# Symbol

UnqualifiedName: _ShadowOffset1
FullyQualifiedName:
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass.MainLightShadowConstantBuffer._ShadowOffset1


UnqualifiedName: _ShadowmapSize
FullyQualifiedName:
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass.MainLightShadowConstantBuffer._ShadowmapSize


UnqualifiedName: _MainLightShadowmapID
FullyQualifiedName:
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass.MainLightShadowConstantBuffer._MainLightShadowmapID


UnqualifiedName: setKeywordForEmptyShadowmap
FullyQualifiedName:
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass.PassData.setKeywordForEmptyShadowmap


UnqualifiedName: shadowRendererListsHandle
FullyQualifiedName:
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass.PassData.shadowRendererListsHandle


UnqualifiedName: SetupMainLightShadowReceiverConstants
MethodSignature: SetupMainLightShadowReceiverConstants(RasterCommandBuffer, ref VisibleLight, UniversalShadowData)
FullyQualifiedName:
UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass.SetupMainLightShadowReceiverConstants


FullyQualifiedName: UnityEngine.Rendering.Universal.Internal.MainLightShadowCasterPass.InitPassData
UnqualifiedName: InitPassData
MethodSignature:
InitPassData(ref PassData, UniversalRenderingData, UniversalCameraData, UniversalLightData, UniversalShadowData)


FullyQualifiedName: UnityEngine.Rendering.Universal.MotionVectorRenderPass.InitRendererLists
UnqualifiedName: InitRendererLists
MethodSignature:
InitRendererLists(ref PassData, ref CullingResults, bool, ScriptableRenderContext, RenderGraph, bool)


FullyQualifiedName: UnityEditor.ShaderGraph.MaterialSlot.CreateMaterialSlot
UnqualifiedName: CreateMaterialSlot
MethodSignature:
CreateMaterialSlot(SlotValueType, int, string, string, SlotType, Vector4, ShaderStageCapability, bool)


UnqualifiedName: ForeachHLSLProperty
MethodSignature: ForeachHLSLProperty(Action<HLSLProperty>)
FullyQualifiedName:
UnityEditor.ShaderGraph.Internal.MipmapStreamingShaderProperties.MipmapStreamingShaderProperty.ForeachHLSLProperty


FullyQualifiedName: UnityEditor.Graphing.NodeUtils.SlotConfigurationExceptionIfBadConfiguration
UnqualifiedName: SlotConfigurationExceptionIfBadConfiguration
MethodSignature:
SlotConfigurationExceptionIfBadConfiguration(AbstractMaterialNode, IEnumerable<int>, IEnumerable<int>)


FullyQualifiedName: UnityEditor.Graphing.NodeUtils.DepthFirstCollectNodesFromNode
UnqualifiedName: DepthFirstCollectNodesFromNode
MethodSignature:
DepthFirstCollectNodesFromNode(ICollection<AbstractMaterialNode>, AbstractMaterialNode, IncludeSelf, List<KeyValuePair<ShaderKeyword, int>>, bool)


FullyQualifiedName: UnityEditor.Graphing.NodeUtils.ReevaluateActivityOfNodeList
UnqualifiedName: ReevaluateActivityOfNodeList
MethodSignature:
ReevaluateActivityOfNodeList(IEnumerable<AbstractMaterialNode>, PooledHashSet<AbstractMaterialNode>)


FullyQualifiedName: UnityEditor.Graphing.NodeUtils.GetEffectiveShaderStageCapabilityRecursive
UnqualifiedName: GetEffectiveShaderStageCapabilityRecursive
MethodSignature:
GetEffectiveShaderStageCapabilityRecursive(SlotReference, bool, Dictionary<SlotReference, ShaderStageCapability>)


FullyQualifiedName: UnityEditor.Graphing.NodeUtils.GetEffectiveShaderStageCapability
UnqualifiedName: GetEffectiveShaderStageCapability
MethodSignature:
GetEffectiveShaderStageCapability(MaterialSlot, bool, Dictionary<SlotReference, ShaderStageCapability>)


FullyQualifiedName: UnityEditor.ShaderGraph.NormalBlendNode.Unity_NormalBlend
UnqualifiedName: Unity_NormalBlend
MethodSignature:
Unity_NormalBlend([Slot(0, Binding.None, 0, 0, 1, 0)] Vector3, [Slot(1, Binding.None, 0, 0, 1, 0)] Vector3, [Slot(2, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.NormalBlendNode.Unity_NormalBlend_Reoriented
UnqualifiedName: Unity_NormalBlend_Reoriented
MethodSignature:
Unity_NormalBlend_Reoriented([Slot(0, Binding.None, 0, 0, 1, 0)] Vector3, [Slot(1, Binding.None, 0, 0, 1, 0)] Vector3, [Slot(2, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.NormalStrengthNode.Unity_NormalStrength
UnqualifiedName: Unity_NormalStrength
MethodSignature:
Unity_NormalStrength([Slot(0, Binding.None, 0, 0, 1, 0)] Vector3, [Slot(1, Binding.None, 1, 1, 1, 1)] Vector1, [Slot(2, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.ModuloNode.Unity_Modulo
UnqualifiedName: Unity_Modulo
MethodSignature:
Unity_Modulo([Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.NegateNode.Unity_Negate
UnqualifiedName: Unity_Negate
MethodSignature:
Unity_Negate([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.NormalizeNode.Unity_Normalize
UnqualifiedName: Unity_Normalize
MethodSignature:
Unity_Normalize([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.MatrixDeterminantNode.Unity_MatrixDeterminant
UnqualifiedName: Unity_MatrixDeterminant
MethodSignature:
Unity_MatrixDeterminant([Slot(0, Binding.None)] DynamicDimensionMatrix, [Slot(1, Binding.None)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.MatrixTransposeNode.Unity_MatrixTranspose
UnqualifiedName: Unity_MatrixTranspose
MethodSignature:
Unity_MatrixTranspose([Slot(0, Binding.None)] DynamicDimensionMatrix, [Slot(1, Binding.None)] out DynamicDimensionMatrix)


FullyQualifiedName: UnityEditor.ShaderGraph.MaximumNode.Unity_Maximum
UnqualifiedName: Unity_Maximum
MethodSignature:
Unity_Maximum([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.MinimumNode.Unity_Minimum
UnqualifiedName: Unity_Minimum
MethodSignature:
Unity_Minimum([Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.OneMinusNode.Unity_OneMinus
UnqualifiedName: Unity_OneMinus
MethodSignature:
Unity_OneMinus([Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.NoiseSineWaveNode.NoiseSineWave_V0
UnqualifiedName: NoiseSineWave_V0
MethodSignature:
NoiseSineWave_V0([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None, -0.5f, 0.5f, 1, 1)] Vector2, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.NoiseSineWaveNode.NoiseSineWave_V1
UnqualifiedName: NoiseSineWave_V1
MethodSignature:
NoiseSineWave_V1([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None, -0.5f, 0.5f, 1, 1)] Vector2, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.NandNode.Unity_Nand
UnqualifiedName: Unity_Nand
MethodSignature:
Unity_Nand([Slot(0, Binding.None)] Boolean, [Slot(1, Binding.None)] Boolean, [Slot(2, Binding.None)] out Boolean)


FullyQualifiedName: UnityEditor.ShaderGraph.OrNode.Unity_Or
UnqualifiedName: Unity_Or
MethodSignature:
Unity_Or([Slot(0, Binding.None)] Boolean, [Slot(1, Binding.None)] Boolean, [Slot(2, Binding.None)] out Boolean)


FullyQualifiedName: UnityEditor.ShaderGraph.MipSamplingModesUtils.CreateMip2DSamplingInputs
UnqualifiedName: CreateMip2DSamplingInputs
MethodSignature:
CreateMip2DSamplingInputs(AbstractMaterialNode, Texture2DMipSamplingMode, Mip2DSamplingInputs, int, int, int, int)


FullyQualifiedName: UnityEditor.ShaderGraph.MipSamplingModesUtils.GetSamplerMipArgs
UnqualifiedName: GetSamplerMipArgs
MethodSignature:
GetSamplerMipArgs(AbstractMaterialNode, Texture2DMipSamplingMode, Mip2DSamplingInputs, GenerationMode)


FullyQualifiedName: UnityEditor.ShaderGraph.MipSamplingModesUtils.GetSamplerMipArgs
UnqualifiedName: GetSamplerMipArgs
MethodSignature:
GetSamplerMipArgs(AbstractMaterialNode, Texture3DMipSamplingMode, Mip3DSamplingInputs, GenerationMode)


UnqualifiedName: Three
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.MatrixDimensions.Three


UnqualifiedName: Four
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.MatrixDimensions.Four


UnqualifiedName: PreValueChangeCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.PreValueChangeCallback


UnqualifiedName: PostValueChangeCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.PostValueChangeCallback


UnqualifiedName: MatrixRowFetchCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.MatrixRowFetchCallback


UnqualifiedName: HandleMatrix2Property
MethodSignature: HandleMatrix2Property(ValueChangedCallback, PropertySheet, Matrix4x4, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.HandleMatrix2Property


UnqualifiedName: HandleMatrix3Property
MethodSignature: HandleMatrix3Property(ValueChangedCallback, PropertySheet, Matrix4x4, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.HandleMatrix3Property


UnqualifiedName: HandleMatrix4Property
MethodSignature: HandleMatrix4Property(ValueChangedCallback, PropertySheet, Matrix4x4, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.HandleMatrix4Property


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.MatrixPropertyDrawer.DisposePropertyDrawer


UnqualifiedName: UnknownShaderPropertyType
MethodSignature: UnknownShaderPropertyType(string, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.UnknownShaderPropertyType


UnqualifiedName: concreteShaderValueType
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.concreteShaderValueType


UnqualifiedName: GetPropertyReferenceNames
MethodSignature: GetPropertyReferenceNames(List<string>)
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.GetPropertyReferenceNames


UnqualifiedName: GetPropertyDisplayNames
MethodSignature: GetPropertyDisplayNames(List<string>)
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.GetPropertyDisplayNames


UnqualifiedName: GetPropertyBlockString
MethodSignature: GetPropertyBlockString()
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.GetPropertyBlockString


UnqualifiedName: AppendPropertyBlockStrings
MethodSignature: AppendPropertyBlockStrings(ShaderStringBuilder)
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.AppendPropertyBlockStrings


UnqualifiedName: AllowHLSLDeclaration
MethodSignature: AllowHLSLDeclaration(HLSLDeclaration)
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.AllowHLSLDeclaration


UnqualifiedName: ForeachHLSLProperty
MethodSignature: ForeachHLSLProperty(Action<HLSLProperty>)
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.ForeachHLSLProperty


UnqualifiedName: GetPropertyAsArgumentString
MethodSignature: GetPropertyAsArgumentString(string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.GetPropertyAsArgumentString


UnqualifiedName: GetPreviewMaterialProperty
MethodSignature: GetPreviewMaterialProperty()
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.GetPreviewMaterialProperty


UnqualifiedName: GetPropertyTypeString
MethodSignature: GetPropertyTypeString()
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownShaderPropertyType.GetPropertyTypeString


UnqualifiedName: m_DisplayName
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownMaterialSlotType.SerializerHelper.m_DisplayName


UnqualifiedName: m_SlotType
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownMaterialSlotType.SerializerHelper.m_SlotType


UnqualifiedName: m_Hidden
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownMaterialSlotType.SerializerHelper.m_Hidden


UnqualifiedName: m_ShaderOutputName
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownMaterialSlotType.SerializerHelper.m_ShaderOutputName


UnqualifiedName: m_StageCapability
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownMaterialSlotType.SerializerHelper.m_StageCapability


UnqualifiedName: UnknownMaterialSlotType
MethodSignature: UnknownMaterialSlotType(string, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownMaterialSlotType.UnknownMaterialSlotType


UnqualifiedName: UnknownGraphDataExtension
MethodSignature: UnknownGraphDataExtension()
FullyQualifiedName:
UnityEditor.ShaderGraph.Serialization.MultiJsonInternal.UnknownGraphDataExtension.UnknownGraphDataExtension


UnqualifiedName: OutOfOrderExpectedLogMessageException
MethodSignature: OutOfOrderExpectedLogMessageException(LogEvent, LogMatch)
FullyQualifiedName:
UnityEngine.TestTools.TestRunner.OutOfOrderExpectedLogMessageException.OutOfOrderExpectedLogMessageException


UnqualifiedName: InsertTestInCurrentStackIncludingAllMissingAncestors
MethodSignature: InsertTestInCurrentStackIncludingAllMissingAncestors(ITest, List<ITest>)
FullyQualifiedName:
UnityEngine.TestRunner.NUnitExtensions.OrderedTestSuiteModifier.InsertTestInCurrentStackIncludingAllMissingAncestors


UnqualifiedName: ShouldGenerateAdditionalMetrics
MethodSignature: ShouldGenerateAdditionalMetrics()
FullyQualifiedName:
UnityEditor.TestTools.CodeCoverage.OpenCover.OpenCoverReporterFilter.ShouldGenerateAdditionalMetrics


UnqualifiedName: SupportedXRLoaders
FullyQualifiedName:
Unity.XR.Management.AndroidManifest.Editor.ManifestRequirement.SupportedXRLoaders.SupportedXRLoaders


UnqualifiedName: ForOutOfDateItems
MethodSignature: ForOutOfDateItems(OutOfDateItems, string)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetsOverlays.Cache.RemoteStatusCache.BuildStatusByPathCache.ForOutOfDateItems


UnqualifiedName: GetPathForDiff
MethodSignature: GetPathForDiff(string, MountPointWithPath, string)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetsOverlays.Cache.RemoteStatusCache.BuildStatusByPathCache.GetPathForDiff


UnqualifiedName: GetPathForConflict
MethodSignature: GetPathForConflict(string, string)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetsOverlays.Cache.RemoteStatusCache.BuildStatusByPathCache.GetPathForConflict


UnqualifiedName: IsDisableBecauseExceptionHappened
MethodSignature: IsDisableBecauseExceptionHappened(DateTime)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.PlasticAssetsProcessor.IsDisableBecauseExceptionHappened


FullyQualifiedName: Unity.PlasticSCM.Editor.PlasticWindow.InitializeShelvedChanges
UnqualifiedName: InitializeShelvedChanges
MethodSignature:
InitializeShelvedChanges(WorkspaceInfo, RepositorySpec, ViewSwitcher, LaunchTool.IShowDownloadPlasticExeWindow, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.PlasticWindow.DoTabToolbar
UnqualifiedName: DoTabToolbar
MethodSignature:
DoTabToolbar(WorkspaceInfo, RepositorySpec, ViewSwitcher, LaunchTool.IShowDownloadPlasticExeWindow, LaunchTool.IProcessExecutor, bool, bool, bool, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.PlasticWindow.DoToolbarButtons
UnqualifiedName: DoToolbarButtons
MethodSignature:
DoToolbarButtons(WorkspaceInfo, RepositorySpec, ViewSwitcher, LaunchTool.IShowDownloadPlasticExeWindow, LaunchTool.IProcessExecutor, bool, bool, bool, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.PlasticWindow.ShowSettingsContextMenu
UnqualifiedName: ShowSettingsContextMenu
MethodSignature:
ShowSettingsContextMenu(LaunchTool.IShowDownloadPlasticExeWindow, LaunchTool.IProcessExecutor, WorkspaceInfo, bool, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.BuildForDiffContributors
UnqualifiedName: BuildForDiffContributors
MethodSignature:
BuildForDiffContributors(WorkspaceInfo, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.BuildForDiffWorkspaceContent
UnqualifiedName: BuildForDiffWorkspaceContent
MethodSignature:
BuildForDiffWorkspaceContent(WorkspaceInfo, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.BuildForShowDiff
UnqualifiedName: BuildForShowDiff
MethodSignature:
BuildForShowDiff(WorkspaceInfo, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.BuildForDiffRevision
UnqualifiedName: BuildForDiffRevision
MethodSignature:
BuildForDiffRevision(WorkspaceInfo, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.BuildForDiffRevision
UnqualifiedName: BuildForDiffRevision
MethodSignature:
BuildForDiffRevision(RepositorySpec, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.BuildForDiffSelectedRevisions
UnqualifiedName: BuildForDiffSelectedRevisions
MethodSignature:
BuildForDiffSelectedRevisions(RepositorySpec, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.BuildForResolveConflicts
UnqualifiedName: BuildForResolveConflicts
MethodSignature:
BuildForResolveConflicts(WorkspaceInfo, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.BuildForMergeSelectedFiles
UnqualifiedName: BuildForMergeSelectedFiles
MethodSignature:
BuildForMergeSelectedFiles(WorkspaceInfo, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.PlasticExeLauncher
UnqualifiedName: PlasticExeLauncher
MethodSignature:
PlasticExeLauncher(WorkspaceInfo, bool, string, string, string, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Tool.PlasticExeLauncher.PlasticExeLauncher
UnqualifiedName: PlasticExeLauncher
MethodSignature:
PlasticExeLauncher(RepositorySpec, bool, string, string, string, bool, LaunchTool.IShowDownloadPlasticExeWindow, ICheckIsExeAvailable, IProcessExecutor)


FullyQualifiedName: Unity.PlasticSCM.Editor.Views.CreateWorkspace.PerformInitialCheckin.IfRepositoryIsEmpty
UnqualifiedName: IfRepositoryIsEmpty
MethodSignature:
IfRepositoryIsEmpty(WorkspaceInfo, string, bool, IPlasticAPI, IProgressControls, CreateWorkspaceView.ICreateWorkspaceListener, PlasticWindow)


UnqualifiedName: CheckinPackagesAndProjectSettingsFolders
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.PerformInitialCheckin.CheckinPackagesAndProjectSettingsFolders

MethodSignature:
CheckinPackagesAndProjectSettingsFolders(WorkspaceInfo, bool, IPlasticAPI, IProgressControls, CreateWorkspaceView.ICreateWorkspaceListener)


UnqualifiedName: PerformCheckinPackagesAndProjectSettingsFolders
MethodSignature: PerformCheckinPackagesAndProjectSettingsFolders(WorkspaceInfo, bool, IPlasticAPI)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.PerformInitialCheckin.PerformCheckinPackagesAndProjectSettingsFolders


UnqualifiedName: FlavoringPackageVersion
FullyQualifiedName:
Microsoft.Unity.VisualStudio.Editor.ProjectProperties.FlavoringPackageVersion.FlavoringPackageVersion


UnqualifiedName: UserAccountSelectionInProgress
FullyQualifiedName:
UnityEngine.InputSystem.LowLevel.QueryPairedUserAccountCommand.Result.UserAccountSelectionInProgress


UnqualifiedName: kAssetNameProjectWideInputActions
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.kAssetNameProjectWideInputActions


UnqualifiedName: ProjectSettingsPostprocessor
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.ProjectSettingsPostprocessor


UnqualifiedName: migratedInputActionAssets
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.ProjectSettingsPostprocessor.migratedInputActionAssets


UnqualifiedName: OnPostprocessAllAssets
MethodSignature: OnPostprocessAllAssets(string[], string[], string[], string[], bool)
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.ProjectSettingsPostprocessor.OnPostprocessAllAssets


UnqualifiedName: MoveInputManagerAssetActionsToProjectWideInputActionAsset
MethodSignature: MoveInputManagerAssetActionsToProjectWideInputActionAsset(bool)
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.ProjectSettingsPostprocessor.MoveInputManagerAssetActionsToProjectWideInputActionAsset


UnqualifiedName: IReportInputActionAssetVerificationErrors
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.IReportInputActionAssetVerificationErrors


UnqualifiedName: Report
MethodSignature: Report(string)
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.IReportInputActionAssetVerificationErrors.Report


UnqualifiedName: Verify
MethodSignature: Verify(InputActionAsset, IReportInputActionAssetVerificationErrors)
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.IInputActionAssetVerifier.Verify


