namespace UnityEngine.XR.Simulation
{
///
/// Marks an object in a simulation environment with a classification type to apply to the tracked mesh
/// generated from this object and its children.
///
class SimulatedMeshClassification : MonoBehaviour
{
[SerializeField]
[Tooltip("The classification type for the tracked mesh generated from this object and its children.")]
string m_ClassificationType;
///
/// The classification type for the tracked mesh generated from this object and its children.
///
public string classificationType
{
get => m_ClassificationType;
set => m_ClassificationType = value;
}
}
}