using System; using System.ComponentModel; namespace UnityEngine.XR.ARSubsystems { /// /// Represents the light estimation mode. /// [Obsolete("This enum is no longer used. Its functionality was replaced by the Feature flags enum. (2023-02-02)")] public enum LightEstimationMode { /// /// Light estimation is disabled. /// Disabled = 0, /// /// Ambient lighting will be estimated as a single-value intensity. /// AmbientIntensity = 1, /// /// Scene lighting will be estimated using Environmental HDR. /// EnvironmentalHDR = 2, } }