UnqualifiedName: DefaultInputActionAssetVerificationReporter
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.Verifier.DefaultInputActionAssetVerificationReporter


UnqualifiedName: Report
MethodSignature: Report(string)
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.Verifier.DefaultInputActionAssetVerificationReporter.Report


UnqualifiedName: s_VerifierFactories
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.Verifier.s_VerifierFactories


UnqualifiedName: RegisterInputActionAssetVerifier
MethodSignature: RegisterInputActionAssetVerifier(Func<IInputActionAssetVerifier>)
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.RegisterInputActionAssetVerifier


UnqualifiedName: UnregisterInputActionAssetVerifier
MethodSignature: UnregisterInputActionAssetVerifier(Func<IInputActionAssetVerifier>)
FullyQualifiedName:
ProjectWideActionsAsset.ProjectSettingsProjectWideActionsAssetConverter.UnregisterInputActionAssetVerifier


UnqualifiedName: UpdatePostNormalizedValues
MethodSignature: UpdatePostNormalizedValues()
FullyQualifiedName:
Unity.Mathematics.Editor.PostNormalizedVectorDrawer.VectorPropertyGUIData.UpdatePostNormalizedValues


UnqualifiedName: UnapplyPreNormalizedValues
MethodSignature: UnapplyPreNormalizedValues()
FullyQualifiedName:
Unity.Mathematics.Editor.PostNormalizedVectorDrawer.VectorPropertyGUIData.UnapplyPreNormalizedValues


FullyQualifiedName: Unity.Mathematics.Editor.EditorGUICopy.MultiPropertyFieldInternal
UnqualifiedName: MultiPropertyFieldInternal
MethodSignature:
MultiPropertyFieldInternal(Rect, GUIContent[], SerializedProperty, PropertyVisibility, bool[], float)


UnqualifiedName: SetupPackageManagerIcon
MethodSignature: SetupPackageManagerIcon(string)
FullyQualifiedName:
Unity.Multiplayer.Center.Window.UI.RecommendationView.RecommendationItemView.SetupPackageManagerIcon


UnqualifiedName: SetRecommendedBadgeVisible
MethodSignature: SetRecommendedBadgeVisible(bool)
FullyQualifiedName:
Unity.Multiplayer.Center.Window.UI.RecommendationView.RecommendationItemView.SetRecommendedBadgeVisible


UnqualifiedName: m_HostingModelSelectionView
FullyQualifiedName:
Unity.Multiplayer.Center.Window.UI.RecommendationView.RecommendationView.m_HostingModelSelectionView


UnqualifiedName: m_RecommendedPackagesSection
FullyQualifiedName:
Unity.Multiplayer.Center.Window.UI.RecommendationView.RecommendationView.m_RecommendedPackagesSection


UnqualifiedName: RaisePackageSelectionChanged
MethodSignature: RaisePackageSelectionChanged()
FullyQualifiedName:
Unity.Multiplayer.Center.Window.UI.RecommendationView.RecommendationView.RaisePackageSelectionChanged


UnqualifiedName: MultiplayerWidgetsNotRecommendedBecauseWrongNetcode
FullyQualifiedName:
Unity.Multiplayer.Center.Recommendations.Reasons.MultiplayerWidgetsNotRecommendedBecauseWrongNetcode


UnqualifiedName: IsInstallableAsDirectDependency
MethodSignature: IsInstallableAsDirectDependency(this RecommendationType)
FullyQualifiedName:
Unity.Multiplayer.Center.Recommendations.RecommendationTypeExtensions.IsInstallableAsDirectDependency


FullyQualifiedName: Unity.Multiplayer.Center.Recommendations.RecommendationUtils.GetPackagesWithAdditionalPackages
UnqualifiedName: GetPackagesWithAdditionalPackages
MethodSignature:
GetPackagesWithAdditionalPackages(List<RecommendedPackageViewData>, out List<string>, out List<string>, out string)


UnqualifiedName: RecommendedPackageViewDataArray
FullyQualifiedName:
Unity.Multiplayer.Center.Recommendations.SolutionsToRecommendedPackageViewData.RecommendedPackageViewDataArray


UnqualifiedName: Packages
FullyQualifiedName:
Unity.Multiplayer.Center.Recommendations.SolutionsToRecommendedPackageViewData.RecommendedPackageViewDataArray.Packages


UnqualifiedName: SolutionsToRecommendedPackageViewData
MethodSignature: SolutionsToRecommendedPackageViewData(SolutionSelection[], RecommendedPackageViewData[][])
FullyQualifiedName:
Unity.Multiplayer.Center.Recommendations.SolutionsToRecommendedPackageViewData.SolutionsToRecommendedPackageViewData


UnqualifiedName: GetPackagesForSelection
MethodSignature: GetPackagesForSelection(PossibleSolution, PossibleSolution)
FullyQualifiedName:
Unity.Multiplayer.Center.Recommendations.SolutionsToRecommendedPackageViewData.GetPackagesForSelection


FullyQualifiedName: Unity.Multiplayer.Center.Recommendations.RecommendedSolutionViewData.RecommendedSolutionViewData
UnqualifiedName: RecommendedSolutionViewData
MethodSignature:
RecommendedSolutionViewData(RecommenderSystemData, RecommendedSolution, RecommendationType, Scoring, Dictionary<string, string>)


FullyQualifiedName: Unity.Multiplayer.Center.Recommendations.RecommenderSystem.BuildRecommendedSolutions
UnqualifiedName: BuildRecommendedSolutions
MethodSignature:
BuildRecommendedSolutions(RecommenderSystemData, (PossibleSolution, Scoring)[], Dictionary<string, string>)


FullyQualifiedName: Unity.Multiplayer.Center.Recommendations.RecommenderSystem.BuildRecommendationForSelection
UnqualifiedName: BuildRecommendationForSelection
MethodSignature:
BuildRecommendationForSelection(RecommenderSystemData, SolutionSelection, Dictionary<string, string>)


FullyQualifiedName: Unity.Multiplayer.Center.Recommendations.Utils.UpdateIncompatibilityInSolutions
UnqualifiedName: UpdateIncompatibilityInSolutions
MethodSignature:
UpdateIncompatibilityInSolutions(RecommendedSolution[], PossibleSolution, PossibleSolution, bool, string)


UnqualifiedName: m_LastMarkerSuccesfullySyncedWithProfilerWindow
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.m_LastMarkerSuccesfullySyncedWithProfilerWindow


UnqualifiedName: m_SelectionEventFromProfilerWindowInProgress
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.m_SelectionEventFromProfilerWindowInProgress


UnqualifiedName: FilterOptionsLeftLabelWidth
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.LayoutSize.FilterOptionsLeftLabelWidth


UnqualifiedName: RemoveMarkerOptionsEnumWidth
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.LayoutSize.RemoveMarkerOptionsEnumWidth


UnqualifiedName: RemoveMarkerMissingOptionsEnumWidth
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.LayoutSize.RemoveMarkerMissingOptionsEnumWidth


UnqualifiedName: FilterOptionsLockedEnumWidth
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.LayoutSize.FilterOptionsLockedEnumWidth


UnqualifiedName: FilterOptionsRightLabelWidth
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.LayoutSize.FilterOptionsRightLabelWidth


UnqualifiedName: FilterOptionsRightEnumWidth
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.LayoutSize.FilterOptionsRightEnumWidth


UnqualifiedName: VerifyFrameDataInSyncWithProfilerWindow
MethodSignature: VerifyFrameDataInSyncWithProfilerWindow(ProfileDataView)
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.VerifyFrameDataInSyncWithProfilerWindow


UnqualifiedName: OnProfilerWindowCpuModuleSelectionChanged
MethodSignature: OnProfilerWindowCpuModuleSelectionChanged(string, string, string)
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.OnProfilerWindowCpuModuleSelectionChanged


FullyQualifiedName: UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.GetThreadNames
UnqualifiedName: GetThreadNames
MethodSignature:
GetThreadNames(ProfileData, ProfileData, out List<string>, out List<string>, out Dictionary<string, string>)


FullyQualifiedName: UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.DrawBoxAndWhiskerPlotForMarker
UnqualifiedName: DrawBoxAndWhiskerPlotForMarker
MethodSignature:
DrawBoxAndWhiskerPlotForMarker(BoxAndWhiskerPlot, float, float, ProfileAnalysis, MarkerData, float, float, Color, Color)


UnqualifiedName: DrawBoxAndWhiskerPlotHorizontalForMarker
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfileAnalyzerWindow.DrawBoxAndWhiskerPlotHorizontalForMarker

MethodSignature:
DrawBoxAndWhiskerPlotHorizontalForMarker(BoxAndWhiskerPlot, float, float, ProfileAnalysis, MarkerData, float, float, Color, Color)


UnqualifiedName: m_SendingSelectionEventToProfilerWindowInProgress
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfilerWindowInterface.m_SendingSelectionEventToProfilerWindowInProgress


UnqualifiedName: m_SelectedInstanceCountForThreadFieldInfo
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfilerWindowInterface.m_SelectedInstanceCountForThreadFieldInfo


UnqualifiedName: m_SelectedInstanceCountForFrameFieldInfo
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfilerWindowInterface.m_SelectedInstanceCountForFrameFieldInfo


UnqualifiedName: OnSelectionChangedInCpuProfilerModule
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfilerWindowInterface.OnSelectionChangedInCpuProfilerModule

MethodSignature:
OnSelectionChangedInCpuProfilerModule(IProfilerFrameTimeViewSampleSelectionController, ProfilerTimeSampleSelection)


UnqualifiedName: GetNextThreadIndexFittingThreadFilters
MethodSignature: GetNextThreadIndexFittingThreadFilters(int, List<string>)
FullyQualifiedName:
UnityEditor.Performance.ProfileAnalyzer.ProfilerWindowInterface.GetNextThreadIndexFittingThreadFilters


FullyQualifiedName: UnityEditor.Performance.ProfileAnalyzer.ProfileTable.ProfileTable
UnqualifiedName: ProfileTable
MethodSignature:
ProfileTable(TreeViewState, MultiColumnHeader, ProfileDataView, bool, ProfileAnalyzerWindow, Draw2D, Color)


UnqualifiedName: Adjustments
FullyQualifiedName:
UnityEditor.Rendering.ProbeAdjustmentVolumeEditor.ProbeAdjustmentVolumeUI.AdditionalProperties.Adjustments


UnqualifiedName: k_AdditionalPropertiesState
FullyQualifiedName:
UnityEditor.Rendering.ProbeAdjustmentVolumeEditor.ProbeAdjustmentVolumeUI.k_AdditionalPropertiesState


FullyQualifiedName: UnityEngine.Rendering.BakingCell.ReadAdjustmentVolumes
UnqualifiedName: ReadAdjustmentVolumes
MethodSignature:
ReadAdjustmentVolumes(ProbeVolumeBakingSet, BakingBatch, TouchupVolumeWithBoundsList, int, float, ref byte, out bool, out float, out uint?)


FullyQualifiedName: UnityEngine.Rendering.BakingCell.SetBakedData
UnqualifiedName: SetBakedData
MethodSignature:
SetBakedData(ProbeVolumeBakingSet, BakingBatch, TouchupVolumeWithBoundsList, int, int, in SphericalHarmonicsL2, float, NativeArray<uint>, NativeArray<Vector3>, NativeArray<Vector4>, NativeArray<uint>, NativeArray<Vector4>)


UnqualifiedName: EnsurePerSceneDataInOpenScenes
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakingSetupProfiling.Stages.EnsurePerSceneDataInOpenScenes


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.FixSeams
UnqualifiedName: FixSeams
MethodSignature:
FixSeams(NativeArray<int>, NativeArray<Vector3>, NativeArray<SphericalHarmonicsL2>, NativeArray<float>, NativeArray<uint>)


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.BakeJob.Create
UnqualifiedName: Create
MethodSignature:
Create(LightingSettings, bool, (ProbeReferenceVolume.Volume obb, Bounds aabb, ProbeAdjustmentVolume touchup))


UnqualifiedName: ShowProgressBar
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.LightTransportBakingProfiling.ShowProgressBar


UnqualifiedName: IntegrateDirectRadiance
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.LightTransportBakingProfiling.Stages.IntegrateDirectRadiance


UnqualifiedName: IntegrateIndirectRadiance
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.LightTransportBakingProfiling.Stages.IntegrateIndirectRadiance


UnqualifiedName: IntegrateValidity
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.LightTransportBakingProfiling.Stages.IntegrateValidity


UnqualifiedName: IntegrateOcclusion
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.LightTransportBakingProfiling.Stages.IntegrateOcclusion


UnqualifiedName: Postprocess
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.LightTransportBakingProfiling.Stages.Postprocess


UnqualifiedName: ReadBack
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.LightTransportBakingProfiling.Stages.ReadBack


UnqualifiedName: LightTransportBakingProfiling
MethodSignature: LightTransportBakingProfiling(Stages)
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.LightTransportBakingProfiling.LightTransportBakingProfiling


UnqualifiedName: GetProgressRange
MethodSignature: GetProgressRange(out float, out float)
FullyQualifiedName:
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.LightTransportBakingProfiling.GetProgressRange


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.BakeContext.Bake
UnqualifiedName: Bake
MethodSignature:
Bake(in BakeJob, ref NativeArray<SphericalHarmonicsL2>, ref NativeArray<float>, ref NativeArray<Vector4>)


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.FinalizeCell
UnqualifiedName: FinalizeCell
MethodSignature:
FinalizeCell(int, NativeArray<int>, NativeArray<SphericalHarmonicsL2>, NativeArray<float>, NativeArray<uint>, NativeArray<Vector3>, NativeArray<Vector4>, NativeArray<uint>, NativeArray<Vector4>)


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.WriteToShaderCoeffsL0L1
UnqualifiedName: WriteToShaderCoeffsL0L1
MethodSignature:
WriteToShaderCoeffsL0L1(in SphericalHarmonicsL2, NativeArray<ushort>, NativeArray<byte>, NativeArray<byte>, int)


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.WriteToShaderCoeffsL2
UnqualifiedName: WriteToShaderCoeffsL2
MethodSignature:
WriteToShaderCoeffsL2(in SphericalHarmonicsL2, NativeArray<byte>, NativeArray<byte>, NativeArray<byte>, NativeArray<byte>, int)


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.ReadFromShaderCoeffsL0L1
UnqualifiedName: ReadFromShaderCoeffsL0L1
MethodSignature:
ReadFromShaderCoeffsL0L1(ref SphericalHarmonicsL2, NativeArray<ushort>, NativeArray<byte>, NativeArray<byte>, int)


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.ReadFromShaderCoeffsL2
UnqualifiedName: ReadFromShaderCoeffsL2
MethodSignature:
ReadFromShaderCoeffsL2(ref SphericalHarmonicsL2, NativeArray<byte>, NativeArray<byte>, NativeArray<byte>, NativeArray<byte>, int)


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.ReadFullFromShaderCoeffsL0L1L2
UnqualifiedName: ReadFullFromShaderCoeffsL0L1L2
MethodSignature:
ReadFullFromShaderCoeffsL0L1L2(ref SphericalHarmonicsL2, NativeArray<ushort>, NativeArray<byte>, NativeArray<byte>, NativeArray<byte>, NativeArray<byte>, NativeArray<byte>, NativeArray<byte>, int)


FullyQualifiedName: UnityEngine.Rendering.AdaptiveProbeVolumes.DoApplyVirtualOffsetsFromAdjustmentVolumes
UnqualifiedName: DoApplyVirtualOffsetsFromAdjustmentVolumes
MethodSignature:
DoApplyVirtualOffsetsFromAdjustmentVolumes(NativeArray<Vector3>, NativeArray<Vector3>, Dictionary<int, TouchupsPerCell>)


FullyQualifiedName: UnityEngine.Rendering.ProbePlacement.SubdivideCell
UnqualifiedName: SubdivideCell
MethodSignature:
SubdivideCell(Vector3Int, Bounds, ProbeSubdivisionContext, GPUSubdivisionContext, GIContributors, List<(ProbeVolume component, ProbeReferenceVolume.Volume volume, Bounds bounds)>)


FullyQualifiedName: UnityEngine.Rendering.ProbePlacement.SubdivideSubCell
UnqualifiedName: SubdivideSubCell
MethodSignature:
SubdivideSubCell(Bounds, ProbeSubdivisionContext, GPUSubdivisionContext, GIContributors, List<(ProbeVolume component, ProbeReferenceVolume.Volume volume, Bounds bounds)>, HashSet<Brick>)


FullyQualifiedName: UnityEngine.Rendering.ProbePlacement.VoxelizeProbeVolumeData
UnqualifiedName: VoxelizeProbeVolumeData
MethodSignature:
VoxelizeProbeVolumeData(CommandBuffer, Bounds, List<(ProbeVolume component, ProbeReferenceVolume.Volume volume, Bounds bounds)>, GPUSubdivisionContext)


FullyQualifiedName: UnityEngine.Rendering.ProbePlacement.SubdivideFromDistanceField
UnqualifiedName: SubdivideFromDistanceField
MethodSignature:
SubdivideFromDistanceField(CommandBuffer, Bounds, GPUSubdivisionContext, RenderTexture, ComputeBuffer, ComputeBuffer, int, int, float, Vector3)


UnqualifiedName: RealtimeProbeSubdivisionDebug
MethodSignature: RealtimeProbeSubdivisionDebug()
FullyQualifiedName:
UnityEngine.Rendering.ProbeSubdivisionContext.RealtimeProbeSubdivisionDebug.RealtimeProbeSubdivisionDebug


UnqualifiedName: UpdateRealtimeSubdivisionDebug
MethodSignature: UpdateRealtimeSubdivisionDebug()
FullyQualifiedName:
UnityEngine.Rendering.ProbeSubdivisionContext.RealtimeProbeSubdivisionDebug.UpdateRealtimeSubdivisionDebug


UnqualifiedName: dilationSquaredDistanceWeighting
FullyQualifiedName:
UnityEngine.Rendering.ProbeVolumeBakingProcessSettingsDrawer.Styles.dilationSquaredDistanceWeighting


FullyQualifiedName: UnityEditor.Rendering.RemoveAdditionalDataUtils.TryGetComponentsToRemove
UnqualifiedName: TryGetComponentsToRemove
MethodSignature:
TryGetComponentsToRemove([DisallowNull] IAdditionalData, [DisallowNull] List<Type>, [NotNullWhen(false)] out Exception)


FullyQualifiedName: UnityEditor.Rendering.RenderGraphViewer.CreateResourceGridRow
UnqualifiedName: CreateResourceGridRow
MethodSignature:
CreateResourceGridRow(RenderGraph.DebugData.ResourceData, RenderGraphResourceType, int, ResourceElementInfo, int)


FullyQualifiedName: UnityEngine.Rendering.RemoveRangeExtensions.TryRemoveElementsInRange
UnqualifiedName: TryRemoveElementsInRange
MethodSignature:
TryRemoveElementsInRange<TValue>([DisallowNull] this IList<TValue>, int, int, [NotNullWhen(false)] out Exception)


FullyQualifiedName: UnityEngine.Rendering.RenderersBatchersContext.RenderersBatchersContext
UnqualifiedName: RenderersBatchersContext
MethodSignature:
RenderersBatchersContext(in RenderersBatchersContextDesc, GPUDrivenProcessor, GPUResidentDrawerResources)


FullyQualifiedName: UnityEngine.Rendering.RenderersBatchersContext.InitializeInstanceTransforms
UnqualifiedName: InitializeInstanceTransforms
MethodSignature:
InitializeInstanceTransforms(NativeArray<InstanceHandle>, NativeArray<Matrix4x4>, NativeArray<Matrix4x4>)


UnqualifiedName: maxValidBrickIndexForCellAtMaxResPlusOne
FullyQualifiedName:
UnityEngine.Rendering.ProbeBrickIndex.IndirectionEntryUpdateInfo.maxValidBrickIndexForCellAtMaxResPlusOne


