namespace UnityEngine.XR.ARSubsystems { /// /// The result of an operation to erase an anchor from persistent storage. /// public struct XREraseAnchorResult { /// /// The status of the erase operation. If `resultStatus.IsError()`, the anchor was not erased. /// public XRResultStatus resultStatus; /// /// The persistent anchor GUID requested to be erased. /// public SerializableGuid savedAnchorGuid; } }