namespace UnityEngine.XR.Simulation { static class SimulationConstants { internal static readonly int[] reservedLayers = { 0, 1, 2, 3, 4, 5, 6, 7, 31 }; internal const int firstValidLayer = 1; internal const int allLayerCount = 32; internal const int validLayerCount = allLayerCount - firstValidLayer; internal const float sixtyFps = 1.0f / 60; internal const float oneHundredTwentyFps = 1.0f / 120; internal const string userSettingsPath = "Assets/XR/UserSimulationSettings"; internal const string runtimeSettingsPath = "Assets/XR"; } }