FullyQualifiedName: UnityEngine.Rendering.ProbeBrickPool.Update
UnqualifiedName: Update
MethodSignature:
Update(CommandBuffer, CellStreamingScratchBuffer, CellStreamingScratchBufferLayout, List<BrickChunkAlloc>, bool, Texture, ProbeVolumeSHBands, bool, Texture, bool, Texture, bool)


FullyQualifiedName: UnityEngine.Rendering.ProbeBrickPool.CreateDataLocation
UnqualifiedName: CreateDataLocation
MethodSignature:
CreateDataLocation(int, bool, ProbeVolumeSHBands, string, bool, bool, bool, bool, bool, bool, out int)


FullyQualifiedName: UnityEngine.Rendering.ProbeBrickBlendingPool.Update
UnqualifiedName: Update
MethodSignature:
Update(ProbeBrickPool.DataLocation, List<ProbeBrickPool.BrickChunkAlloc>, List<ProbeBrickPool.BrickChunkAlloc>, int, ProbeVolumeSHBands, int)


FullyQualifiedName: UnityEngine.Rendering.ProbeBrickBlendingPool.Update
UnqualifiedName: Update
MethodSignature:
Update(CommandBuffer, CellStreamingScratchBuffer, CellStreamingScratchBufferLayout, List<ProbeBrickPool.BrickChunkAlloc>, ProbeVolumeSHBands, int, Texture, bool, Texture, bool, Texture, bool)


FullyQualifiedName: UnityEngine.Rendering.ProbeReferenceVolume.UpdatePool
UnqualifiedName: UpdatePool
MethodSignature:
UpdatePool(List<Chunk>, CellData.PerScenarioData, NativeArray<byte>, NativeArray<ushort>, NativeArray<byte>, int, int)


FullyQualifiedName: UnityEngine.Rendering.ProbeReferenceVolume.UpdatePool
UnqualifiedName: UpdatePool
MethodSignature:
UpdatePool(CommandBuffer, List<Chunk>, CellStreamingScratchBuffer, CellStreamingScratchBufferLayout, int)


FullyQualifiedName: UnityEngine.Rendering.ProbeReferenceVolume.UpdatePoolAndIndex
UnqualifiedName: UpdatePoolAndIndex
MethodSignature:
UpdatePoolAndIndex(Cell, CellStreamingScratchBuffer, CellStreamingScratchBufferLayout, int, CommandBuffer)


UnqualifiedName: debugFragmentationMaterial
FullyQualifiedName:
UnityEngine.Rendering.ProbeReferenceVolume.RenderFragmentationOverlayPassData.debugFragmentationMaterial


UnqualifiedName: debugFragmentationData
FullyQualifiedName:
UnityEngine.Rendering.ProbeReferenceVolume.RenderFragmentationOverlayPassData.debugFragmentationData


UnqualifiedName: _SkyShadingDirectionOffset
FullyQualifiedName:
UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingScratchBufferLayout._SkyShadingDirectionOffset


UnqualifiedName: _ProbeOcclusionProbeSize
FullyQualifiedName:
UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingScratchBufferLayout._ProbeOcclusionProbeSize


UnqualifiedName: _SkyShadingDirectionSize
FullyQualifiedName:
UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingScratchBufferLayout._SkyShadingDirectionSize


UnqualifiedName: _SkyShadingDirectionProbeSize
FullyQualifiedName:
UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingScratchBufferLayout._SkyShadingDirectionProbeSize


UnqualifiedName: cellProbeOcclusionDataStreamingRequest
FullyQualifiedName:
UnityEngine.Rendering.ProbeReferenceVolume.CellStreamingRequest.cellProbeOcclusionDataStreamingRequest


FullyQualifiedName: UnityEngine.Rendering.ProbeDilationSettings.UpgradeFromTo
UnqualifiedName: UpgradeFromTo
MethodSignature:
UpgradeFromTo(ProbeVolumeBakingProcessSettings.SettingsVersion, ProbeVolumeBakingProcessSettings.SettingsVersion)


FullyQualifiedName: UnityEngine.Rendering.ProbeVolumeBakingSet.ResolveSharedCellData
UnqualifiedName: ResolveSharedCellData
MethodSignature:
ResolveSharedCellData(List<int>, NativeArray<ProbeBrickIndex.Brick>, NativeArray<byte>, NativeArray<byte>)


FullyQualifiedName: UnityEngine.Rendering.ProbeVolumeBakingSet.ResolvePerScenarioCellData
UnqualifiedName: ResolvePerScenarioCellData
MethodSignature:
ResolvePerScenarioCellData(NativeArray<byte>, NativeArray<byte>, NativeArray<byte>, string, List<int>)


FullyQualifiedName: UnityEngine.Rendering.ProbeVolumeScratchBufferPool.AllocateScratchBuffer
UnqualifiedName: AllocateScratchBuffer
MethodSignature:
AllocateScratchBuffer(int, out CellStreamingScratchBuffer, out CellStreamingScratchBufferLayout, bool)


FullyQualifiedName: UnityEngine.Rendering.ProbeVolumeStreamableAsset.ProbeVolumeStreamableAsset
UnqualifiedName: ProbeVolumeStreamableAsset
MethodSignature:
ProbeVolumeStreamableAsset(string, SerializedDictionary<int, StreamableCellDesc>, int, string, string)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.RenderGraph.AddRasterRenderPass
UnqualifiedName: AddRasterRenderPass
MethodSignature:
AddRasterRenderPass<PassData>(string, out PassData passData #if, [CallerFilePath] string, [CallerLineNumber] int)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.RenderGraph.AddRasterRenderPass
UnqualifiedName: AddRasterRenderPass
MethodSignature:
AddRasterRenderPass<PassData>(string, out PassData, ProfilingSampler sampler #if, [CallerFilePath] string, [CallerLineNumber] int)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.RenderGraph.AddComputePass
UnqualifiedName: AddComputePass
MethodSignature:
AddComputePass<PassData>(string, out PassData passData #if, [CallerFilePath] string, [CallerLineNumber] int)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.RenderGraph.AddComputePass
UnqualifiedName: AddComputePass
MethodSignature:
AddComputePass<PassData>(string, out PassData, ProfilingSampler sampler #if, [CallerFilePath] string, [CallerLineNumber] int)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.RenderGraph.AddUnsafePass
UnqualifiedName: AddUnsafePass
MethodSignature:
AddUnsafePass<PassData>(string, out PassData passData #if, [CallerFilePath] string, [CallerLineNumber] int)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.RenderGraph.AddUnsafePass
UnqualifiedName: AddUnsafePass
MethodSignature:
AddUnsafePass<PassData>(string, out PassData, ProfilingSampler sampler #if, [CallerFilePath] string, [CallerLineNumber] int)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.RenderGraph.AddRenderPass
UnqualifiedName: AddRenderPass
MethodSignature:
AddRenderPass<PassData>(string, out PassData, ProfilingSampler sampler #if, [CallerFilePath] string, [CallerLineNumber] int)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.RenderGraph.AddRenderPass
UnqualifiedName: AddRenderPass
MethodSignature:
AddRenderPass<PassData>(string, out PassData passData #if, [CallerFilePath] string, [CallerLineNumber] int)


UnqualifiedName: AttachmentInfo
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.AttachmentInfo


UnqualifiedName: resourceName
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.AttachmentInfo.resourceName


UnqualifiedName: loadReason
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.AttachmentInfo.loadReason


UnqualifiedName: storeReason
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.AttachmentInfo.storeReason


UnqualifiedName: storeMsaaReason
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.AttachmentInfo.storeMsaaReason


UnqualifiedName: attachmentIndex
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.AttachmentInfo.attachmentIndex


UnqualifiedName: attachment
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.AttachmentInfo.attachment


UnqualifiedName: PassCompatibilityInfo
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.PassCompatibilityInfo


UnqualifiedName: message
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.PassCompatibilityInfo.message


UnqualifiedName: isCompatible
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.PassCompatibilityInfo.isCompatible


UnqualifiedName: passBreakReasoning
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.passBreakReasoning


UnqualifiedName: attachmentInfos
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.attachmentInfos


UnqualifiedName: passCompatibility
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.passCompatibility


UnqualifiedName: mergedPassIds
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraph.DebugData.PassData.NRPInfo.NativeRenderPassInfo.mergedPassIds


FullyQualifiedName: RenderGraphCompilationCache.GetCompilationCache
UnqualifiedName: GetCompilationCache
MethodSignature:
GetCompilationCache<T>(int, int, out T, DynamicArray<HashEntry<T>>, Stack<T>, DynamicArray<HashEntry<T>>.SortComparer)


UnqualifiedName: SharedObjectPoolBase
MethodSignature: SharedObjectPoolBase()
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphObjectPool.SharedObjectPoolBase.SharedObjectPoolBase


UnqualifiedName: preserveCounterValue
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphPass.RandomWriteResourceInfo.preserveCounterValue


UnqualifiedName: randomAccessResourceMaxIndex
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphPass.randomAccessResourceMaxIndex.randomAccessResourceMaxIndex


UnqualifiedName: RayTracingAccelerationStructureHandle
MethodSignature: RayTracingAccelerationStructureHandle(int)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RayTracingAccelerationStructureHandle.RayTracingAccelerationStructureHandle


UnqualifiedName: resourceArray
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.RenderGraphResourcesData.resourceArray


UnqualifiedName: sharedResourcesCount
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.RenderGraphResourcesData.sharedResourcesCount


UnqualifiedName: createResourceCallback
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.RenderGraphResourcesData.createResourceCallback


UnqualifiedName: releaseResourceCallback
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.RenderGraphResourcesData.releaseResourceCallback


UnqualifiedName: RenderGraphResourcesData
MethodSignature: RenderGraphResourcesData()
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.RenderGraphResourcesData.RenderGraphResourcesData


UnqualifiedName: Cleanup
MethodSignature: Cleanup()
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.RenderGraphResourcesData.Cleanup


UnqualifiedName: PurgeUnusedGraphicsResources
MethodSignature: PurgeUnusedGraphicsResources(int)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.RenderGraphResourcesData.PurgeUnusedGraphicsResources


UnqualifiedName: AddNewRenderGraphResource
MethodSignature: AddNewRenderGraphResource<ResType>(out ResType, bool)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.RenderGraphResourcesData.AddNewRenderGraphResource


UnqualifiedName: GetRayTracingAccelerationStructure
MethodSignature: GetRayTracingAccelerationStructure(in RayTracingAccelerationStructureHandle)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetRayTracingAccelerationStructure


UnqualifiedName: IsRenderGraphResourceForceReleased
MethodSignature: IsRenderGraphResourceForceReleased(RenderGraphResourceType, int)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.IsRenderGraphResourceForceReleased


UnqualifiedName: GetRenderGraphResourceTransientIndex
MethodSignature: GetRenderGraphResourceTransientIndex(in ResourceHandle)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetRenderGraphResourceTransientIndex


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.CreateSkyboxRendererList
UnqualifiedName: CreateSkyboxRendererList
MethodSignature:
CreateSkyboxRendererList(ScriptableRenderContext, in Camera, Matrix4x4, Matrix4x4, Matrix4x4, Matrix4x4)


UnqualifiedName: GetRayTracingAccelerationStructureResource
MethodSignature: GetRayTracingAccelerationStructureResource(in ResourceHandle)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetRayTracingAccelerationStructureResource


UnqualifiedName: GetRayTracingAccelerationStructureResourceCount
MethodSignature: GetRayTracingAccelerationStructureResourceCount()
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetRayTracingAccelerationStructureResourceCount


UnqualifiedName: ImportRayTracingAccelerationStructure
MethodSignature: ImportRayTracingAccelerationStructure(in RayTracingAccelerationStructure, string)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.ImportRayTracingAccelerationStructure


UnqualifiedName: UpdateSharedResourceLastFrameIndex
MethodSignature: UpdateSharedResourceLastFrameIndex(int, int)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.UpdateSharedResourceLastFrameIndex


UnqualifiedName: ManageSharedRenderGraphResources
MethodSignature: ManageSharedRenderGraphResources()
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.ManageSharedRenderGraphResources


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.AddCopyPass
UnqualifiedName: AddCopyPass
MethodSignature:
AddCopyPass(this RenderGraph, TextureHandle, TextureHandle, string, [CallerFilePath] string, [CallerLineNumber] int)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.AddCopyPass
UnqualifiedName: AddCopyPass
MethodSignature:
AddCopyPass(this RenderGraph, TextureHandle, TextureHandle, int, int, int, int, string, [CallerFilePath] string, [CallerLineNumber] int)


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.AddBlitPass
UnqualifiedName: AddBlitPass
MethodSignature:
AddBlitPass(this RenderGraph, TextureHandle, TextureHandle, Vector2, Vector2, int, int, int, int, int, int, BlitFilterMode, string, [CallerFilePath] string, [CallerLineNumber] int)


UnqualifiedName: ProceduralTriangle
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.FullScreenGeometryType.ProceduralTriangle


UnqualifiedName: blitTextureProperty
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.blitTextureProperty


UnqualifiedName: blitSliceProperty
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.blitSliceProperty


UnqualifiedName: blitMipProperty
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.blitMipProperty


UnqualifiedName: BlitMaterialParameters
MethodSignature: BlitMaterialParameters(TextureHandle, TextureHandle, Material, int)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.BlitMaterialParameters


UnqualifiedName: BlitMaterialParameters
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.BlitMaterialParameters

MethodSignature:
BlitMaterialParameters(TextureHandle, TextureHandle, Material, int, MaterialPropertyBlock, int, int, int, int, int, int, FullScreenGeometryType, int, int, int)


UnqualifiedName: BlitMaterialParameters
MethodSignature:
BlitMaterialParameters(TextureHandle, TextureHandle, Vector2, Vector2, Material, int, MaterialPropertyBlock, int, int, int, int, int, int, FullScreenGeometryType, int, int, int, int)


UnqualifiedName: BlitMaterialParameters
MethodSignature:
BlitMaterialParameters(TextureHandle, TextureHandle, Material, int, MaterialPropertyBlock, FullScreenGeometryType, int, int, int)


UnqualifiedName: BlitMaterialParameters
MethodSignature:
BlitMaterialParameters(TextureHandle, TextureHandle, Vector2, Vector2, Material, int, MaterialPropertyBlock, FullScreenGeometryType, int, int, int, int)


UnqualifiedName: destinationSlice
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.destinationSlice


UnqualifiedName: sourceTexturePropertyID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.sourceTexturePropertyID


UnqualifiedName: sourceSlicePropertyID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.sourceSlicePropertyID


UnqualifiedName: sourceMipPropertyID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.sourceMipPropertyID


UnqualifiedName: scaleBiasPropertyID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialParameters.scaleBiasPropertyID


UnqualifiedName: sourceTexturePropertyID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialPassData.sourceTexturePropertyID


UnqualifiedName: sourceSlicePropertyID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialPassData.sourceSlicePropertyID


UnqualifiedName: sourceMipPropertyID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialPassData.sourceMipPropertyID


UnqualifiedName: scaleBiasPropertyID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.BlitMaterialPassData.scaleBiasPropertyID


FullyQualifiedName: UnityEngine.Rendering.RenderGraphModule.Util.RenderGraphUtils.AddBlitPass
UnqualifiedName: AddBlitPass
MethodSignature:
AddBlitPass(this RenderGraph, BlitMaterialParameters, string, [CallerFilePath] string, [CallerLineNumber] int)


UnqualifiedName: blending_layers_count
FullyQualifiedName:
UnityEditor.Rendering.Universal.Analytics.RenderAssetAnalytic.RendererAssetData.blending_layers_count


UnqualifiedName: TryGatherPostProcessDataIncludedInBuild
MethodSignature: TryGatherPostProcessDataIncludedInBuild(List<PostProcessData>)
FullyQualifiedName:
UnityEditor.Rendering.Universal.PostProcessDataAnalytics.Analytic.TryGatherPostProcessDataIncludedInBuild


UnqualifiedName: Is3DsMaxSimplifiedPhysicalMaterial
MethodSignature: Is3DsMaxSimplifiedPhysicalMaterial(MaterialDescription)
FullyQualifiedName:
UnityEditor.Rendering.Universal.PhysicalMaterial3DsMaxPreprocessor.Is3DsMaxSimplifiedPhysicalMaterial


UnqualifiedName: CreateFrom3DsSimplifiedPhysicalMaterial
MethodSignature: CreateFrom3DsSimplifiedPhysicalMaterial(MaterialDescription, Material, AnimationClip[])
FullyQualifiedName:
UnityEditor.Rendering.Universal.PhysicalMaterial3DsMaxPreprocessor.CreateFrom3DsSimplifiedPhysicalMaterial


UnqualifiedName: AddConvertedProfileSettingsToProfile
MethodSignature: AddConvertedProfileSettingsToProfile(BIRPRendering.PostProcessEffectSettings, VolumeProfile)
FullyQualifiedName:
UnityEditor.Rendering.Universal.PostProcessEffectSettingsConverter.AddConvertedProfileSettingsToProfile


FullyQualifiedName: UnityEngine.Rendering.Universal.Render2DLightingPass.CopyCameraSortingLayerRenderTexture
UnqualifiedName: CopyCameraSortingLayerRenderTexture
MethodSignature:
CopyCameraSortingLayerRenderTexture(ScriptableRenderContext, RenderingData, RenderBufferStoreAction)


FullyQualifiedName: UnityEngine.Rendering.Universal.Render2DLightingPass.Render
UnqualifiedName: Render
MethodSignature:
Render(ScriptableRenderContext, CommandBuffer, ref RenderingData, ref FilteringSettings, DrawingSettings)


FullyQualifiedName: UnityEngine.Rendering.Universal.Render2DLightingPass.DrawLayerBatches
UnqualifiedName: DrawLayerBatches
MethodSignature:
DrawLayerBatches(LayerBatch[], int, int, CommandBuffer, ScriptableRenderContext, ref RenderingData, ref DrawingSettings, ref DrawingSettings, ref RenderTextureDescriptor)


FullyQualifiedName: UnityEngine.Rendering.Universal.RendererLighting.CreateCameraSortingLayerRenderTexture
UnqualifiedName: CreateCameraSortingLayerRenderTexture
MethodSignature:
CreateCameraSortingLayerRenderTexture(this IRenderPass2D, RenderingData, CommandBuffer, Downsampling)


FullyQualifiedName: UnityEngine.Rendering.Universal.RendererLighting.RenderLightSet
UnqualifiedName: RenderLightSet
MethodSignature:
RenderLightSet(IRenderPass2D, RenderingData, int, CommandBuffer, ref LayerBatch, RenderTargetIdentifier, List<Light2D>)


FullyQualifiedName: UnityEngine.Rendering.Universal.RendererLighting.RenderLightVolumes
UnqualifiedName: RenderLightVolumes
MethodSignature:
RenderLightVolumes(this IRenderPass2D, RenderingData, CommandBuffer, ref LayerBatch, RenderTargetIdentifier, RenderTargetIdentifier, RenderBufferStoreAction, RenderBufferStoreAction, bool, List<Light2D>)


FullyQualifiedName: UnityEngine.Rendering.Universal.RendererLighting.RenderNormals
UnqualifiedName: RenderNormals
MethodSignature:
RenderNormals(this IRenderPass2D, ScriptableRenderContext, RenderingData, DrawingSettings, FilteringSettings, RTHandle, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.RendererLighting.RenderLights
UnqualifiedName: RenderLights
MethodSignature:
RenderLights(this IRenderPass2D, RenderingData, CommandBuffer, ref LayerBatch, ref RenderTextureDescriptor)


FullyQualifiedName: UnityEngine.Rendering.Universal.Renderer2D.CreateRenderTextures
UnqualifiedName: CreateRenderTextures
MethodSignature:
CreateRenderTextures(ref RenderPassInputSummary, CommandBuffer, UniversalCameraData, bool, FilterMode, out RTHandle, out RTHandle)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.PlanarGraph.CalculateEdgeIntersections
UnqualifiedName: CalculateEdgeIntersections
MethodSignature:
CalculateEdgeIntersections(NativeArray<int2>, int, NativeArray<double2>, int, ref NativeArray<int2>, ref NativeArray<double2>, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.PlanarGraph.CutEdges
UnqualifiedName: CutEdges
MethodSignature:
CutEdges(ref NativeArray<double2>, ref int, ref NativeArray<int2>, ref int, ref NativeArray<int2>, ref int, NativeArray<int2>, NativeArray<double2>, int)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.PlanarGraph.Validate
UnqualifiedName: Validate
MethodSignature:
Validate(Allocator, NativeArray<float2>, int, NativeArray<int2>, int, ref NativeArray<float2>, ref int, ref NativeArray<int2>, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.Setup
UnqualifiedName: Setup
MethodSignature:
Setup(in RenderTextureDescriptor, in RTHandle, bool, in RTHandle, in RTHandle, in RTHandle, bool, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.LensFlareDataDrivenComputeOcclusion
UnqualifiedName: LensFlareDataDrivenComputeOcclusion
MethodSignature:
LensFlareDataDrivenComputeOcclusion(ref UniversalCameraData, CommandBuffer, RenderTargetIdentifier, bool, float, float)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.LensFlareDataDriven
UnqualifiedName: LensFlareDataDriven
MethodSignature:
LensFlareDataDriven(ref UniversalCameraData, CommandBuffer, RenderTargetIdentifier, bool, float, float)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderSMAA
UnqualifiedName: RenderSMAA
MethodSignature:
RenderSMAA(RenderGraph, UniversalResourceData, AntialiasingQuality, in TextureHandle, out TextureHandle)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderDoF
UnqualifiedName: RenderDoF
MethodSignature:
RenderDoF(RenderGraph, UniversalResourceData, UniversalCameraData, in TextureHandle, out TextureHandle)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderDoFGaussian
UnqualifiedName: RenderDoFGaussian
MethodSignature:
RenderDoFGaussian(RenderGraph, UniversalResourceData, UniversalCameraData, in TextureHandle, TextureHandle, ref Material)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderDoFBokeh
UnqualifiedName: RenderDoFBokeh
MethodSignature:
RenderDoFBokeh(RenderGraph, UniversalResourceData, UniversalCameraData, in TextureHandle, in TextureHandle, ref Material)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderTemporalAA
UnqualifiedName: RenderTemporalAA
MethodSignature:
RenderTemporalAA(RenderGraph, UniversalResourceData, UniversalCameraData, ref TextureHandle, out TextureHandle)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderSTP
UnqualifiedName: RenderSTP
MethodSignature:
RenderSTP(RenderGraph, UniversalResourceData, UniversalCameraData, ref TextureHandle, out TextureHandle)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderMotionBlur
UnqualifiedName: RenderMotionBlur
MethodSignature:
RenderMotionBlur(RenderGraph, UniversalResourceData, UniversalCameraData, in TextureHandle, out TextureHandle)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderLensFlareDataDriven
UnqualifiedName: RenderLensFlareDataDriven
MethodSignature:
RenderLensFlareDataDriven(RenderGraph, UniversalResourceData, UniversalCameraData, in TextureHandle)


UnqualifiedName: screenSpaceLensFlareBloomMipTexture
FullyQualifiedName:
UnityEngine.Rendering.Universal.PostProcessPass.LensFlareScreenSpacePassData.screenSpaceLensFlareBloomMipTexture


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderLensFlareScreenSpace
UnqualifiedName: RenderLensFlareScreenSpace
MethodSignature:
RenderLensFlareScreenSpace(RenderGraph, Camera, in TextureHandle, TextureHandle, TextureHandle, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderFinalSetup
UnqualifiedName: RenderFinalSetup
MethodSignature:
RenderFinalSetup(RenderGraph, UniversalCameraData, in TextureHandle, in TextureHandle, ref FinalBlitSettings)


UnqualifiedName: destinationTexture
FullyQualifiedName:
UnityEngine.Rendering.Universal.PostProcessPass.PostProcessingFinalFSRScalePassData.destinationTexture


UnqualifiedName: enableAlphaOutput
FullyQualifiedName:
UnityEngine.Rendering.Universal.PostProcessPass.PostProcessingFinalFSRScalePassData.enableAlphaOutput


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderFinalBlit
UnqualifiedName: RenderFinalBlit
MethodSignature:
RenderFinalBlit(RenderGraph, UniversalCameraData, in TextureHandle, in TextureHandle, in TextureHandle, ref FinalBlitSettings)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderFinalPassRenderGraph
UnqualifiedName: RenderFinalPassRenderGraph
MethodSignature:
RenderFinalPassRenderGraph(RenderGraph, ContextContainer, in TextureHandle, in TextureHandle, in TextureHandle, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderUberPost
UnqualifiedName: RenderUberPost
MethodSignature:
RenderUberPost(RenderGraph, ContextContainer, UniversalCameraData, UniversalPostProcessingData, in TextureHandle, in TextureHandle, in TextureHandle, in TextureHandle, bool, bool, bool, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.PostProcessPass.RenderPostProcessingRenderGraph
UnqualifiedName: RenderPostProcessingRenderGraph
MethodSignature:
RenderPostProcessingRenderGraph(RenderGraph, ContextContainer, in TextureHandle, in TextureHandle, in TextureHandle, in TextureHandle, bool, bool, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingLayerUtils.RequireRenderingLayers
UnqualifiedName: RequireRenderingLayers
MethodSignature:
RequireRenderingLayers(UniversalRenderer, List<ScriptableRendererFeature>, int, out Event, out MaskSize)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingLayerUtils.RequireRenderingLayers
UnqualifiedName: RequireRenderingLayers
MethodSignature:
RequireRenderingLayers(List<ScriptableRendererFeature>, RenderingMode, bool, int, out Event, out MaskSize)


FullyQualifiedName: UnityEngine.Rendering.RadeonRays.RadeonRaysAPI.BuildMeshAccelStruct
UnqualifiedName: BuildMeshAccelStruct
MethodSignature:
BuildMeshAccelStruct(CommandBuffer, MeshBuildInfo, BuildFlags, GraphicsBuffer, in BottomLevelLevelAccelStruct)


FullyQualifiedName: UnityEditor.ShaderGraph.ReflectionProbeNode.Unity_ReflectionProbe
UnqualifiedName: Unity_ReflectionProbe
MethodSignature:
Unity_ReflectionProbe([Slot(0, Binding.ObjectSpaceViewDirection)] Vector3, [Slot(1, Binding.ObjectSpaceNormal)] Vector3, [Slot(2, Binding.None)] Vector1, [Slot(3, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.PosterizeNode.Unity_Posterize
UnqualifiedName: Unity_Posterize
MethodSignature:
Unity_Posterize([Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(1, Binding.None, 4, 4, 4, 4)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.ReciprocalNode.Unity_Reciprocal
UnqualifiedName: Unity_Reciprocal
MethodSignature:
Unity_Reciprocal([Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.ReciprocalNode.Unity_Reciprocal_Fast
UnqualifiedName: Unity_Reciprocal_Fast
MethodSignature:
Unity_Reciprocal_Fast([Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.ReciprocalSquareRootNode.Unity_Rsqrt
UnqualifiedName: Unity_Rsqrt
MethodSignature:
Unity_Rsqrt([Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.PowerNode.Unity_Power
UnqualifiedName: Unity_Power
MethodSignature:
Unity_Power([Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(1, Binding.None, 2, 2, 2, 2)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.RandomRangeNode.Unity_RandomRange
UnqualifiedName: Unity_RandomRange
MethodSignature:
Unity_RandomRange([Slot(0, Binding.None)] Vector2, [Slot(1, Binding.None)] Vector1, [Slot(2, Binding.None, 1, 1, 1, 1)] Vector1, [Slot(3, Binding.None)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.RemapNode.Unity_Remap
UnqualifiedName: Unity_Remap
MethodSignature:
Unity_Remap([Slot(0, Binding.None, -1, -1, -1, -1)] DynamicDimensionVector, [Slot(1, Binding.None, -1, 1, 0, 0)] Vector2, [Slot(2, Binding.None, 0, 1, 0, 0)] Vector2, [Slot(3, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.RadiansToDegreesNode.Unity_RadiansToDegrees
UnqualifiedName: Unity_RadiansToDegrees
MethodSignature:
Unity_RadiansToDegrees([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.ProjectionNode.Unity_Projection
UnqualifiedName: Unity_Projection
MethodSignature:
Unity_Projection([Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.ReflectionNode.Unity_Reflection
UnqualifiedName: Unity_Reflection
MethodSignature:
Unity_Reflection([Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.RejectionNode.Unity_Rejection
UnqualifiedName: Unity_Rejection
MethodSignature:
Unity_Rejection([Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(1, Binding.None, 0, 1, 0, 0)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.PolygonNode.Unity_Polygon
UnqualifiedName: Unity_Polygon
MethodSignature:
Unity_Polygon([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 6, 0, 0, 0)] Vector1, [Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(3, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(4, Binding.None, ShaderStageCapability.Fragment)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.RectangleNode.Unity_Rectangle_Fastest
UnqualifiedName: Unity_Rectangle_Fastest
MethodSignature:
Unity_Rectangle_Fastest([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(3, Binding.None, ShaderStageCapability.Fragment)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.RectangleNode.Unity_Rectangle_Nicest
UnqualifiedName: Unity_Rectangle_Nicest
MethodSignature:
Unity_Rectangle_Nicest([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(3, Binding.None, ShaderStageCapability.Fragment)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.PreviewNode.Unity_Preview
UnqualifiedName: Unity_Preview
MethodSignature:
Unity_Preview([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.PolarCoordinatesNode.Unity_PolarCoordinates
UnqualifiedName: Unity_PolarCoordinates
MethodSignature:
Unity_PolarCoordinates([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2, [Slot(2, Binding.None, 1.0f, 1.0f, 1.0f, 1.0f)] Vector1, [Slot(3, Binding.None, 1.0f, 1.0f, 1.0f, 1.0f)] Vector1, [Slot(4, Binding.None)] out Vector2)


FullyQualifiedName: UnityEditor.ShaderGraph.RadialShearNode.Unity_RadialShear
UnqualifiedName: Unity_RadialShear
MethodSignature:
Unity_RadialShear([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2, [Slot(2, Binding.None, 10f, 10f, 10f, 10f)] Vector2, [Slot(3, Binding.None)] Vector2, [Slot(4, Binding.None)] out Vector2)


UnqualifiedName: AddCustomNodeProperties
MethodSignature: AddCustomNodeProperties(VisualElement, AbstractMaterialNode, Action, Action)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.PositionNodePropertyDrawer.AddCustomNodeProperties


UnqualifiedName: ProceduralVirtualTextureNodePropertyDrawer
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ProceduralVirtualTextureNodePropertyDrawer


UnqualifiedName: allHLSLDeclarationStrings
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ProceduralVirtualTextureNodePropertyDrawer.allHLSLDeclarationStrings


UnqualifiedName: AddCustomNodeProperties
MethodSignature: AddCustomNodeProperties(VisualElement, AbstractMaterialNode, Action, Action)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ProceduralVirtualTextureNodePropertyDrawer.AddCustomNodeProperties


UnqualifiedName: UseGraphPrecision
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawerUtils.UIPrecisionForShaderGraphs.UseGraphPrecision


FullyQualifiedName: UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawerUtils.AddCustomCheckboxProperty
UnqualifiedName: AddCustomCheckboxProperty
MethodSignature:
AddCustomCheckboxProperty(VisualElement, AbstractMaterialNode, Action, Action, String, String, Func<bool>, Action<bool>)


FullyQualifiedName: UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawerUtils.AddCustomEnumProperty
UnqualifiedName: AddCustomEnumProperty
MethodSignature:
AddCustomEnumProperty<T>(VisualElement, AbstractMaterialNode, Action, Action, String, String, Func<T>, Action<T>)


FullyQualifiedName: UnityEditor.ShaderGraph.Drawing.PreviewManager.ProcessUpstreamNodesInDependencyOrder
UnqualifiedName: ProcessUpstreamNodesInDependencyOrder
MethodSignature:
ProcessUpstreamNodesInDependencyOrder(IEnumerable<AbstractMaterialNode>, // root nodes can share, but cannot themselves exist in any others subtree Action<AbstractMaterialNode, IEnumerable<AbstractMaterialNode>>)


UnqualifiedName: PropertyConnectionStateSlotControlView
MethodSignature: PropertyConnectionStateSlotControlView(PropertyConnectionStateMaterialSlot)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Slots.PropertyConnectionStateSlotControlView.PropertyConnectionStateSlotControlView


FullyQualifiedName: UnityEditor.TestTools.TestRunner.PlayerLauncher.PlayerLauncher
UnqualifiedName: PlayerLauncher
MethodSignature:
PlayerLauncher(PlaymodeTestsControllerSettings, BuildTarget?, ITestRunSettings, int, string, string, Scene, PlaymodeTestsController)


UnqualifiedName: RegisterCallbackDelegatorEventsTask
MethodSignature: RegisterCallbackDelegatorEventsTask()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.Events.RegisterCallbackDelegatorEventsTask.RegisterCallbackDelegatorEventsTask


UnqualifiedName: ApiCallbacksDelegator
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.Events.RegisterCallbackDelegatorEventsTask.ApiCallbacksDelegator


UnqualifiedName: RegisterTestRunCallbackEventsTask
MethodSignature: RegisterTestRunCallbackEventsTask()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.Events.RegisterTestRunCallbackEventsTask.RegisterTestRunCallbackEventsTask


UnqualifiedName: PlatformSpecificCleanupTask
MethodSignature: PlatformSpecificCleanupTask()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.Platform.PlatformSpecificCleanupTask.PlatformSpecificCleanupTask


UnqualifiedName: Execute
MethodSignature: Execute(TestJobData)
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.Platform.PlatformSpecificSuccessfulLaunchTask.Execute


UnqualifiedName: GetSceneCount
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.Scene.RemoveAdditionalUntitledSceneTask.GetSceneCount


UnqualifiedName: m_PermittedRotationAxis
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.RotationAxisLockGrabTransformer.m_PermittedRotationAxis


UnqualifiedName: registrationMode
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.RotationAxisLockGrabTransformer.registrationMode


UnqualifiedName: m_InitialEulerRotation
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.RotationAxisLockGrabTransformer.m_InitialEulerRotation


UnqualifiedName: OnAfterDeserialize
MethodSignature: OnAfterDeserialize()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoriesListHeaderState.OnAfterDeserialize


UnqualifiedName: RepositoriesListHeaderState
MethodSignature: RepositoriesListHeaderState(Column[])
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoriesListHeaderState.RepositoriesListHeaderState


UnqualifiedName: RepositoryListViewItemGUI
MethodSignature: RepositoryListViewItemGUI(RepositoryListViewItem, RowGUIArgs, float)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoriesListView.RepositoryListViewItemGUI


UnqualifiedName: RepositoryListViewItemCellGUI
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoriesListView.RepositoryListViewItemCellGUI

MethodSignature:
RepositoryListViewItemCellGUI(Rect, RepositoryListViewItem, RepositoriesListColumn, float, bool, bool)


UnqualifiedName: SearchField_OnDownOrUpArrowKeyPressed
MethodSignature: SearchField_OnDownOrUpArrowKeyPressed()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoryExplorerDialog.SearchField_OnDownOrUpArrowKeyPressed


FullyQualifiedName: Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoryExplorerDialog.DoToolbarArea
UnqualifiedName: DoToolbarArea
MethodSignature:
DoToolbarArea(SearchField, RepositoriesListView, bool, Action, GenericMenu.MenuFunction2, ref State)


UnqualifiedName: mRepositoriesListView
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoryExplorerDialog.mRepositoriesListView


UnqualifiedName: mFillRepositoriesTable
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoryExplorerDialog.mFillRepositoriesTable


UnqualifiedName: DROPDOWN_CONTROL_NAME
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoryExplorerDialog.DROPDOWN_CONTROL_NAME


UnqualifiedName: AvailableServers
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.CreateWorkspace.Dialogs.RepositoryExplorerDialog.State.AvailableServers


FullyQualifiedName: Unity.PlasticSCM.Editor.Views.Merge.Developer.SerializableMergeTabState.SerializableMergeTabState
UnqualifiedName: SerializableMergeTabState
MethodSignature:
SerializableMergeTabState(RepositorySpec, ObjectInfo, ObjectInfo, EnumMergeType, ShowIncomingChangesFrom, bool, bool)


FullyQualifiedName: Packages.Rider.Editor.UnitTesting.RiderTestRunner.RunTestsWithSyncCallbacks
UnqualifiedName: RunTestsWithSyncCallbacks
MethodSignature:
RunTestsWithSyncCallbacks(string, int, string[], string[], string[], string[], int?, string, string, string[])


UnqualifiedName: ProjectGenerationFlagImpl
FullyQualifiedName:
Microsoft.Unity.VisualStudio.Editor.SdkStyleProjectGeneration.SdkStyleAssemblyNameProvider.ProjectGenerationFlagImpl


FullyQualifiedName: Unity.Tutorials.Core.Editor.RichTextParser.RenderWords
UnqualifiedName: RenderWords
MethodSignature:
RenderWords(string[], ref bool, ref bool, ref bool, ref bool, ref bool, ref bool, ref string, ref string, List<VisualElement>, VisualElement)


UnqualifiedName: SerializedTypeGuiViewFilterAttribute
MethodSignature: SerializedTypeGuiViewFilterAttribute()
FullyQualifiedName:
Unity.Tutorials.Core.Editor.SerializedTypeGuiViewFilterAttribute.SerializedTypeGuiViewFilterAttribute


UnqualifiedName: renderPipelineGlobalSettingsType
FullyQualifiedName:
UnityEditor.Rendering.RenderPipelineGlobalSettingsEndNameEditAction.renderPipelineGlobalSettingsType


FullyQualifiedName: UnityEditor.Rendering.ShaderExtensions.TryGetRenderPipelineTag
UnqualifiedName: TryGetRenderPipelineTag
MethodSignature:
TryGetRenderPipelineTag([DisallowNull] this Shader, ShaderSnippetData, [NotNullWhen(true)] out string)


FullyQualifiedName: UnityEditor.Rendering.ShaderPreprocessor.TryStripShaderVariants
UnqualifiedName: TryStripShaderVariants
MethodSignature:
TryStripShaderVariants([DisallowNull] TShader, TShaderVariant, IList<ShaderCompilerData>, [NotNullWhen(false)] out Exception)


FullyQualifiedName: UnityEditor.Rendering.ShaderStrippingReportEmpty.OnShaderProcessed
UnqualifiedName: OnShaderProcessed
MethodSignature:
OnShaderProcessed<TShader,TShaderVariant>([DisallowNull] TShader, TShaderVariant, string, uint, uint, double)


UnqualifiedName: lastUsePassID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceUnversionedData.lastUsePassID


UnqualifiedName: lastWritePassID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceUnversionedData.lastWritePassID


UnqualifiedName: firstUsePassID
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceUnversionedData.firstUsePassID


UnqualifiedName: volumeDepth
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceUnversionedData.volumeDepth


UnqualifiedName: msaaSamples
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceUnversionedData.msaaSamples


UnqualifiedName: latestVersionNumber
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceUnversionedData.latestVersionNumber


UnqualifiedName: ResourceUnversionedData
MethodSignature: ResourceUnversionedData(IRenderGraphResource, ref RenderTargetInfo, ref TextureDesc, bool)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceUnversionedData.ResourceUnversionedData


UnqualifiedName: InitializeNullResource
MethodSignature: InitializeNullResource()
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceUnversionedData.InitializeNullResource


UnqualifiedName: SetWritingPass
MethodSignature: SetWritingPass(CompilerContextData, ResourceHandle, int)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceVersionedData.SetWritingPass


UnqualifiedName: RegisterReadingPass
MethodSignature: RegisterReadingPass(CompilerContextData, ResourceHandle, int, int)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceVersionedData.RegisterReadingPass


UnqualifiedName: RemoveReadingPass
MethodSignature: RemoveReadingPass(CompilerContextData, ResourceHandle, int)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourceVersionedData.RemoveReadingPass


UnqualifiedName: AllocateAndResizeNativeListIfNeeded
MethodSignature: AllocateAndResizeNativeListIfNeeded<T>(ref NativeList<T>, int, NativeArrayOptions)
FullyQualifiedName:
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.ResourcesData.AllocateAndResizeNativeListIfNeeded


FullyQualifiedName: UnityEngine.Rendering.RenderPipelineGraphicsSettingsStripper.CanRemoveSettings
UnqualifiedName: CanRemoveSettings
MethodSignature:
CanRemoveSettings(this List<IStripper>, [DisallowNull] Type, [DisallowNull] IRenderPipelineGraphicsSettings)


FullyQualifiedName: UnityEngine.Rendering.RenderPipelineGraphicsSettingsStripper.CanTransferSettingsToPlayer
UnqualifiedName: CanTransferSettingsToPlayer
MethodSignature:
CanTransferSettingsToPlayer([DisallowNull] Dictionary<Type, List<IStripper>>, [DisallowNull] IRenderPipelineGraphicsSettings, out bool, out bool)


UnqualifiedName: isAvailableInPlayerBuild
FullyQualifiedName:
UnityEngine.Rendering.RenderPipelineGraphicsSettingsStripper.Report.SettingsStrippingInfo.isAvailableInPlayerBuild


UnqualifiedName: strippersDefined
FullyQualifiedName:
UnityEngine.Rendering.RenderPipelineGraphicsSettingsStripper.Report.SettingsStrippingInfo.strippersDefined


FullyQualifiedName: UnityEngine.Rendering.RTHandles.Alloc
UnqualifiedName: Alloc
MethodSignature:
Alloc(int, int, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)


FullyQualifiedName: UnityEngine.Rendering.RTHandles.Alloc
UnqualifiedName: Alloc
MethodSignature:
Alloc(int, int, GraphicsFormat, int, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)


FullyQualifiedName: UnityEngine.Rendering.RTHandles.Alloc
UnqualifiedName: Alloc
MethodSignature:
Alloc(int, int, TextureWrapMode, TextureWrapMode, TextureWrapMode, int, DepthBits, GraphicsFormat, FilterMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)


FullyQualifiedName: UnityEngine.Rendering.RTHandles.Alloc
UnqualifiedName: Alloc
MethodSignature:
Alloc(Vector2, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)


FullyQualifiedName: UnityEngine.Rendering.RTHandles.Alloc
UnqualifiedName: Alloc
MethodSignature:
Alloc(Vector2, GraphicsFormat, int, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)


FullyQualifiedName: UnityEngine.Rendering.RTHandles.Alloc
UnqualifiedName: Alloc
MethodSignature:
Alloc(ScaleFunc, int, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)


FullyQualifiedName: UnityEngine.Rendering.RTHandles.Alloc
UnqualifiedName: Alloc
MethodSignature:
Alloc(ScaleFunc, GraphicsFormat, int, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)


FullyQualifiedName: UnityEngine.Rendering.RTHandleSystem.Alloc
UnqualifiedName: Alloc
MethodSignature:
Alloc(int, int, GraphicsFormat, TextureWrapMode, TextureWrapMode, TextureWrapMode, int, FilterMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, string)


FullyQualifiedName: UnityEngine.Rendering.RTHandleSystem.CreateRenderTexture
UnqualifiedName: CreateRenderTexture
MethodSignature:
CreateRenderTexture(int, int, GraphicsFormat, int, FilterMode, TextureWrapMode, TextureWrapMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, bool, string)


FullyQualifiedName: UnityEngine.Rendering.RTHandleSystem.AllocAutoSizedRenderTexture
UnqualifiedName: AllocAutoSizedRenderTexture
MethodSignature:
AllocAutoSizedRenderTexture(int, int, int, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, bool, bool, bool, bool, int, float, MSAASamples, bool, bool, bool, RenderTextureMemoryless, VRTextureUsage, bool, string)


UnqualifiedName: GetEquivalentAdditionalLightAtlasShadowResolution
MethodSignature: GetEquivalentAdditionalLightAtlasShadowResolution(int)
FullyQualifiedName:
UnityEditor.Rendering.Universal.RenderSettingsConverter.GetEquivalentAdditionalLightAtlasShadowResolution


UnqualifiedName: ReflectionProbeBoxProjection
FullyQualifiedName:
UnityEditor.Rendering.Universal.RenderSettingsConverter.GraphicsTierSettings.ReflectionProbeBoxProjection


UnqualifiedName: ReflectionProbeBlending
FullyQualifiedName:
UnityEditor.Rendering.Universal.RenderSettingsConverter.GraphicsTierSettings.ReflectionProbeBlending


UnqualifiedName: converterStateInfoPendingInitialization
FullyQualifiedName:
UnityEditor.Rendering.Universal.RenderPipelineConvertersEditor.converterStateInfoPendingInitialization


UnqualifiedName: converterStateInfoPendingConversionWarning
FullyQualifiedName:
UnityEditor.Rendering.Universal.RenderPipelineConvertersEditor.converterStateInfoPendingConversionWarning


UnqualifiedName: renderQueueFilter
FullyQualifiedName:
UnityEditor.Experimental.Rendering.Universal.RenderObjectsPassFeatureEditor.Styles.renderQueueFilter


UnqualifiedName: overrideMaterialPass
FullyQualifiedName:
UnityEditor.Experimental.Rendering.Universal.RenderObjectsPassFeatureEditor.Styles.overrideMaterialPass


UnqualifiedName: overrideShaderPass
FullyQualifiedName:
UnityEditor.Experimental.Rendering.Universal.RenderObjectsPassFeatureEditor.Styles.overrideShaderPass


UnqualifiedName: UpdateShaderPrefilteringDataBeforeBuild
MethodSignature: UpdateShaderPrefilteringDataBeforeBuild()
FullyQualifiedName:
UnityEditor.Rendering.Universal.UpdateShaderPrefilteringDataBeforeBuild.UpdateShaderPrefilteringDataBeforeBuild


UnqualifiedName: PlatformBuildTimeDetect
MethodSignature: PlatformBuildTimeDetect()
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.PlatformBuildTimeDetect.PlatformBuildTimeDetect


UnqualifiedName: needsAdditionalLightShadows
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.RendererRequirements.needsAdditionalLightShadows


UnqualifiedName: needsSoftShadowsQualityLevels
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.RendererRequirements.needsSoftShadowsQualityLevels


UnqualifiedName: needsAdditionalLightsOff
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.RendererRequirements.needsAdditionalLightsOff


UnqualifiedName: needsGBufferRenderingLayers
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.RendererRequirements.needsGBufferRenderingLayers


UnqualifiedName: needsGBufferAccurateNormals
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.RendererRequirements.needsGBufferAccurateNormals


UnqualifiedName: needsReflectionProbeBlending
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.RendererRequirements.needsReflectionProbeBlending


UnqualifiedName: needsReflectionProbeBoxProjection
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.RendererRequirements.needsReflectionProbeBoxProjection


UnqualifiedName: needsReflectionProbeAtlas
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.RendererRequirements.needsReflectionProbeAtlas


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.GetSupportedShaderFeaturesFromAssets
UnqualifiedName: GetSupportedShaderFeaturesFromAssets
MethodSignature:
GetSupportedShaderFeaturesFromAssets(ref List<UniversalRenderPipelineAsset>, ref List<ShaderFeatures>, bool)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.GetSupportedShaderFeaturesFromAsset
UnqualifiedName: GetSupportedShaderFeaturesFromAsset
MethodSignature:
GetSupportedShaderFeaturesFromAsset(ref UniversalRenderPipelineAsset, ref List<ShaderFeatures>, ref List<ScreenSpaceAmbientOcclusionSettings>, bool, out bool, out bool)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.GetSupportedShaderFeaturesFromRenderers
UnqualifiedName: GetSupportedShaderFeaturesFromRenderers
MethodSignature:
GetSupportedShaderFeaturesFromRenderers(ref UniversalRenderPipelineAsset, ref List<ShaderFeatures>, ShaderFeatures, ref List<ScreenSpaceAmbientOcclusionSettings>, bool, out bool, out bool)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.GetSupportedShaderFeaturesFromRenderer
UnqualifiedName: GetSupportedShaderFeaturesFromRenderer
MethodSignature:
GetSupportedShaderFeaturesFromRenderer(ref RendererRequirements, ref ScriptableRendererData, ref List<ScreenSpaceAmbientOcclusionSettings>, ref bool, ShaderFeatures)


UnqualifiedName: GetSupportedShaderFeaturesFromRendererFeatures
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.GetSupportedShaderFeaturesFromRendererFeatures

MethodSignature:
GetSupportedShaderFeaturesFromRendererFeatures(ref RendererRequirements, ref List<ScriptableRendererFeature>, ref List<ScreenSpaceAmbientOcclusionSettings>)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderBuildPreprocessor.CreatePrefilteringSettings
UnqualifiedName: CreatePrefilteringSettings
MethodSignature:
CreatePrefilteringSettings(ref ShaderFeatures, bool, bool, bool, bool, bool, bool, bool, bool, ref List<ScreenSpaceAmbientOcclusionSettings>)


UnqualifiedName: shaderFeatures
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.shaderFeatures


UnqualifiedName: volumeFeatures
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.volumeFeatures


UnqualifiedName: strip2DPasses
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.strip2DPasses


UnqualifiedName: stripSoftShadowQualityLevels
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.stripSoftShadowQualityLevels


UnqualifiedName: stripDebugDisplayShaders
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.stripDebugDisplayShaders


UnqualifiedName: stripScreenCoordOverrideVariants
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.stripScreenCoordOverrideVariants


UnqualifiedName: stripBicubicLightmapSamplingVariants
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.stripBicubicLightmapSamplingVariants


UnqualifiedName: stripUnusedVariants
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.stripUnusedVariants


UnqualifiedName: stripUnusedPostProcessingVariants
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.stripUnusedPostProcessingVariants


UnqualifiedName: stripUnusedXRVariants
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.stripUnusedXRVariants


UnqualifiedName: shaderCompilerPlatform
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.shaderCompilerPlatform


UnqualifiedName: passIdentifier
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.passIdentifier


UnqualifiedName: IsHDRDisplaySupportEnabled
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.IsHDRDisplaySupportEnabled


UnqualifiedName: IsHDRShaderVariantValid
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.IsHDRShaderVariantValid


UnqualifiedName: IsRenderCompatibilityMode
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.IsRenderCompatibilityMode


UnqualifiedName: IsShaderFeatureEnabled
MethodSignature: IsShaderFeatureEnabled(ShaderFeatures)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.IsShaderFeatureEnabled


UnqualifiedName: IsVolumeFeatureEnabled
MethodSignature: IsVolumeFeatureEnabled(VolumeFeatures)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.IsVolumeFeatureEnabled


UnqualifiedName: IsKeywordEnabled
MethodSignature: IsKeywordEnabled(LocalKeyword)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.IsKeywordEnabled


UnqualifiedName: PassHasKeyword
MethodSignature: PassHasKeyword(LocalKeyword)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.IShaderScriptableStrippingData.PassHasKeyword


UnqualifiedName: stripScreenCoordOverrideVariants
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StrippingData.stripScreenCoordOverrideVariants


UnqualifiedName: stripBicubicLightmapSamplingVariants
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StrippingData.stripBicubicLightmapSamplingVariants


UnqualifiedName: stripUnusedPostProcessingVariants
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StrippingData.stripUnusedPostProcessingVariants


UnqualifiedName: StripVolumeFeatures_BokehDepthOfFieldShader
MethodSignature: StripVolumeFeatures_BokehDepthOfFieldShader(ref IShaderScriptableStrippingData)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripVolumeFeatures_BokehDepthOfFieldShader


UnqualifiedName: StripVolumeFeatures_GaussianDepthOfFieldShader
MethodSignature: StripVolumeFeatures_GaussianDepthOfFieldShader(ref IShaderScriptableStrippingData)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripVolumeFeatures_GaussianDepthOfFieldShader


UnqualifiedName: StripUnusedFeatures_BicubicLightmapSampling
MethodSignature: StripUnusedFeatures_BicubicLightmapSampling(ref IShaderScriptableStrippingData)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_BicubicLightmapSampling


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_MainLightShadows
UnqualifiedName: StripUnusedFeatures_MainLightShadows
MethodSignature:
StripUnusedFeatures_MainLightShadows(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_AdditionalLightShadows
UnqualifiedName: StripUnusedFeatures_AdditionalLightShadows
MethodSignature:
StripUnusedFeatures_AdditionalLightShadows(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


UnqualifiedName: StripUnusedFeatures_SoftShadowsQualityLevels
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_SoftShadowsQualityLevels

MethodSignature:
StripUnusedFeatures_SoftShadowsQualityLevels(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


UnqualifiedName: StripUnusedFeatures_UseFastSRGBLinearConversion
MethodSignature: StripUnusedFeatures_UseFastSRGBLinearConversion(ref ShaderStripTool<ShaderFeatures>)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_UseFastSRGBLinearConversion


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_AdditionalLights
UnqualifiedName: StripUnusedFeatures_AdditionalLights
MethodSignature:
StripUnusedFeatures_AdditionalLights(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_ScreenSpaceOcclusion
UnqualifiedName: StripUnusedFeatures_ScreenSpaceOcclusion
MethodSignature:
StripUnusedFeatures_ScreenSpaceOcclusion(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_DecalsDbuffer
UnqualifiedName: StripUnusedFeatures_DecalsDbuffer
MethodSignature:
StripUnusedFeatures_DecalsDbuffer(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_DecalsNormalBlend
UnqualifiedName: StripUnusedFeatures_DecalsNormalBlend
MethodSignature:
StripUnusedFeatures_DecalsNormalBlend(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_DecalLayers
UnqualifiedName: StripUnusedFeatures_DecalLayers
MethodSignature:
StripUnusedFeatures_DecalLayers(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_WriteRenderingLayers
UnqualifiedName: StripUnusedFeatures_WriteRenderingLayers
MethodSignature:
StripUnusedFeatures_WriteRenderingLayers(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_AccurateGbufferNormals
UnqualifiedName: StripUnusedFeatures_AccurateGbufferNormals
MethodSignature:
StripUnusedFeatures_AccurateGbufferNormals(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnusedFeatures_LightCookies
UnqualifiedName: StripUnusedFeatures_LightCookies
MethodSignature:
StripUnusedFeatures_LightCookies(ref IShaderScriptableStrippingData, ref ShaderStripTool<ShaderFeatures>)


UnqualifiedName: StripUnsupportedVariants_DirectionalLightmap
MethodSignature: StripUnsupportedVariants_DirectionalLightmap(ref IShaderScriptableStrippingData)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnsupportedVariants_DirectionalLightmap


UnqualifiedName: StripUnsupportedVariants_EditorVisualization
MethodSignature: StripUnsupportedVariants_EditorVisualization(ref IShaderScriptableStrippingData)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderScriptableStripper.StripUnsupportedVariants_EditorVisualization


UnqualifiedName: lodCrossFadeDitheringTypeProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.lodCrossFadeDitheringTypeProp


UnqualifiedName: storeActionsOptimizationProperty
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.storeActionsOptimizationProperty


UnqualifiedName: mainLightShadowsSupportedProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.mainLightShadowsSupportedProp


UnqualifiedName: mainLightShadowmapResolutionProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.mainLightShadowmapResolutionProp


UnqualifiedName: probeVolumeBlendingTextureSize
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.probeVolumeBlendingTextureSize


UnqualifiedName: supportProbeVolumeGPUStreaming
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.supportProbeVolumeGPUStreaming


UnqualifiedName: supportProbeVolumeDiskStreaming
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.supportProbeVolumeDiskStreaming


UnqualifiedName: supportProbeVolumeScenarioBlending
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.supportProbeVolumeScenarioBlending


UnqualifiedName: additionalLightsRenderingModeProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.additionalLightsRenderingModeProp


UnqualifiedName: additionalLightsPerObjectLimitProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.additionalLightsPerObjectLimitProp


UnqualifiedName: additionalLightShadowsSupportedProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.additionalLightShadowsSupportedProp


UnqualifiedName: additionalLightShadowmapResolutionProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.additionalLightShadowmapResolutionProp


UnqualifiedName: additionalLightsShadowResolutionTierLowProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.additionalLightsShadowResolutionTierLowProp


UnqualifiedName: additionalLightsShadowResolutionTierMediumProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.additionalLightsShadowResolutionTierMediumProp


UnqualifiedName: additionalLightsShadowResolutionTierHighProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.additionalLightsShadowResolutionTierHighProp


UnqualifiedName: additionalLightCookieResolutionProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.additionalLightCookieResolutionProp


UnqualifiedName: additionalLightCookieFormatProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.additionalLightCookieFormatProp


UnqualifiedName: reflectionProbeBoxProjectionProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.reflectionProbeBoxProjectionProp


UnqualifiedName: conservativeEnclosingSphereProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.conservativeEnclosingSphereProp


UnqualifiedName: volumeFrameworkUpdateModeProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.volumeFrameworkUpdateModeProp


UnqualifiedName: gpuResidentDrawerEnableOcclusionCullingInCameras
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.gpuResidentDrawerEnableOcclusionCullingInCameras


UnqualifiedName: SerializedUniversalRenderPipelineAsset
MethodSignature: SerializedUniversalRenderPipelineAsset(SerializedObject)
FullyQualifiedName:
UnityEditor.Rendering.Universal.SerializedUniversalRenderPipelineAsset.SerializedUniversalRenderPipelineAsset


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowMesh2D.AddCapsuleCap
UnqualifiedName: AddCapsuleCap
MethodSignature:
AddCapsuleCap(Vector3, float, Vector3, NativeArray<Vector3>, NativeArray<int>, bool, ref int, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowMesh2D.AddCapsule
UnqualifiedName: AddCapsule
MethodSignature:
AddCapsule(Vector3, Vector3, float, float, NativeArray<Vector3>, NativeArray<int>, bool, ref int, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowMesh2D.AddShape
UnqualifiedName: AddShape
MethodSignature:
AddShape(NativeArray<Vector3>, NativeArray<int>, int, NativeArray<Vector3>, NativeArray<int>, ref int, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowMesh2D.SetShape
UnqualifiedName: SetShape
MethodSignature:
SetShape(NativeArray<Vector3>, NativeArray<int>, NativeArray<float>, Matrix4x4, ShadowShape2D.WindingOrder, bool, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowMesh2D.SetShape
UnqualifiedName: SetShape
MethodSignature:
SetShape(NativeArray<Vector3>, NativeArray<int>, ShadowShape2D.OutlineTopology, ShadowShape2D.WindingOrder, bool, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowShape2D.SetShape
UnqualifiedName: SetShape
MethodSignature:
SetShape(NativeArray<Vector3>, NativeArray<int>, NativeArray<float>, Matrix4x4, WindingOrder, bool, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.CalculateProjectionInfo
UnqualifiedName: CalculateProjectionInfo
MethodSignature:
CalculateProjectionInfo(ref NativeArray<Vector3>, ref NativeArray<ShadowEdge>, ref NativeArray<int>, ref NativeArray<bool>, ref NativeArray<Vector2>)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.CalculateVertices
UnqualifiedName: CalculateVertices
MethodSignature:
CalculateVertices(ref NativeArray<Vector3>, ref NativeArray<ShadowEdge>, ref NativeArray<Vector2>, ref NativeArray<ShadowMeshVertex>)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.CalculateTriangles
UnqualifiedName: CalculateTriangles
MethodSignature:
CalculateTriangles(ref NativeArray<Vector3>, ref NativeArray<ShadowEdge>, ref NativeArray<int>, ref NativeArray<bool>, ref NativeArray<int>)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.GenerateInteriorMesh
UnqualifiedName: GenerateInteriorMesh
MethodSignature:
GenerateInteriorMesh(ref NativeArray<ShadowMeshVertex>, ref NativeArray<int>, ref NativeArray<ShadowEdge>, out NativeArray<ShadowMeshVertex>, out NativeArray<int>, out int, out int)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.GenerateShadowMesh
UnqualifiedName: GenerateShadowMesh
MethodSignature:
GenerateShadowMesh(Mesh, NativeArray<Vector3>, NativeArray<ShadowEdge>, NativeArray<int>, NativeArray<bool>, bool, bool, ShadowShape2D.OutlineTopology)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.CalculateEdgesFromLines
UnqualifiedName: CalculateEdgesFromLines
MethodSignature:
CalculateEdgesFromLines(ref NativeArray<int>, out NativeArray<ShadowEdge>, out NativeArray<int>, out NativeArray<bool>)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.GetVertexReferenceStats
UnqualifiedName: GetVertexReferenceStats
MethodSignature:
GetVertexReferenceStats(ref NativeArray<Vector3>, ref NativeArray<ShadowEdge>, int, out bool, out int, out NativeArray<RemappingInfo>)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.CalculateEdgesFromTriangles
UnqualifiedName: CalculateEdgesFromTriangles
MethodSignature:
CalculateEdgesFromTriangles(ref NativeArray<Vector3>, ref NativeArray<int>, bool, out NativeArray<Vector3>, out NativeArray<ShadowEdge>, out NativeArray<int>, out NativeArray<bool>)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.GetPathInfo
UnqualifiedName: GetPathInfo
MethodSignature:
GetPathInfo(NativeArray<ShadowEdge>, NativeArray<int>, NativeArray<bool>, out int, out int, out int, out int)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtility.ClipEdges
UnqualifiedName: ClipEdges
MethodSignature:
ClipEdges(ref NativeArray<Vector3>, ref NativeArray<ShadowEdge>, ref NativeArray<int>, ref NativeArray<bool>, float, out NativeArray<Vector3>, out NativeArray<ShadowEdge>, out NativeArray<int>)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowRendering.PrerenderShadows
UnqualifiedName: PrerenderShadows
MethodSignature:
PrerenderShadows(this IRenderPass2D, RenderingData, CommandBuffer, ref LayerBatch, Light2D, int, float)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowRendering.RenderProjectedShadows
UnqualifiedName: RenderProjectedShadows
MethodSignature:
RenderProjectedShadows(UnsafeCommandBuffer, int, Light2D, List<ShadowCaster2D>, Material, int, ShadowTestType)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowRendering.RenderSpriteShadow
UnqualifiedName: RenderSpriteShadow
MethodSignature:
RenderSpriteShadow(UnsafeCommandBuffer, int, Light2D, List<ShadowCaster2D>, Material, Material, Material, Material, int, ShadowTestType)


UnqualifiedName: ScreenSpaceLensFlareResolutionParameter
MethodSignature: ScreenSpaceLensFlareResolutionParameter(ScreenSpaceLensFlareResolution, bool)
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceLensFlareResolutionParameter.ScreenSpaceLensFlareResolutionParameter


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderObjectsPass.RenderObjectsPass
UnqualifiedName: RenderObjectsPass
MethodSignature:
RenderObjectsPass(string, RenderPassEvent, string[], RenderQueueType, int, RenderObjects.CustomCameraSettings)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderObjectsPass.RenderObjectsPass
UnqualifiedName: RenderObjectsPass
MethodSignature:
RenderObjectsPass(URPProfileId, RenderPassEvent, string[], RenderQueueType, int, RenderObjects.CustomCameraSettings)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderObjectsPass.InitRendererLists
UnqualifiedName: InitRendererLists
MethodSignature:
InitRendererLists(UniversalRenderingData, UniversalLightData, ref PassData, ScriptableRenderContext, RenderGraph, bool)


UnqualifiedName: BilateralBlurHorizontal
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.ShaderPasses.BilateralBlurHorizontal


UnqualifiedName: orthographicCamera
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.SSAOMaterialParams.orthographicCamera


UnqualifiedName: aoInterleavedGradient
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.SSAOMaterialParams.aoInterleavedGradient


UnqualifiedName: sampleCountMedium
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.SSAOMaterialParams.sampleCountMedium


UnqualifiedName: sourceDepthNormals
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.SSAOMaterialParams.sourceDepthNormals


UnqualifiedName: sourceDepthMedium
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.SSAOMaterialParams.sourceDepthMedium


UnqualifiedName: SSAOMaterialParams
MethodSignature: SSAOMaterialParams(ref ScreenSpaceAmbientOcclusionSettings, bool)
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.SSAOMaterialParams.SSAOMaterialParams


FullyQualifiedName: UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.Setup
UnqualifiedName: Setup
MethodSignature:
Setup(ref ScreenSpaceAmbientOcclusionSettings, ref ScriptableRenderer, ref Material, ref Texture2D[])


FullyQualifiedName: UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.CreateRenderTextureHandles
UnqualifiedName: CreateRenderTextureHandles
MethodSignature:
CreateRenderTextureHandles(RenderGraph, UniversalResourceData, UniversalCameraData, out TextureHandle, out TextureHandle, out TextureHandle)


FullyQualifiedName: UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPass.RenderAndSetBaseMap
UnqualifiedName: RenderAndSetBaseMap
MethodSignature:
RenderAndSetBaseMap(ref CommandBuffer, ref RenderingData, ref ScriptableRenderer, ref Material, ref RTHandle, ref RTHandle, ShaderPasses)


FullyQualifiedName: UnityEngine.Rendering.Universal.ScriptableRenderPass.CreateDrawingSettings
UnqualifiedName: CreateDrawingSettings
MethodSignature:
CreateDrawingSettings(ShaderTagId, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)


FullyQualifiedName: UnityEngine.Rendering.Universal.ScriptableRenderPass.CreateDrawingSettings
UnqualifiedName: CreateDrawingSettings
MethodSignature:
CreateDrawingSettings(List<ShaderTagId>, UniversalRenderingData, UniversalCameraData, UniversalLightData, SortingCriteria)


UnqualifiedName: InterleavedGradient
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionSettings.AOMethodOptions.InterleavedGradient


UnqualifiedName: isAvailableInPlayerBuild
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionPersistentResources.isAvailableInPlayerBuild


UnqualifiedName: isAvailableInPlayerBuild
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceAmbientOcclusionDynamicResources.isAvailableInPlayerBuild


UnqualifiedName: m_ScreenSpaceShadowmapTextureID
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceShadows.ScreenSpaceShadowsPass.m_ScreenSpaceShadowmapTextureID


UnqualifiedName: ScreenSpaceShadowsPostPass
MethodSignature: ScreenSpaceShadowsPostPass()
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScreenSpaceShadows.ScreenSpaceShadowsPostPass.ScreenSpaceShadowsPostPass


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.Blit
UnqualifiedName: Blit
MethodSignature:
Blit(CommandBuffer, RTHandle, Rect, RTHandle, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, Material, int)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.Blit
UnqualifiedName: Blit
MethodSignature:
Blit(CommandBuffer, RTHandle, Rect, RTHandle, RenderBufferLoadAction, RenderBufferStoreAction, RTHandle, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color, Material, int)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.FinalBlit
UnqualifiedName: FinalBlit
MethodSignature:
FinalBlit(CommandBuffer, UniversalCameraData, RTHandle, RTHandle, RenderBufferLoadAction, RenderBufferStoreAction, Material, int)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.CreateRendererParamsObjectsWithError
UnqualifiedName: CreateRendererParamsObjectsWithError
MethodSignature:
CreateRendererParamsObjectsWithError(ref CullingResults, Camera, FilteringSettings, SortingCriteria, ref RendererListParams)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.CreateRendererListObjectsWithError
UnqualifiedName: CreateRendererListObjectsWithError
MethodSignature:
CreateRendererListObjectsWithError(ScriptableRenderContext, ref CullingResults, Camera, FilteringSettings, SortingCriteria, ref RendererList)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.CreateRendererListObjectsWithError
UnqualifiedName: CreateRendererListObjectsWithError
MethodSignature:
CreateRendererListObjectsWithError(RenderGraph, ref CullingResults, Camera, FilteringSettings, SortingCriteria, ref RendererListHandle)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.CreateRendererListWithRenderStateBlock
UnqualifiedName: CreateRendererListWithRenderStateBlock
MethodSignature:
CreateRendererListWithRenderStateBlock(ScriptableRenderContext, ref CullingResults, DrawingSettings, FilteringSettings, RenderStateBlock, ref RendererList)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.CreateRendererListWithRenderStateBlock
UnqualifiedName: CreateRendererListWithRenderStateBlock
MethodSignature:
CreateRendererListWithRenderStateBlock(RenderGraph, ref CullingResults, DrawingSettings, FilteringSettings, RenderStateBlock, ref RendererListHandle)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.ReAllocateIfNeeded
UnqualifiedName: ReAllocateIfNeeded
MethodSignature:
ReAllocateIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.ReAllocateIfNeeded
UnqualifiedName: ReAllocateIfNeeded
MethodSignature:
ReAllocateIfNeeded(ref RTHandle, Vector2, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.ReAllocateIfNeeded
UnqualifiedName: ReAllocateIfNeeded
MethodSignature:
ReAllocateIfNeeded(ref RTHandle, ScaleFunc, in RenderTextureDescriptor, FilterMode, TextureWrapMode, bool, int, float, string)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.ReAllocateHandleIfNeeded
UnqualifiedName: ReAllocateHandleIfNeeded
MethodSignature:
ReAllocateHandleIfNeeded(ref RTHandle, in RenderTextureDescriptor, FilterMode, TextureWrapMode, int, float, string)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.ReAllocateHandleIfNeeded
UnqualifiedName: ReAllocateHandleIfNeeded
MethodSignature:
ReAllocateHandleIfNeeded(ref RTHandle, Vector2, in RenderTextureDescriptor, FilterMode, TextureWrapMode, int, float, string)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.ReAllocateHandleIfNeeded
UnqualifiedName: ReAllocateHandleIfNeeded
MethodSignature:
ReAllocateHandleIfNeeded(ref RTHandle, ScaleFunc, in RenderTextureDescriptor, FilterMode, TextureWrapMode, int, float, string)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderingUtils.CreateRTHandleAllocInfo
UnqualifiedName: CreateRTHandleAllocInfo
MethodSignature:
CreateRTHandleAllocInfo(in RenderTextureDescriptor, FilterMode, TextureWrapMode, int, float, string)


FullyQualifiedName: UnityEngine.Rendering.Universal.RTHandleResourcePool.CreateTextureDesc
UnqualifiedName: CreateTextureDesc
MethodSignature:
CreateTextureDesc(RenderTextureDescriptor, TextureSizeMode, int, float, FilterMode, TextureWrapMode, string)


UnqualifiedName: supportedRenderingFeatures
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScriptableRenderer.supportedRenderingFeatures.supportedRenderingFeatures


UnqualifiedName: unsupportedGraphicsDeviceTypes
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScriptableRenderer.unsupportedGraphicsDeviceTypes.unsupportedGraphicsDeviceTypes


UnqualifiedName: stripAdditionalLightOffVariants
FullyQualifiedName:
UnityEngine.Rendering.Universal.ScriptableRenderer.stripAdditionalLightOffVariants.stripAdditionalLightOffVariants


FullyQualifiedName: UnityEngine.Rendering.Universal.ScriptableRenderer.CalculateSplitEventRange
UnqualifiedName: CalculateSplitEventRange
MethodSignature:
CalculateSplitEventRange(RenderPassEvent, RenderPassEvent, out RenderPassEvent, out RenderPassEvent, out RenderPassEvent)


FullyQualifiedName: UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass
UnqualifiedName: ExecuteRenderPass
MethodSignature:
ExecuteRenderPass(ScriptableRenderContext, ScriptableRenderPass, UniversalCameraData, ref RenderingData)


FullyQualifiedName: UnityEngine.Rendering.Universal.ScriptableRenderer.SetRenderTarget
UnqualifiedName: SetRenderTarget
MethodSignature:
SetRenderTarget(CommandBuffer, RTHandle, RTHandle, ClearFlag, Color, RenderBufferStoreAction, RenderBufferStoreAction)


FullyQualifiedName: UnityEngine.Rendering.Universal.ScriptableRenderer.SetRenderTarget
UnqualifiedName: SetRenderTarget
MethodSignature:
SetRenderTarget(CommandBuffer, RTHandle, RenderBufferLoadAction, RenderBufferStoreAction, RTHandle, RenderBufferLoadAction, RenderBufferStoreAction, ClearFlag, Color)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowCulling.CullShadowCasters
UnqualifiedName: CullShadowCasters
MethodSignature:
CullShadowCasters(ref ScriptableRenderContext, UniversalShadowData, ref AdditionalLightsShadowAtlasLayout, ref CullingResults)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowCulling.ComputeShadowCasterCullingInfos
UnqualifiedName: ComputeShadowCasterCullingInfos
MethodSignature:
ComputeShadowCasterCullingInfos(UniversalShadowData, ref AdditionalLightsShadowAtlasLayout, ref CullingResults, out ShadowCastersCullingInfos, out NativeArray<URPLightShadowCullingInfos>)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtils.ExtractDirectionalLightMatrix
UnqualifiedName: ExtractDirectionalLightMatrix
MethodSignature:
ExtractDirectionalLightMatrix(ref CullingResults, ref ShadowData, int, int, int, int, int, float, out Vector4, out ShadowSliceData, out Matrix4x4, out Matrix4x4)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtils.ExtractDirectionalLightMatrix
UnqualifiedName: ExtractDirectionalLightMatrix
MethodSignature:
ExtractDirectionalLightMatrix(ref CullingResults, ref ShadowData, int, int, int, int, int, float, out Vector4, out ShadowSliceData)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtils.ExtractDirectionalLightMatrix
UnqualifiedName: ExtractDirectionalLightMatrix
MethodSignature:
ExtractDirectionalLightMatrix(ref CullingResults, UniversalShadowData, int, int, int, int, int, float, out Vector4, out ShadowSliceData)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtils.ExtractSpotLightMatrix
UnqualifiedName: ExtractSpotLightMatrix
MethodSignature:
ExtractSpotLightMatrix(ref CullingResults, ref ShadowData, int, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtils.ExtractSpotLightMatrix
UnqualifiedName: ExtractSpotLightMatrix
MethodSignature:
ExtractSpotLightMatrix(ref CullingResults, UniversalShadowData, int, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtils.ExtractPointLightMatrix
UnqualifiedName: ExtractPointLightMatrix
MethodSignature:
ExtractPointLightMatrix(ref CullingResults, ref ShadowData, int, CubemapFace, float, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtils.ExtractPointLightMatrix
UnqualifiedName: ExtractPointLightMatrix
MethodSignature:
ExtractPointLightMatrix(ref CullingResults, UniversalShadowData, int, CubemapFace, float, out Matrix4x4, out Matrix4x4, out Matrix4x4, out ShadowSplitData)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtils.RenderShadowSlice
UnqualifiedName: RenderShadowSlice
MethodSignature:
RenderShadowSlice(CommandBuffer, ref ScriptableRenderContext, ref ShadowSliceData, ref ShadowDrawingSettings, Matrix4x4, Matrix4x4)


FullyQualifiedName: UnityEngine.Rendering.Universal.ShadowUtils.RenderShadowSlice
UnqualifiedName: RenderShadowSlice
MethodSignature:
RenderShadowSlice(CommandBuffer, ref ScriptableRenderContext, ref ShadowSliceData, ref ShadowDrawingSettings)


FullyQualifiedName: UnityEngine.Rendering.RadeonRays.RestructureBvh.Execute
UnqualifiedName: Execute
MethodSignature:
Execute(CommandBuffer, GraphicsBuffer, int, uint, uint, GraphicsBuffer, in BottomLevelLevelAccelStruct)


FullyQualifiedName: UnityEngine.Rendering.RadeonRays.RestructureBvh.BindKernelArguments
UnqualifiedName: BindKernelArguments
MethodSignature:
BindKernelArguments(CommandBuffer, int, GraphicsBuffer, GraphicsBuffer, BottomLevelLevelAccelStruct)


FullyQualifiedName: UnityEditor.Searcher.SearcherControl.Setup
UnqualifiedName: Setup
MethodSignature:
Setup(Searcher, Action<SearcherItem>, Action<Searcher.AnalyticsEvent>, Func<IEnumerable<SearcherItem>, string, SearcherItem>)


FullyQualifiedName: UnityEditor.Searcher.SearcherWindow.Show
UnqualifiedName: Show
MethodSignature:
Show(EditorWindow, IList<SearcherItem>, ISearcherAdapter, Func<SearcherItem, bool>, Vector2, Action<Searcher.AnalyticsEvent>, Alignment)


FullyQualifiedName: UnityEditor.Searcher.SearcherWindow.Show
UnqualifiedName: Show
MethodSignature:
Show(EditorWindow, IList<SearcherItem>, string, string, Func<SearcherItem, bool>, Vector2, Alignment)


FullyQualifiedName: UnityEditor.Searcher.SearcherWindow.Show
UnqualifiedName: Show
MethodSignature:
Show(EditorWindow, IEnumerable<SearcherItem>, ISearcherAdapter, string, Func<SearcherItem, bool>, Vector2, Action<Searcher.AnalyticsEvent>, Alignment)


FullyQualifiedName: UnityEditor.Searcher.SearcherWindow.Show
UnqualifiedName: Show
MethodSignature:
Show(EditorWindow, Searcher, Func<SearcherItem, bool>, Vector2, Action<Searcher.AnalyticsEvent>, Alignment)


UnqualifiedName: guid
FullyQualifiedName:
UnityEditor.ShaderGraph.Internal.SerializableTextureArray.MinimalTextureHelper.MinimalTextureRef.guid


FullyQualifiedName: UnityEditor.ShaderGraph.ReplaceColorNode.Unity_ReplaceColor
UnqualifiedName: Unity_ReplaceColor
MethodSignature:
Unity_ReplaceColor([Slot(0, Binding.None)] Vector3, [Slot(1, Binding.None)] ColorRGB, [Slot(2, Binding.None)] ColorRGB, [Slot(3, Binding.None)] Vector1, [Slot(5, Binding.None)] Vector1, [Slot(4, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.SaturationNode.Unity_Saturation
UnqualifiedName: Unity_Saturation
MethodSignature:
Unity_Saturation([Slot(0, Binding.None)] Vector3, [Slot(1, Binding.None, 1, 1, 1, 1)] Vector1, [Slot(2, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.SampleGradient.Unity_SampleGradientV0
UnqualifiedName: Unity_SampleGradientV0
MethodSignature:
Unity_SampleGradientV0([Slot(0, Binding.None)] Gradient, [Slot(1, Binding.None)] Vector1, [Slot(2, Binding.None)] out Vector4)


FullyQualifiedName: UnityEditor.ShaderGraph.SampleGradient.Unity_SampleGradientV1
UnqualifiedName: Unity_SampleGradientV1
MethodSignature:
Unity_SampleGradientV1([Slot(0, Binding.None)] Gradient, [Slot(1, Binding.None)] Vector1, [Slot(2, Binding.None)] out Vector4)


