using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.XR.ARFoundation")] [assembly: InternalsVisibleTo("Unity.XR.ARSubsystems")] [assembly: InternalsVisibleTo("Unity.XR.Simulation")] [assembly: InternalsVisibleTo("Unity.XR.ARFoundation.Runtime.Tests")] [assembly: InternalsVisibleTo("Unity.XR.Simulation.Runtime.Tests")] #if UNITY_EDITOR [assembly: InternalsVisibleTo("Unity.XR.ARFoundation.Editor")] [assembly: InternalsVisibleTo("Unity.XR.ARFoundation.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.XR.ARSubsystems.Editor")] [assembly: InternalsVisibleTo("Unity.XR.ARSubsystems.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.XR.Simulation.Editor")] [assembly: InternalsVisibleTo("Unity.XR.ARFoundation.InternalUtils.Editor")] [assembly: InternalsVisibleTo("Unity.XR.ARFoundation.InternalUtils.Editor.Tests")] #endif