using System;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation
{
///
/// Generates a mesh for an .
///
///
/// If this component's [GameObject](xref:UnityEngine.GameObject) has a [MeshFilter](xref:UnityEngine.MeshFilter)
/// and/or a [MeshCollider](xref:UnityEngine.MeshCollider), this component will generate a mesh from the
/// [BoundedPlane](xref:UnityEngine.XR.ARSubsystems.BoundedPlane) associated with the .
///
/// It will also update a [LineRenderer](xref:UnityEngine.LineRenderer) with the boundary points, if present.
///
/// [MeshRenderer](xref:UnityEngine.MeshRenderer) and [LineRenderer](xref:UnityEngine.LineRenderer) components will only be
/// enabled if:
/// - This component is enabled.
/// - The plane's is greater than
/// or equal to .
/// - The 's is greater than .
/// - is `false` OR is not `null`.
///
/// Related information: Custom plane visualizers
///
[RequireComponent(typeof(ARPlane))]
[HelpURL("features/plane-detection/arplanemanager", "custom-plane-visualizers")]
public sealed class ARPlaneMeshVisualizer : MonoBehaviour
{
///
/// Get the [Mesh](xref:UnityEngine.Mesh) that this visualizer creates and manages.
///
public Mesh mesh { get; private set; }
[SerializeField]
[Tooltip("A plane whose tracking state is less than this threshold will have its render mesh and line renderer components disabled.")]
TrackingState m_TrackingStateVisibilityThreshold = TrackingState.Limited;
///
/// The threshold [TrackingState](xref:UnityEngine.XR.ARSubsystems.TrackingState) that affects the visibility of
/// the [MeshRenderer](xref:UnityEngine.MeshRenderer) and [LineRenderer](xref:UnityEngine.LineRenderer) components.
///
///
/// [MeshRenderer](xref:UnityEngine.MeshRenderer) and [LineRenderer](xref:UnityEngine.LineRenderer) components will only be
/// enabled if:
/// - This component is enabled.
/// - The plane's is greater than
/// or equal to .
/// - The 's is greater than .
/// - is `false` OR is not `null`.
///
public TrackingState trackingStateVisibilityThreshold
{
get => m_TrackingStateVisibilityThreshold;
set
{
m_TrackingStateVisibilityThreshold = value;
Debug.Log($"Setting visibility threshold of {GetComponent().trackableId} to {m_TrackingStateVisibilityThreshold}. Tracking state is {GetComponent().trackingState}.");
UpdateVisibility();
}
}
[SerializeField]
[Tooltip("When enabled, a plane that has been subsumed by (i.e., merged into) another plane will have its render mesh and line renderer disabled.")]
bool m_HideSubsumed = true;
///
/// Indicates whether subsumed planes should be rendered. (See .)
///
///
/// [MeshRenderer](xref:UnityEngine.MeshRenderer) and [LineRenderer](xref:UnityEngine.LineRenderer) components will only be
/// enabled if:
/// - This component is enabled.
/// - The plane's is greater than
/// or equal to .
/// - The 's is greater than .
/// - is `false` OR is not `null`.
///
public bool hideSubsumed
{
get => m_HideSubsumed;
set
{
m_HideSubsumed = value;
UpdateVisibility();
}
}
void OnBoundaryChanged(ARPlaneBoundaryChangedEventArgs eventArgs)
{
var boundary = m_Plane.boundary;
if (!ARPlaneMeshGenerator.TryGenerateMesh(mesh, boundary))
return;
var lineRenderer = GetComponent();
if (lineRenderer != null)
{
lineRenderer.positionCount = boundary.Length;
for (int i = 0; i < boundary.Length; ++i)
{
var point2 = boundary[i];
lineRenderer.SetPosition(i, new Vector3(point2.x, 0, point2.y));
}
}
var meshFilter = GetComponent();
if (meshFilter != null)
meshFilter.sharedMesh = mesh;
var meshCollider = GetComponent();
if (meshCollider != null)
meshCollider.sharedMesh = mesh;
}
void DisableComponents()
{
enabled = false;
var meshCollider = GetComponent();
if (meshCollider != null)
meshCollider.enabled = false;
UpdateVisibility();
}
void SetRendererEnabled(bool visible) where T : Renderer
{
var component = GetComponent();
if (component)
{
component.enabled = visible;
}
}
void SetVisible(bool visible)
{
SetRendererEnabled(visible);
SetRendererEnabled(visible);
}
void UpdateVisibility()
{
var visible = enabled &&
m_Plane.trackingState >= m_TrackingStateVisibilityThreshold &&
ARSession.state > ARSessionState.Ready &&
(!m_HideSubsumed || m_Plane.subsumedBy == null);
SetVisible(visible);
}
void Awake()
{
mesh = new Mesh();
m_Plane = GetComponent();
}
void OnEnable()
{
m_Plane.boundaryChanged += OnBoundaryChanged;
UpdateVisibility();
OnBoundaryChanged(default(ARPlaneBoundaryChangedEventArgs));
}
void OnDisable()
{
m_Plane.boundaryChanged -= OnBoundaryChanged;
UpdateVisibility();
}
void Update()
{
if (transform.hasChanged)
{
var lineRenderer = GetComponent();
if (lineRenderer != null)
{
if (!m_InitialLineWidthMultiplier.HasValue)
m_InitialLineWidthMultiplier = lineRenderer.widthMultiplier;
lineRenderer.widthMultiplier = m_InitialLineWidthMultiplier.Value * transform.lossyScale.x;
}
else
{
m_InitialLineWidthMultiplier = null;
}
transform.hasChanged = false;
}
if (m_Plane.subsumedBy != null)
{
DisableComponents();
}
else
{
UpdateVisibility();
}
}
float? m_InitialLineWidthMultiplier;
ARPlane m_Plane;
}
}