using System; using Unity.XR.CoreUtils; namespace UnityEngine.XR.Simulation { /// /// Runtime settings for XR Simulation. /// [Serializable] [ScriptableSettingsPath(SimulationConstants.runtimeSettingsPath)] class XRSimulationRuntimeSettings : ScriptableSettings { [SerializeField, Tooltip("Layer used for the simulation environment")] int m_EnvironmentLayer = 30; [SerializeField] EnvironmentScanParams m_EnvironmentScanParams; [SerializeField] PlaneFindingParams m_PlaneFindingParams = new(); [SerializeField] TrackedImageDiscoveryParams m_TrackedImageDiscoveryParams = new(); [SerializeField] EnvironmentProbeParams m_EnvironmentProbeDiscoveryParams = new(); [SerializeField] AnchorDiscoveryParams m_AnchorDiscoveryParams = new(); [SerializeField] BoundingBoxDiscoveryParams m_BoundingBoxDiscoveryParams = new(); [Header("X-Ray Options")] [SerializeField, Tooltip("Use x-ray visuals on the simulation environments.")] bool m_UseXRay = true; [SerializeField, Tooltip("Flip the Depth direction that the X-Ray clips the model in URP.")] bool m_FlipXRayDirection; /// /// Layer used for the simulation environment /// public int environmentLayer => m_EnvironmentLayer; public EnvironmentScanParams environmentScanParams => m_EnvironmentScanParams; public TrackedImageDiscoveryParams trackedImageDiscoveryParams => m_TrackedImageDiscoveryParams; public PlaneFindingParams planeFindingParams => m_PlaneFindingParams; public EnvironmentProbeParams environmentProbeDiscoveryParams => m_EnvironmentProbeDiscoveryParams; public AnchorDiscoveryParams anchorDiscoveryParams => m_AnchorDiscoveryParams; public BoundingBoxDiscoveryParams boundingBoxDiscoveryParams => m_BoundingBoxDiscoveryParams; /// /// Use x-ray visuals on the simulation environments. /// public bool useXRay => m_UseXRay; /// /// Flip the Depth direction that the X-Ray clips the model in URP. /// public bool flipXRayDirection => m_FlipXRayDirection; } }