using UnityEngine; namespace UnityEditor.XR.ARKit { /// /// Represents an ARKit ARObject archive. This is the contents of a file with extension .arobject. /// See Scanning and Detecting 3D Objects /// for instructions on how to generate these files. /// /// /// public struct ARObject { /// /// Constructs an . /// /// The associated with this . /// A preview image associated with the ARObject. public ARObject(ARObjectInfo info, Texture2D preview) { this.info = info; this.preview = preview; } /// /// The associated with this . /// public ARObjectInfo info { get; } /// /// A preview image associated with the ARObject. /// public Texture2D preview { get; } } }