using UnityEngine.XR.ARSubsystems; namespace UnityEngine.XR.ARFoundation { /// /// Represents the results, per anchor, of a save or load operation involving a batch of anchors. /// public struct ARSaveOrLoadAnchorResult { /// /// The status of the operation. Do not read the output if `resultStatus.IsError()`. /// public XRResultStatus resultStatus; /// /// The persistent anchor GUID, used as output for the save operation and input for the load operation. /// public SerializableGuid savedAnchorGuid; /// /// The anchor, used as input for the save operation and output for the load operation. /// public ARAnchor anchor; } }