FullyQualifiedName: UnityEditor.ShaderGraph.SceneColorNode.Unity_SceneColor
UnqualifiedName: Unity_SceneColor
MethodSignature:
Unity_SceneColor([Slot(0, Binding.ScreenPosition)] Vector4, [Slot(1, Binding.None, ShaderStageCapability.Fragment)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.SceneDepthDifferenceNode.Unity_SceneDepthDifference_Linear01
UnqualifiedName: Unity_SceneDepthDifference_Linear01
MethodSignature:
Unity_SceneDepthDifference_Linear01([Slot(0, Binding.None, ShaderStageCapability.Fragment)] out Vector1, [Slot(1, Binding.ScreenPosition)] Vector2, [Slot(2, Binding.WorldSpacePosition)] Vector2)


FullyQualifiedName: UnityEditor.ShaderGraph.SceneDepthDifferenceNode.Unity_SceneDepthDifference_Raw
UnqualifiedName: Unity_SceneDepthDifference_Raw
MethodSignature:
Unity_SceneDepthDifference_Raw([Slot(0, Binding.None, ShaderStageCapability.Fragment)] out Vector1, [Slot(1, Binding.ScreenPosition)] Vector2, [Slot(2, Binding.WorldSpacePosition)] Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.SceneDepthDifferenceNode.Unity_SceneDepthDifference_Eye
UnqualifiedName: Unity_SceneDepthDifference_Eye
MethodSignature:
Unity_SceneDepthDifference_Eye([Slot(0, Binding.None, ShaderStageCapability.Fragment)] out Vector1, [Slot(1, Binding.ScreenPosition)] Vector2, [Slot(2, Binding.WorldSpacePosition)] Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.SceneDepthNode.Unity_SceneDepth_Linear01
UnqualifiedName: Unity_SceneDepth_Linear01
MethodSignature:
Unity_SceneDepth_Linear01([Slot(0, Binding.ScreenPosition)] Vector4, [Slot(1, Binding.None, ShaderStageCapability.Fragment)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.SceneDepthNode.Unity_SceneDepth_Raw
UnqualifiedName: Unity_SceneDepth_Raw
MethodSignature:
Unity_SceneDepth_Raw([Slot(0, Binding.ScreenPosition)] Vector4, [Slot(1, Binding.None, ShaderStageCapability.Fragment)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.SceneDepthNode.Unity_SceneDepth_Eye
UnqualifiedName: Unity_SceneDepth_Eye
MethodSignature:
Unity_SceneDepth_Eye([Slot(0, Binding.ScreenPosition)] Vector4, [Slot(1, Binding.None, ShaderStageCapability.Fragment)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.SampleVirtualTextureNode.AppendVtParameters
UnqualifiedName: AppendVtParameters
MethodSignature:
AppendVtParameters(ShaderStringBuilder, string, string, string, string, AddressMode, FilterMode, LodCalculation, UvSpace, QualityMode, bool)


FullyQualifiedName: UnityEditor.ShaderGraph.SaturateNode.Unity_Saturate
UnqualifiedName: Unity_Saturate
MethodSignature:
Unity_Saturate([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.RoundNode.Unity_Round
UnqualifiedName: Unity_Round
MethodSignature:
Unity_Round([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.RotateAboutAxisNode.Unity_Rotate_About_Axis_Degrees
UnqualifiedName: Unity_Rotate_About_Axis_Degrees
MethodSignature:
Unity_Rotate_About_Axis_Degrees([Slot(0, Binding.None)] Vector3, [Slot(1, Binding.None)] Vector3, [Slot(2, Binding.None)] Vector1, [Slot(3, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.RotateAboutAxisNode.Unity_Rotate_About_Axis_Radians
UnqualifiedName: Unity_Rotate_About_Axis_Radians
MethodSignature:
Unity_Rotate_About_Axis_Radians([Slot(0, Binding.None)] Vector3, [Slot(1, Binding.None)] Vector3, [Slot(2, Binding.None)] Vector1, [Slot(3, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.SawtoothWaveNode.SawtoothWave
UnqualifiedName: SawtoothWave
MethodSignature:
SawtoothWave([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.RoundedPolygonNode.RoundedPolygon_Func
UnqualifiedName: RoundedPolygon_Func
MethodSignature:
RoundedPolygon_Func([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(3, Binding.None, 5f, 0, 0, 0)] Vector1, [Slot(4, Binding.None, 0.3f, 0, 0, 0)] Vector1, [Slot(5, Binding.None)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.RoundedRectangleNode.Unity_RoundedRectangle
UnqualifiedName: Unity_RoundedRectangle
MethodSignature:
Unity_RoundedRectangle([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(2, Binding.None, 0.5f, 0, 0, 0)] Vector1, [Slot(3, Binding.None, 0.1f, 0, 0, 0)] Vector1, [Slot(4, Binding.None, ShaderStageCapability.Fragment)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.RotateNode.Unity_Rotate_Radians
UnqualifiedName: Unity_Rotate_Radians
MethodSignature:
Unity_Rotate_Radians([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2, [Slot(2, Binding.None)] Vector1, [Slot(3, Binding.None)] out Vector2)


FullyQualifiedName: UnityEditor.ShaderGraph.RotateNode.Unity_Rotate_Degrees
UnqualifiedName: Unity_Rotate_Degrees
MethodSignature:
Unity_Rotate_Degrees([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2, [Slot(2, Binding.None)] Vector1, [Slot(3, Binding.None)] out Vector2)


FullyQualifiedName: UnityEditor.Graphing.SerializationHelper.Deserialize
UnqualifiedName: Deserialize
MethodSignature:
Deserialize<T>(JSONSerializedElement, Dictionary<TypeSerializationInfo, TypeSerializationInfo>, params object[])


FullyQualifiedName: UnityEditor.Graphing.SerializationHelper.Deserialize
UnqualifiedName: Deserialize
MethodSignature:
Deserialize<T>(IEnumerable<JSONSerializedElement>, Dictionary<TypeSerializationInfo, TypeSerializationInfo>, params object[])


UnqualifiedName: m_PermutationIndex
FullyQualifiedName:
UnityEditor.ShaderGraph.Internal.ShaderGraphRequirementsPerKeyword.ForPermutationIndex.m_PermutationIndex


UnqualifiedName: instanceCount
FullyQualifiedName:
UnityEditor.ShaderGraph.Internal.ShaderGraphRequirementsPerKeyword.ForPermutationIndex.instanceCount


UnqualifiedName: permutationIndex
FullyQualifiedName:
UnityEditor.ShaderGraph.Internal.ShaderGraphRequirementsPerKeyword.ForPermutationIndex.permutationIndex


UnqualifiedName: SetRequirements
MethodSignature: SetRequirements(ShaderGraphRequirements)
FullyQualifiedName:
UnityEditor.ShaderGraph.Internal.ShaderGraphRequirementsPerKeyword.ForPermutationIndex.SetRequirements


UnqualifiedName: ForPermutationIndex
MethodSignature: ForPermutationIndex(ShaderGraphRequirementsPerKeyword, int)
FullyQualifiedName:
UnityEditor.ShaderGraph.Internal.ShaderGraphRequirementsPerKeyword.ForPermutationIndex.ForPermutationIndex


UnqualifiedName: CreateAllPermutationsSmartPointer
MethodSignature: CreateAllPermutationsSmartPointer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Internal.ShaderGraphRequirementsPerKeyword.CreateAllPermutationsSmartPointer


UnqualifiedName: AddCustomNodeProperties
MethodSignature: AddCustomNodeProperties(VisualElement, AbstractMaterialNode, Action, Action)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SamplerStateNodePropertyDrawer.AddCustomNodeProperties


UnqualifiedName: AddCustomNodeProperties
MethodSignature: AddCustomNodeProperties(VisualElement, AbstractMaterialNode, Action, Action)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SampleTexture2DArrayNodePropertyDrawer.AddCustomNodeProperties


UnqualifiedName: AddCustomNodeProperties
MethodSignature: AddCustomNodeProperties(VisualElement, AbstractMaterialNode, Action, Action)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SampleTexture2DNodePropertyDrawer.AddCustomNodeProperties


UnqualifiedName: AddCustomNodeProperties
MethodSignature: AddCustomNodeProperties(VisualElement, AbstractMaterialNode, Action, Action)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SampleTexture3DNodePropertyDrawer.AddCustomNodeProperties


UnqualifiedName: CreateGUI
MethodSignature: CreateGUI(SampleVirtualTextureNode, InspectableAttribute, out VisualElement)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SampleVirtualTextureNodePropertyDrawer.CreateGUI


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SampleVirtualTextureNodePropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DrawProperty
MethodSignature: DrawProperty(PropertyInfo, object, InspectableAttribute)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SampleVirtualTextureNodePropertyDrawer.DrawProperty


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SampleVirtualTextureNodePropertyDrawer.DisposePropertyDrawer


UnqualifiedName: m_KeywordReorderableList
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_KeywordReorderableList


UnqualifiedName: m_KeywordSelectedIndex
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_KeywordSelectedIndex


UnqualifiedName: m_DropdownReorderableList
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_DropdownReorderableList


UnqualifiedName: m_DropdownSelectedIndex
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_DropdownSelectedIndex


UnqualifiedName: m_VTReorderableList
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_VTReorderableList


UnqualifiedName: m_VTSelectedIndex
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_VTSelectedIndex


UnqualifiedName: m_VTLayer_RefName
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_VTLayer_RefName


UnqualifiedName: m_VTLayer_Texture
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_VTLayer_Texture


UnqualifiedName: m_VTLayer_TextureType
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_VTLayer_TextureType


UnqualifiedName: m_DisplayNameField
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_DisplayNameField


UnqualifiedName: m_CustomSlotLabelField
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_CustomSlotLabelField


UnqualifiedName: m_ReferenceNameDrawer
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_ReferenceNameDrawer


UnqualifiedName: m_ReferenceNameField
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_ReferenceNameField


UnqualifiedName: keywordScopeField
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.keywordScopeField


UnqualifiedName: m_DisplayNameDisallowedPattern
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_DisplayNameDisallowedPattern


UnqualifiedName: m_ReferenceNameDisallowedPattern
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.m_ReferenceNameDisallowedPattern


UnqualifiedName: ShaderInputPropertyDrawer
MethodSignature: ShaderInputPropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.ShaderInputPropertyDrawer


UnqualifiedName: _exposedFieldChangedCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer._exposedFieldChangedCallback


UnqualifiedName: _precisionChangedCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer._precisionChangedCallback


UnqualifiedName: _keywordChangedCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer._keywordChangedCallback


UnqualifiedName: _dropdownChangedCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer._dropdownChangedCallback


UnqualifiedName: _displayNameChangedCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer._displayNameChangedCallback


UnqualifiedName: _referenceNameChangedCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer._referenceNameChangedCallback


UnqualifiedName: _changeValueCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer._changeValueCallback


UnqualifiedName: _preChangeValueCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer._preChangeValueCallback


UnqualifiedName: _postChangeValueCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer._postChangeValueCallback


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.DisposePropertyDrawer


UnqualifiedName: BuildPropertyNameLabel
MethodSignature: BuildPropertyNameLabel(PropertySheet)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildPropertyNameLabel


UnqualifiedName: BuildExposedField
MethodSignature: BuildExposedField(PropertySheet)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildExposedField


UnqualifiedName: BuildCustomBindingField
MethodSignature: BuildCustomBindingField(PropertySheet, ShaderInput)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildCustomBindingField


UnqualifiedName: UpdateEnableState
MethodSignature: UpdateEnableState()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.UpdateEnableState


UnqualifiedName: BuildDisplayNameField
MethodSignature: BuildDisplayNameField(PropertySheet)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildDisplayNameField


UnqualifiedName: BuildReferenceNameField
MethodSignature: BuildReferenceNameField(PropertySheet)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildReferenceNameField


UnqualifiedName: AddShaderInputOptionsToContextMenu
MethodSignature: AddShaderInputOptionsToContextMenu(ShaderInput, ContextualMenuPopulateEvent)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.AddShaderInputOptionsToContextMenu


UnqualifiedName: ResetReferenceName
MethodSignature: ResetReferenceName()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.ResetReferenceName


UnqualifiedName: UpgradeDefaultReferenceName
MethodSignature: UpgradeDefaultReferenceName()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.UpgradeDefaultReferenceName


UnqualifiedName: isCurrentPropertyGlobal
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.isCurrentPropertyGlobal


UnqualifiedName: BuildPropertyFields
MethodSignature: BuildPropertyFields(PropertySheet)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildPropertyFields


UnqualifiedName: allHLSLDeclarationStrings
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.allHLSLDeclarationStrings


UnqualifiedName: BuildHLSLDeclarationOverrideFields
MethodSignature: BuildHLSLDeclarationOverrideFields(PropertySheet, AbstractShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildHLSLDeclarationOverrideFields


UnqualifiedName: BuildPrecisionField
MethodSignature: BuildPrecisionField(PropertySheet, AbstractShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildPrecisionField


UnqualifiedName: HandleVector1ShaderProperty
MethodSignature: HandleVector1ShaderProperty(PropertySheet, Vector1ShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleVector1ShaderProperty


UnqualifiedName: Default
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.FloatTypeForUI.Default


UnqualifiedName: Integer
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.FloatTypeForUI.Integer


UnqualifiedName: Slider
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.FloatTypeForUI.Slider


UnqualifiedName: HandleVector2ShaderProperty
MethodSignature: HandleVector2ShaderProperty(PropertySheet, Vector2ShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleVector2ShaderProperty


UnqualifiedName: HandleVector3ShaderProperty
MethodSignature: HandleVector3ShaderProperty(PropertySheet, Vector3ShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleVector3ShaderProperty


UnqualifiedName: HandleVector4ShaderProperty
MethodSignature: HandleVector4ShaderProperty(PropertySheet, Vector4ShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleVector4ShaderProperty


UnqualifiedName: HandleColorProperty
MethodSignature: HandleColorProperty(PropertySheet, ColorShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleColorProperty


UnqualifiedName: HandleTexture2DProperty
MethodSignature: HandleTexture2DProperty(PropertySheet, Texture2DShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleTexture2DProperty


UnqualifiedName: HandleTexture2DArrayProperty
MethodSignature: HandleTexture2DArrayProperty(PropertySheet, Texture2DArrayShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleTexture2DArrayProperty


UnqualifiedName: HandleVirtualTextureProperty
MethodSignature: HandleVirtualTextureProperty(PropertySheet, VirtualTextureShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleVirtualTextureProperty


UnqualifiedName: VTGetFirstUnusedID
MethodSignature: VTGetFirstUnusedID(VirtualTextureShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.VTGetFirstUnusedID


UnqualifiedName: VTReorderEntries
MethodSignature: VTReorderEntries(ReorderableList)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.VTReorderEntries


UnqualifiedName: HandleTexture3DProperty
MethodSignature: HandleTexture3DProperty(PropertySheet, Texture3DShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleTexture3DProperty


UnqualifiedName: HandleCubemapProperty
MethodSignature: HandleCubemapProperty(PropertySheet, CubemapShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleCubemapProperty


UnqualifiedName: HandleBooleanProperty
MethodSignature: HandleBooleanProperty(PropertySheet, BooleanShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleBooleanProperty


UnqualifiedName: HandleMatrix2PropertyField
MethodSignature: HandleMatrix2PropertyField(PropertySheet, Matrix2ShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleMatrix2PropertyField


UnqualifiedName: HandleMatrix3PropertyField
MethodSignature: HandleMatrix3PropertyField(PropertySheet, Matrix3ShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleMatrix3PropertyField


UnqualifiedName: HandleMatrix4PropertyField
MethodSignature: HandleMatrix4PropertyField(PropertySheet, Matrix4ShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleMatrix4PropertyField


UnqualifiedName: HandleSamplerStatePropertyField
MethodSignature: HandleSamplerStatePropertyField(PropertySheet, SamplerStateShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleSamplerStatePropertyField


UnqualifiedName: HandleGradientPropertyField
MethodSignature: HandleGradientPropertyField(PropertySheet, GradientShaderProperty)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.HandleGradientPropertyField


UnqualifiedName: KeywordShaderStageDropdownUI
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.KeywordShaderStageDropdownUI


UnqualifiedName: All
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.KeywordShaderStageDropdownUI.All


UnqualifiedName: Vertex
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.KeywordShaderStageDropdownUI.Vertex


UnqualifiedName: Fragment
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.KeywordShaderStageDropdownUI.Fragment


UnqualifiedName: BuildKeywordFields
MethodSignature: BuildKeywordFields(PropertySheet, ShaderInput)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildKeywordFields


UnqualifiedName: BuildBooleanKeywordField
MethodSignature: BuildBooleanKeywordField(PropertySheet, ShaderKeyword)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildBooleanKeywordField


UnqualifiedName: BuildEnumKeywordField
MethodSignature: BuildEnumKeywordField(PropertySheet, ShaderKeyword)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildEnumKeywordField


UnqualifiedName: AddPropertyRowToSheet
MethodSignature: AddPropertyRowToSheet(PropertySheet, VisualElement, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.AddPropertyRowToSheet


UnqualifiedName: OnKeywordGUIHandler
MethodSignature: OnKeywordGUIHandler()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.OnKeywordGUIHandler


UnqualifiedName: KeywordRecreateList
MethodSignature: KeywordRecreateList()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.KeywordRecreateList


UnqualifiedName: KeywordAddCallbacks
MethodSignature: KeywordAddCallbacks()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.KeywordAddCallbacks


UnqualifiedName: KeywordSelectEntry
MethodSignature: KeywordSelectEntry(ReorderableList)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.KeywordSelectEntry


UnqualifiedName: GetFirstUnusedKeywordID
MethodSignature: GetFirstUnusedKeywordID()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.GetFirstUnusedKeywordID


UnqualifiedName: KeywordRemoveEntry
MethodSignature: KeywordRemoveEntry(ReorderableList)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.KeywordRemoveEntry


UnqualifiedName: KeywordReorderEntries
MethodSignature: KeywordReorderEntries(ReorderableList)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.KeywordReorderEntries


UnqualifiedName: GetDuplicateSafeEnumDisplayName
MethodSignature: GetDuplicateSafeEnumDisplayName(int, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.GetDuplicateSafeEnumDisplayName


UnqualifiedName: GetDuplicateSafeEnumNames
MethodSignature: GetDuplicateSafeEnumNames(int, string, out string, out string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.GetDuplicateSafeEnumNames


UnqualifiedName: GetSanitizedDisplayName
MethodSignature: GetSanitizedDisplayName(string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.GetSanitizedDisplayName


UnqualifiedName: GetDuplicateSafeReferenceName
MethodSignature: GetDuplicateSafeReferenceName(int, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.GetDuplicateSafeReferenceName


UnqualifiedName: GetSanitizedReferenceName
MethodSignature: GetSanitizedReferenceName(string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.GetSanitizedReferenceName


UnqualifiedName: FindDuplicateKeywordReferenceNameIndex
MethodSignature: FindDuplicateKeywordReferenceNameIndex(int, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.FindDuplicateKeywordReferenceNameIndex


UnqualifiedName: BuildDropdownFields
MethodSignature: BuildDropdownFields(PropertySheet, ShaderInput)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildDropdownFields


UnqualifiedName: BuildDropdownField
MethodSignature: BuildDropdownField(PropertySheet, ShaderDropdown)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.BuildDropdownField


UnqualifiedName: OnDropdownGUIHandler
MethodSignature: OnDropdownGUIHandler()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.OnDropdownGUIHandler


UnqualifiedName: DropdownRecreateList
MethodSignature: DropdownRecreateList()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.DropdownRecreateList


UnqualifiedName: DropdownAddCallbacks
MethodSignature: DropdownAddCallbacks()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.DropdownAddCallbacks


UnqualifiedName: DropdownSelectEntry
MethodSignature: DropdownSelectEntry(ReorderableList)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.DropdownSelectEntry


