using UnityEngine.UI; using UnityEngine.EventSystems; namespace UnityEngine.XR.ARFoundation { /// /// Slider used for debug options in . /// [HelpURL(typeof(ARDebugMenu))] public class DebugSlider: Slider { /// /// Use this callback to detect pointer down events. /// /// The pointer down event data. public override void OnPointerDown(PointerEventData eventData) { base.OnPointerDown(eventData); if(interactable) { value = (value == 1) ? 0 : 1; } } } }