---
uid: arfoundation-image-tracking-artrackedimage
---
# AR Tracked Image component
Understand the AR Tracked Image component and how to interpret lifecycle events.
The [ARTrackedImage](xref:UnityEngine.XR.ARFoundation.ARTrackedImage) component is a type of [trackable](xref:arfoundation-managers#trackables-and-trackable-managers) that contains the data associated with a detected 2D image. The [ARTrackedImageManager](xref:UnityEngine.XR.ARFoundation.ARTrackedImageManager) creates an `ARTrackedImage` when the device detects a 2D image from the [Reference image library](xref:arfoundation-image-tracking-reference-images) in the environment.
## Component reference

*AR Tracked Image component.*
| Property | Description |
| :------- | :---------- |
| **Destroy On Removal** | If `true`, this component's GameObject is destroyed when this trackable is removed. |
## Tracked image lifecycle
As trackables, AR tracked images have a lifecycle that consists of three phases: added, updated, and removed. Your app can [Respond to detected images](xref:arfoundation-image-tracking-manager#respond-to-detected-images) during your AR session by subscribing to the AR Tracked Image Manager component's [trackablesChanged](xref:UnityEngine.XR.ARFoundation.ARTrackableManager`5.trackablesChanged) event.
### Added
When a 2D image is first detected in the environment, the AR Tracked Image Manager creates a new GameObject with an AR Tracked Image component attached. The tracked image manager then invokes its `trackablesChanged` event. This event passes you a reference to the new Tracked Image component via the [added](xref:UnityEngine.XR.ARFoundation.ARTrackablesChangedEventArgs`1.added) property.
### Updated
The [ARTrackedImageManager.trackablesChanged](xref:UnityEngine.XR.ARFoundation.ARTrackableManager`5.trackablesChanged) method is invoked in each frame where a tracked image is updated. This method contains a list of all changed images in the frame.
#### Tracking state
If your app responds to image lifecycle events, you should check each image's `trackingState` value whenever the image is updated.
There are three possible tracking states for an `ARTrackedImage`:
| TrackingState | Description |
|:---------------: |:------------- |
| [None](xref:UnityEngine.XR.ARSubsystems.TrackingState.None) | The image is not being tracked. Note that this may be the initial state when the image is first detected. |
| [Limited](xref:UnityEngine.XR.ARSubsystems.TrackingState.Limited) | The image is being tracked, but not as effectively. The situations in which an image is considered `Limited` instead of `Tracking` depend on the underlying AR framework. Examples that could cause `Limited` tracking include: