#if XR_INTERACTION using UnityEngine.InputSystem; using UnityEngine.XR.Interaction.Toolkit.Inputs; namespace Unity.XR.XREAL { public static class XREALInteractionExtension { static InputActionManager s_ActionManager; /// /// Finds an InputAction by its action map name and action name across all input action assets. /// /// The name of the action map where the action is defined. /// The name of the action to find within the specified action map. /// The InputAction if found; otherwise, null. public static InputAction FindInputAction(string actionMapName, string actionName) { if (s_ActionManager == null) { s_ActionManager = XREALUtility.FindAnyObjectByType(); } if (s_ActionManager != null) { foreach (var actionAsset in s_ActionManager.actionAssets) { var action = actionAsset.FindInputAction(actionMapName, actionName); if (action != null) return action; } } return null; } } } #endif