RegisterUnityClass(const char*); class SpriteRenderer; template <> void RegisterUnityClass(const char*); class TagManager; template <> void RegisterUnityClass(const char*); class TextAsset; template <> void RegisterUnityClass(const char*); class Texture; template <> void RegisterUnityClass(const char*); class Texture2D; template <> void RegisterUnityClass(const char*); class Texture2DArray; template <> void RegisterUnityClass(const char*); class Texture3D; template <> void RegisterUnityClass(const char*); class TimeManager; template <> void RegisterUnityClass(const char*); class Transform; template <> void RegisterUnityClass(const char*); class ParticleSystem; template <> void RegisterUnityClass(const char*); class ParticleSystemRenderer; template <> void RegisterUnityClass(const char*); class BoxCollider; template <> void RegisterUnityClass(const char*); class CapsuleCollider; template <> void RegisterUnityClass(const char*); class CharacterController; template <> void RegisterUnityClass(const char*); class Collider; template <> void RegisterUnityClass(const char*); class MeshCollider; template <> void RegisterUnityClass(const char*); class PhysicsManager; template <> void RegisterUnityClass(const char*); class Rigidbody; template <> void RegisterUnityClass(const char*); class SphereCollider; template <> void RegisterUnityClass(const char*); class Physics2DSettings; template <> void RegisterUnityClass(const char*); class Terrain; template <> void RegisterUnityClass(const char*); class TerrainData; template <> void RegisterUnityClass(const char*); namespace TextRendering { class Font; } template <> void RegisterUnityClass(const char*); namespace UI { class Canvas; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasGroup; } template <> void RegisterUnityClass(const char*); namespace UI { class CanvasRenderer; } template <> void RegisterUnityClass(const char*); class UIRenderer; template <> void RegisterUnityClass(const char*); class VFXManager; template <> void RegisterUnityClass(const char*); class VFXRenderer; template <> void RegisterUnityClass(const char*); class VisualEffect; template <> void RegisterUnityClass(const char*); class VisualEffectAsset; template <> void RegisterUnityClass(const char*); class VisualEffectObject; template <> void RegisterUnityClass(const char*); class VideoPlayer; template <> void RegisterUnityClass(const char*); void RegisterAllClasses() { void RegisterBuiltinTypes(); RegisterBuiltinTypes(); //Total: 97 non stripped classes //0. Animation RegisterUnityClass("Animation"); //1. AnimationClip RegisterUnityClass("Animation"); //2. Animator RegisterUnityClass("Animation"); //3. AnimatorController RegisterUnityClass("Animation"); //4. AnimatorOverrideController RegisterUnityClass("Animation"); //5. Motion RegisterUnityClass("Animation"); //6. RuntimeAnimatorController RegisterUnityClass("Animation"); //7. AudioBehaviour RegisterUnityClass("Audio"); //8. AudioClip RegisterUnityClass("Audio"); //9. AudioListener RegisterUnityClass("Audio"); //10. AudioManager RegisterUnityClass("Audio"); //11. AudioResource RegisterUnityClass("Audio"); //12. AudioSource RegisterUnityClass("Audio"); //13. SampleClip RegisterUnityClass("Audio"); //14. Behaviour RegisterUnityClass("Core"); //15. BuildSettings RegisterUnityClass("Core"); //16. Camera RegisterUnityClass("Core"); //17. Component RegisterUnityClass("Core"); //18. ComputeShader RegisterUnityClass("Core"); //19. Cubemap RegisterUnityClass("Core"); //20. CubemapArray RegisterUnityClass("Core"); //21. DelayedCallManager RegisterUnityClass("Core"); //22. EditorExtension