using System;
namespace UnityEngine.XR.ARSubsystems
{
///
/// Used to configure the types of planes to detect.
///
[Flags]
public enum PlaneDetectionMode
{
///
/// No planes can be detected.
///
None = 0,
///
/// Horizontally aligned planes can be detected.
///
Horizontal = 1 << 0,
///
/// Vertically aligned planes can be detected.
///
Vertical = 1 << 1,
///
/// Planes that are not axis-aligned can be detected.
///
NotAxisAligned = 1 << 2,
}
}