using System;
using System.Runtime.InteropServices;
namespace UnityEngine.XR.ARSubsystems
{
///
/// A struct that describes face data stored in the .
///
[StructLayout(LayoutKind.Sequential)]
public struct XRFace : ITrackable, IEquatable
{
// Fields to marshall/serialize from native code
TrackableId m_TrackableId;
Pose m_Pose;
TrackingState m_TrackingState;
IntPtr m_NativePtr;
Pose m_LeftEyePose;
Pose m_RightEyePose;
Vector3 m_FixationPoint;
///
/// Get a with reasonable default values.
///
public static XRFace defaultValue => s_Default;
static readonly XRFace s_Default = new XRFace
{
m_TrackableId = TrackableId.invalidId,
m_Pose = Pose.identity,
m_LeftEyePose = Pose.identity,
m_RightEyePose = Pose.identity,
};
///
/// The unique of the face as a trackable within the .
///
///
/// With this, you can extract more data about this particular face from the .
///
public TrackableId trackableId => m_TrackableId;
///
/// The of the face describes its position and rotation in session space.
///
public Pose pose => m_Pose;
///
/// The tracking state associated with this .
///
public TrackingState trackingState => m_TrackingState;
///
/// A native pointer associated with this .
///
///
/// The data pointed to by this pointer is implementation-defined.
///
public IntPtr nativePtr => m_NativePtr;
///
/// The pose of the left eye in relation to the face.
///
public Pose leftEyePose => m_LeftEyePose;
///
/// The pose of the right eye in relation to the face.
///
public Pose rightEyePose => m_RightEyePose;
///
/// The position where the eyes are fixated in relation to the face.
///
public Vector3 fixationPoint => m_FixationPoint;
///
/// Tests for equality.
///
/// The `object` to compare against.
/// `True` if is of type and
/// also returns `true`; otherwise `false`.
public override bool Equals(object obj) => obj is XRFace && Equals((XRFace)obj);
///
/// Generates a hash suitable for use with containers like `HashSet` and `Dictionary`.
///
/// A hash code generated from this object's fields.
public override int GetHashCode()
{
unchecked
{
var hashCode = trackableId.GetHashCode();
hashCode = (hashCode * 486187739) + pose.GetHashCode();
hashCode = (hashCode * 486187739) + ((int)trackingState).GetHashCode();
hashCode = (hashCode * 486187739) + nativePtr.GetHashCode();
hashCode = (hashCode * 486187739) + leftEyePose.GetHashCode();
hashCode = (hashCode * 486187739) + rightEyePose.GetHashCode();
hashCode = (hashCode * 486187739) + fixationPoint.GetHashCode();
return hashCode;
}
}
///
/// Tests for equality. Same as .
///
/// The left-hand side of the comparison.
/// The right-hand side of the comparison.
/// `True` if is equal to , otherwise `false`.
public static bool operator==(XRFace lhs, XRFace rhs) => lhs.Equals(rhs);
///
/// Tests for inequality. Same as `!`.
///
/// The left-hand side of the comparison.
/// The right-hand side of the comparison.
/// `True` if is not equal to , otherwise `false`.
public static bool operator!=(XRFace lhs, XRFace rhs) => !lhs.Equals(rhs);
///
/// Tests for equality.
///
/// The other to compare against.
/// `True` if every field in is equal to this , otherwise false.
public bool Equals(XRFace other)
{
return
trackableId.Equals(other.trackableId) &&
pose.Equals(other.pose) &&
(trackingState == other.trackingState) &&
(nativePtr == other.nativePtr) &&
(leftEyePose.Equals(other.leftEyePose)) &&
(rightEyePose.Equals(other.rightEyePose)) &&
(fixationPoint.Equals(other.fixationPoint));
}
};
}