RegisterUnityClass("Core"); //23. GameManager RegisterUnityClass("Core"); //24. GameObject RegisterUnityClass("Core"); //25. GlobalGameManager RegisterUnityClass("Core"); //26. GraphicsSettings RegisterUnityClass("Core"); //27. InputManager RegisterUnityClass("Core"); //28. LODGroup RegisterUnityClass("Core"); //29. LevelGameManager RegisterUnityClass("Core"); //30. Light RegisterUnityClass("Core"); //31. LightProbeProxyVolume RegisterUnityClass("Core"); //32. LightProbes RegisterUnityClass("Core"); //33. LightingSettings RegisterUnityClass("Core"); //34. LightmapSettings RegisterUnityClass("Core"); //35. LineRenderer RegisterUnityClass("Core"); //36. LowerResBlitTexture RegisterUnityClass("Core"); //37. Material RegisterUnityClass("Core"); //38. Mesh RegisterUnityClass("Core"); //39. MeshFilter RegisterUnityClass("Core"); //40. MeshRenderer RegisterUnityClass("Core"); //41. MonoBehaviour RegisterUnityClass("Core"); //42. MonoManager RegisterUnityClass("Core"); //43. MonoScript RegisterUnityClass("Core"); //44. NamedObject RegisterUnityClass("Core"); //45. Object //Skipping Object //46. PlayerSettings RegisterUnityClass("Core"); //47. PreloadData RegisterUnityClass("Core"); //48. QualitySettings RegisterUnityClass("Core"); //49. RayTracingShader RegisterUnityClass("Core"); //50. RectTransform RegisterUnityClass("Core"); //51. ReflectionProbe RegisterUnityClass("Core"); //52. RenderSettings RegisterUnityClass("Core"); //53. RenderTexture RegisterUnityClass("Core"); //54. Renderer RegisterUnityClass("Core"); //55. ResourceManager RegisterUnityClass("Core"); //56. RuntimeInitializeOnLoadManager RegisterUnityClass("Core"); //57. Shader RegisterUnityClass("Core"); //58. ShaderNameRegistry RegisterUnityClass("Core"); //59. SkinnedMeshRenderer RegisterUnityClass("Core"); //60. Skybox RegisterUnityClass("Core"); //61. SortingGroup RegisterUnityClass("Core"); //62. Sprite RegisterUnityClass("Core"); //63. SpriteAtlas RegisterUnityClass("Core"); //64. SpriteRenderer RegisterUnityClass("Core"); //65. TagManager RegisterUnityClass("Core"); //66. TextAsset RegisterUnityClass("Core"); //67. Texture RegisterUnityClass("Core"); //68. Texture2D RegisterUnityClass("Core"); //69. Texture2DArray RegisterUnityClass("Core"); //70. Texture3D RegisterUnityClass("Core"); //71. TimeManager RegisterUnityClass("Core"); //72. Transform RegisterUnityClass("Core"); //73. ParticleSystem RegisterUnityClass("ParticleSystem"); //74. ParticleSystemRenderer RegisterUnityClass("ParticleSystem"); //75. BoxCollider RegisterUnityClass("Physics"); //76. CapsuleCollider RegisterUnityClass("Physics"); //77. CharacterController RegisterUnityClass("Physics"); //78. Collider RegisterUnityClass("Physics"); //79. MeshCollider RegisterUnityClass("Physics"); //80. PhysicsManager RegisterUnityClass("Physics"); //81. Rigidbody RegisterUnityClass("Physics"); //82. SphereCollider RegisterUnityClass("Physics"); //83. Physics2DSettings RegisterUnityClass("Physics2D"); //84. Terrain RegisterUnityClass("Terrain"); //85. TerrainData RegisterUnityClass("Terrain"); //86. Font RegisterUnityClass("TextRendering"); //87. Canvas RegisterUnityClass("UI"); //88. CanvasGroup RegisterUnityClass("UI"); //89. CanvasRenderer RegisterUnityClass("UI"); //90. UIRenderer RegisterUnityClass("UIElements"); //91. VFXManager RegisterUnityClass("VFX"); //92. VFXRenderer RegisterUnityClass("VFX"); //93. VisualEffect RegisterUnityClass("VFX"); //94. VisualEffectAsset RegisterUnityClass("VFX"); //95. VisualEffectObject RegisterUnityClass("VFX"); //96. VideoPlayer RegisterUnityClass("Video"); }