using System;
using System.Collections.Generic;
namespace UnityEngine.XR.ARFoundation
{
///
/// Event arguments for the event.
///
public struct ARMeshesChangedEventArgs : IEquatable
{
///
/// The list of MeshFilters added since the last event.
///
public List added { get; }
///
/// The list of MeshFilters updated since the last event.
///
public List updated { get; }
///
/// The list of MeshFilters removed since the last event.
///
public List removed { get; }
///
/// Constructs an .
///
/// The list of MeshFilters added since the last event.
/// The list of MeshFilters updated since the last event.
/// The list of MeshFilters removed since the last event.
public ARMeshesChangedEventArgs(
List added,
List updated,
List removed)
{
this.added = added;
this.updated = updated;
this.removed = removed;
}
///
/// Generates a hash suitable for use with containers like `HashSet` and `Dictionary`.
///
/// A hash code generated from this object's fields.
public override int GetHashCode() => HashCodeUtil.Combine(
HashCodeUtil.ReferenceHash(added),
HashCodeUtil.ReferenceHash(updated),
HashCodeUtil.ReferenceHash(removed));
///
/// IEquatable interface.
///
/// The object to compare for equality.
/// True if is of type
/// and compares equal using .
public override bool Equals(object obj)
{
return obj is ARMeshesChangedEventArgs args && Equals(args);
}
///
/// Generates a string representation of this struct, including the number of
/// added, updated, and removed meshes.
///
/// A string representation of this struct.
public override string ToString()
{
return $"Added: {added?.Count ?? 0}, Updated: {updated?.Count ?? 0}, Removed: {removed?.Count ?? 0}";
}
///
/// Compares for equality.
///
/// The to compare for equality.
/// True if , , and
/// have the same List references as the corresponding properties of .
public bool Equals(ARMeshesChangedEventArgs other)
{
return
ReferenceEquals(added, other.added) &&
ReferenceEquals(updated, other.updated) &&
ReferenceEquals(removed, other.removed);
}
///
/// Compares for equality. Same as .
///
/// The first to compare.
/// The second to compare.
/// The same value as
public static bool operator ==(ARMeshesChangedEventArgs lhs, ARMeshesChangedEventArgs rhs)
{
return lhs.Equals(rhs);
}
///
/// Compares for inequality. Same as !.
///
/// The first to compare.
/// The second to compare.
/// The same value as !
public static bool operator !=(ARMeshesChangedEventArgs lhs, ARMeshesChangedEventArgs rhs)
{
return !lhs.Equals(rhs);
}
}
}