UnqualifiedName: GetFirstUnusedDropdownID
MethodSignature: GetFirstUnusedDropdownID()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.GetFirstUnusedDropdownID


UnqualifiedName: DropdownAddEntry
MethodSignature: DropdownAddEntry(ReorderableList)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.DropdownAddEntry


UnqualifiedName: DropdownRemoveEntry
MethodSignature: DropdownRemoveEntry(ReorderableList)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.DropdownRemoveEntry


UnqualifiedName: DropdownReorderEntries
MethodSignature: DropdownReorderEntries(ReorderableList)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.DropdownReorderEntries


UnqualifiedName: GetDuplicateSafeDropdownDisplayName
MethodSignature: GetDuplicateSafeDropdownDisplayName(int, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.GetDuplicateSafeDropdownDisplayName


UnqualifiedName: FindDuplicateDropdownDisplayNameIndex
MethodSignature: FindDuplicateDropdownDisplayNameIndex(int, string)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ShaderInputPropertyDrawer.FindDuplicateDropdownDisplayNameIndex


FullyQualifiedName: UnityEditor.ShaderGraph.ShaderSpliceUtil.TemplatePreprocessor.TemplatePreprocessor
UnqualifiedName: TemplatePreprocessor
MethodSignature:
TemplatePreprocessor(ActiveFields, Dictionary<string, string>, bool, string[], AssetCollection, bool, Dictionary<string, string[]>, ShaderStringBuilder)


FullyQualifiedName: UnityEditor.ShaderGraph.ShaderGraphImporter.GetShaderText
UnqualifiedName: GetShaderText
MethodSignature:
GetShaderText(string, out List<PropertyCollector.TextureInfo>, AssetCollection, GraphData, GenerationMode, Target[])


UnqualifiedName: ScriptCompilationFailed
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.CommandLineTest.SetupException.ExceptionType.ScriptCompilationFailed


UnqualifiedName: TestSettingsFileNotFound
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.CommandLineTest.SetupException.ExceptionType.TestSettingsFileNotFound


UnqualifiedName: OrderedTestListFileNotFound
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.CommandLineTest.SetupException.ExceptionType.OrderedTestListFileNotFound


UnqualifiedName: RequiredTestRunDataMissingException
MethodSignature: RequiredTestRunDataMissingException(string)
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.RequiredTestRunDataMissingException.RequiredTestRunDataMissingException


UnqualifiedName: SetInteractionModeToUserSetting
MethodSignature: SetInteractionModeToUserSetting(TestJobData)
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.ResetInteractionModeTask.SetInteractionModeToUserSetting


UnqualifiedName: RestoreProjectSettingsTask
MethodSignature: RestoreProjectSettingsTask()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.RestoreProjectSettingsTask.RestoreProjectSettingsTask


UnqualifiedName: SaveCurrentModifiedScenesIfUserWantsTo
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.Scene.SaveModifiedSceneTask.SaveCurrentModifiedScenesIfUserWantsTo


UnqualifiedName: SetInteractionModeToNoThrottling
MethodSignature: SetInteractionModeToNoThrottling(TestJobData)
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.SetInteractionModeTask.SetInteractionModeToNoThrottling


UnqualifiedName: SetConstructorCallWrapper
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.SetupConstructDelegatorTask.SetConstructorCallWrapper


UnqualifiedName: SetupConstructDelegatorTask
MethodSignature: SetupConstructDelegatorTask()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.SetupConstructDelegatorTask.SetupConstructDelegatorTask


UnqualifiedName: Warning_NoVisitedCoverageResultsSavedRecordingPaused
FullyQualifiedName:
UnityEditor.TestTools.CodeCoverage.Utils.ResultID.Warning_NoVisitedCoverageResultsSavedRecordingPaused


FullyQualifiedName: UnityEditor.Timeline.SequenceHierarchy.ValidateSubElements
UnqualifiedName: ValidateSubElements
MethodSignature:
ValidateSubElements(List<SequencePathSubElement>, PlayableDirector, out List<SequenceBuildingBlock>)


UnqualifiedName: UnityARKit_BoundingBox_GetRoomCaptureInstruction
MethodSignature: UnityARKit_BoundingBox_GetRoomCaptureInstruction(out XRBoundingBoxInstructions)
FullyQualifiedName:
UnityEngine.XR.ARKit.RoomPlanBoundingBoxSubsystem.NativeApi.UnityARKit_BoundingBox_GetRoomCaptureInstruction


FullyQualifiedName: UnityEngine.XR.ARKit.RoomPlanBoundingBoxSubsystem.NativeApi.UnityARKit_BoundingBox_GetChanges
UnqualifiedName: UnityARKit_BoundingBox_GetChanges
MethodSignature:
UnityARKit_BoundingBox_GetChanges(out void*, out int, out void*, out int, out void*, out int, out int)


FullyQualifiedName: UnityEditor.XR.LegacyInputHelpers.SeedXRInputBindings.ApplyDataToInputManager
UnqualifiedName: ApplyDataToInputManager
MethodSignature:
ApplyDataToInputManager(List<InputAxis>, List<InputAxis>, Dictionary<string, BindingData>, ref SerializedProperty)


FullyQualifiedName: UnityEditor.XR.LegacyInputHelpers.SeedXRInputBindings.LoadExistingDataAndCheckAgainstNewData
UnqualifiedName: LoadExistingDataAndCheckAgainstNewData
MethodSignature:
LoadExistingDataAndCheckAgainstNewData(SerializedProperty, ref Dictionary<string, BindingData>, ref List<InputAxis>)


UnqualifiedName: k_StarterAssetsSampleName
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.k_StarterAssetsSampleName


UnqualifiedName: k_TeleportLayerIndex
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.k_TeleportLayerIndex


UnqualifiedName: k_ProjectValidationSettingsPath
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.k_ProjectValidationSettingsPath


UnqualifiedName: k_ShaderGraphPackageName
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.k_ShaderGraphPackageName


UnqualifiedName: k_InputSystemPackageName
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.k_InputSystemPackageName


UnqualifiedName: s_RecommendedPackageVersion
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.s_RecommendedPackageVersion


UnqualifiedName: k_InputActionAssetName
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.k_InputActionAssetName


UnqualifiedName: k_InputActionAssetGuid
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.k_InputActionAssetGuid


UnqualifiedName: s_BuildValidationRules
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.s_BuildValidationRules


UnqualifiedName: s_ShaderGraphPackageAddRequest
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.s_ShaderGraphPackageAddRequest


UnqualifiedName: s_InputSystemPackageAddRequest
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.s_InputSystemPackageAddRequest


UnqualifiedName: RegisterProjectValidationRules
MethodSignature: RegisterProjectValidationRules()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.RegisterProjectValidationRules


UnqualifiedName: ShowWindowIfIssuesExist
MethodSignature: ShowWindowIfIssuesExist()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.ShowWindowIfIssuesExist


UnqualifiedName: IsInteractionLayerTeleport
MethodSignature: IsInteractionLayerTeleport()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.IsInteractionLayerTeleport


UnqualifiedName: DisplayTeleportDialog
MethodSignature: DisplayTeleportDialog()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.DisplayTeleportDialog


UnqualifiedName: InstallOrUpdateInputSystem
MethodSignature: InstallOrUpdateInputSystem()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Samples.StarterAssetsSampleProjectValidation.InstallOrUpdateInputSystem


UnqualifiedName: m_ContainingTeleportVolume
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.TeleportVolumeAnchorAffordanceStateLink.m_ContainingTeleportVolume


UnqualifiedName: containingTeleportVolume
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.TeleportVolumeAnchorAffordanceStateLink.containingTeleportVolume


UnqualifiedName: m_AffordanceStateProvider
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.TeleportVolumeAnchorAffordanceStateLink.m_AffordanceStateProvider


UnqualifiedName: m_Interactable
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.TeleportVolumeAnchorAffordanceStateLink.m_Interactable


UnqualifiedName: OnEnable
MethodSignature: OnEnable()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.TeleportVolumeAnchorAffordanceStateLink.OnEnable


UnqualifiedName: OnDisable
MethodSignature: OnDisable()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.TeleportVolumeAnchorAffordanceStateLink.OnDisable


UnqualifiedName: OnDestinationAnchorChanged
MethodSignature: OnDestinationAnchorChanged(TeleportationMultiAnchorVolume)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.TeleportVolumeAnchorAffordanceStateLink.OnDestinationAnchorChanged


FullyQualifiedName: UnityEditor.U2D.Sprites.SpriteEditorMenu.Init
UnqualifiedName: Init
MethodSignature:
Init(Rect, SpriteFrameModule, ITextureDataProvider, ISpriteCustomDataProvider, ISpriteFrameEditCapability)


FullyQualifiedName: UnityEditor.U2D.Sprites.SpriteEditorMenu.ShowAtPosition
UnqualifiedName: ShowAtPosition
MethodSignature:
ShowAtPosition(Rect, SpriteFrameModule, ITextureDataProvider, ISpriteCustomDataProvider, ISpriteFrameEditCapability)


FullyQualifiedName: UnityEditor.U2D.Sprites.SpriteEditorUtility.FourIntFields
UnqualifiedName: FourIntFields
MethodSignature:
FourIntFields(Vector2, GUIContent, GUIContent, GUIContent, GUIContent, GUIContent, ref int, ref int, ref int, ref int)


UnqualifiedName: editingDisableMessageBecausePlaymodeLabel
FullyQualifiedName:
UnityEditor.U2D.Sprites.SpriteEditorWindow.SpriteEditorWindowStyles.editingDisableMessageBecausePlaymodeLabel


UnqualifiedName: editingDisableMessageBecauseNonEditableLabel
FullyQualifiedName:
UnityEditor.U2D.Sprites.SpriteEditorWindow.SpriteEditorWindowStyles.editingDisableMessageBecauseNonEditableLabel


UnqualifiedName: selectionNotEditableBySpriteEditor
FullyQualifiedName:
UnityEditor.U2D.Sprites.SpriteEditorWindow.SpriteEditorWindowStyles.selectionNotEditableBySpriteEditor


FullyQualifiedName: UnityEditor.U2D.Sprites.SpriteFrameCapabilityWindow.ShowAtPosition
UnqualifiedName: ShowAtPosition
MethodSignature:
ShowAtPosition(Rect, EditCapabilityUndoObject, string, Action<EEditCapability, bool>, Action<Action, bool>)


FullyQualifiedName: UnityEditor.U2D.Sprites.SpriteOutlineModule.SpriteOutlineModule
UnqualifiedName: SpriteOutlineModule
MethodSignature:
SpriteOutlineModule(ISpriteEditor, IEventSystem, IUndoSystem, IAssetDatabase, IGUIUtility, IShapeEditorFactory, ITexture2D)


UnqualifiedName: SpriteOutlineToolOverlayPanel
MethodSignature: SpriteOutlineToolOverlayPanel()
FullyQualifiedName:
UnityEditor.U2D.Sprites.SpriteEditorTool.SpriteOutlineToolOverlayPanel.SpriteOutlineToolOverlayPanel


FullyQualifiedName: UnityEditor.U2D.Sprites.SpritePhysicsShapeModule.SpritePhysicsShapeModule
UnqualifiedName: SpritePhysicsShapeModule
MethodSignature:
SpritePhysicsShapeModule(ISpriteEditor, IEventSystem, IUndoSystem, IAssetDatabase, IGUIUtility, IShapeEditorFactory, ITexture2D)


FullyQualifiedName: X86.Sse2.set_epi8
UnqualifiedName: set_epi8
MethodSignature:
set_epi8(sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte)


FullyQualifiedName: X86.Sse2.setr_epi8
UnqualifiedName: setr_epi8
MethodSignature:
setr_epi8(sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte)


UnqualifiedName: SignInWithEmailButton_Clicked
MethodSignature: SignInWithEmailButton_Clicked()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInPanel.SignInWithEmailButton_Clicked


UnqualifiedName: SignInWithUnityIdButton_Clicked
MethodSignature: SignInWithUnityIdButton_Clicked()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInPanel.SignInWithUnityIdButton_Clicked


UnqualifiedName: SignInWithUnityIdButtonAutoLogin
MethodSignature: SignInWithUnityIdButtonAutoLogin()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInPanel.SignInWithUnityIdButtonAutoLogin


UnqualifiedName: PrivacyPolicyStatementButton_Clicked
MethodSignature: PrivacyPolicyStatementButton_Clicked()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInPanel.PrivacyPolicyStatementButton_Clicked


UnqualifiedName: mPrivacyPolicyStatementButton
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInPanel.mPrivacyPolicyStatementButton


UnqualifiedName: SignInWithEmailPanel
MethodSignature: SignInWithEmailPanel(IWelcomeWindowNotify, IPlasticWebRestApi)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.SignInWithEmailPanel


UnqualifiedName: CloudOrganizationsRetrieved
MethodSignature: CloudOrganizationsRetrieved(List<string>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.CloudOrganizationsRetrieved


UnqualifiedName: CleanNotificationLabels
MethodSignature: CleanNotificationLabels()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.CleanNotificationLabels


UnqualifiedName: SignInButton_Clicked
MethodSignature: SignInButton_Clicked()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.SignInButton_Clicked


UnqualifiedName: ShowValidationResult
MethodSignature: ShowValidationResult(ValidateEmailAndPassword.ValidationResult)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.ShowValidationResult


UnqualifiedName: InitializeLayoutAndStyles
MethodSignature: InitializeLayoutAndStyles()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.InitializeLayoutAndStyles


UnqualifiedName: SignUpButton_Clicked
MethodSignature: SignUpButton_Clicked()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.SignUpButton_Clicked


UnqualifiedName: mEmailNotificationLabel
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.mEmailNotificationLabel


UnqualifiedName: mPasswordNotificationLabel
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.mPasswordNotificationLabel


UnqualifiedName: mSignUpNeededNotificationContainer
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.SignInWithEmailPanel.mSignUpNeededNotificationContainer


UnqualifiedName: ConnectButton_Clicked
MethodSignature: ConnectButton_Clicked()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.ConnectButton_Clicked


UnqualifiedName: CheckConnectionButton_Clicked
MethodSignature: CheckConnectionButton_Clicked()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.CheckConnectionButton_Clicked


UnqualifiedName: CancelButton_Clicked
MethodSignature: CancelButton_Clicked()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.CancelButton_Clicked


UnqualifiedName: HideCredentialsValidationError
MethodSignature: HideCredentialsValidationError()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.HideCredentialsValidationError


UnqualifiedName: OnUseSslToggleChanged
MethodSignature: OnUseSslToggleChanged(ChangeEvent<bool>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.OnUseSslToggleChanged


UnqualifiedName: InitializeLayoutAndStyles
MethodSignature: InitializeLayoutAndStyles()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.InitializeLayoutAndStyles


UnqualifiedName: OnServerTextFieldChanged
MethodSignature: OnServerTextFieldChanged(ChangeEvent<string>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.OnServerTextFieldChanged


UnqualifiedName: ShowServerNotificationMessage
MethodSignature: ShowServerNotificationMessage(string)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.ShowServerNotificationMessage


UnqualifiedName: ShowServerValidationError
MethodSignature: ShowServerValidationError(string)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.ShowServerValidationError


UnqualifiedName: ShowCredentialsNotificationMessage
MethodSignature: ShowCredentialsNotificationMessage(string)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.ShowCredentialsNotificationMessage


UnqualifiedName: ShowCheckCredentialsError
MethodSignature: ShowCheckCredentialsError(string)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.ShowCheckCredentialsError


UnqualifiedName: UpdatePasswordEntries
MethodSignature: UpdatePasswordEntries(SEIDWorkingMode)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.UpdatePasswordEntries


UnqualifiedName: mCheckConnectionButton
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.TeamEdition.TeamEditionConfigurationWindow.mCheckConnectionButton


FullyQualifiedName: Unity.PlasticSCM.Editor.Gluon.ShelvedChangesNotification.ShelvedChangesNotification
UnqualifiedName: ShelvedChangesNotification
MethodSignature:
ShelvedChangesNotification(WorkspaceInfo, RepositorySpec, ViewSwitcher, LaunchTool.IShowDownloadPlasticExeWindow, PlasticWindow)


UnqualifiedName: ShelvePendingChangesQuestionerBuilder
MethodSignature: ShelvePendingChangesQuestionerBuilder(EditorWindow)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.ShelvePendingChangesQuestionerBuilder.ShelvePendingChangesQuestionerBuilder


FullyQualifiedName: Unity.PlasticSCM.Editor.Views.Shelves.ShelvesListView.ShelvesListViewItemCellGUI
UnqualifiedName: ShelvesListViewItemCellGUI
MethodSignature:
ShelvesListViewItemCellGUI(Rect, float, ViewQueryResult, ShelveListViewItem, ShelvesListColumn, Action, bool, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.Views.Shelves.ShelvesTab.ShelvesTab
UnqualifiedName: ShelvesTab
MethodSignature:
ShelvesTab(WorkspaceInfo, RepositorySpec, WorkspaceWindow, ChangesetInfo, IViewSwitcher, IMergeViewLauncher, GluonShelveOperations.ICheckinView, IProgressOperationHandler, IUpdateProgress, IHistoryViewLauncher, IShelvedChangesUpdater, LaunchTool.IShowDownloadPlasticExeWindow, LaunchTool.IProcessExecutor, WorkspaceOperationsMonitor, ISaveAssets, EditorWindow, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.Views.Shelves.ShelvesViewMenu.AddShelveMenuItem
UnqualifiedName: AddShelveMenuItem
MethodSignature:
AddShelveMenuItem(GUIContent, GenericMenu, ShelveMenuOperations, ShelveMenuOperations, GenericMenu.MenuFunction)


FullyQualifiedName: Unity.Collections.StreamCompressionModel.GenerateHuffmanDecodeTable
UnqualifiedName: GenerateHuffmanDecodeTable
MethodSignature:
GenerateHuffmanDecodeTable(NativeArray<ushort>, int, NativeArray<byte>, NativeArray<byte>, int, int)


FullyQualifiedName: Microsoft.Unity.VisualStudio.Editor.Testing.TestRunnerCallbacks.Serialize
UnqualifiedName: Serialize
MethodSignature:
Serialize<TContainer,TSource,TAdaptor>(TSource, Func<TSource, int, TAdaptor>, Func<TSource, IEnumerable<TSource>>, Func<TAdaptor[], TContainer>)


FullyQualifiedName: UnityEngine.InputSystem.Editor.StateContainer.Bind
UnqualifiedName: Bind
MethodSignature:
Bind<TValue>(Expression<Func<InputActionsEditorState, ReactiveProperty<TValue>>>, Action<InputActionsEditorState>)


FullyQualifiedName: UnityEngine.InputSystem.Editor.StateContainer.WhenChanged
UnqualifiedName: WhenChanged
MethodSignature:
WhenChanged<TValue>(Expression<Func<InputActionsEditorState, ReactiveProperty<TValue>>>, Action<InputActionsEditorState>)


FullyQualifiedName: UnityEngine.InputSystem.Editor.StateContainer.WhenChanged
UnqualifiedName: WhenChanged
MethodSignature:
WhenChanged(Expression<Func<InputActionsEditorState, SerializedProperty>>, Action<SerializedProperty>)


UnqualifiedName: ExpectedReplyInputReportId
FullyQualifiedName:
UnityEngine.InputSystem.Switch.SwitchProControllerHID.SwitchMagicOutputReport.ExpectedReplyInputReportId


UnqualifiedName: Handshake
FullyQualifiedName:
UnityEngine.InputSystem.Switch.SwitchProControllerHID.SwitchMagicOutputReport.CommandIdType.Handshake


UnqualifiedName: Highspeed
FullyQualifiedName:
UnityEngine.InputSystem.Switch.SwitchProControllerHID.SwitchMagicOutputReport.CommandIdType.Highspeed


UnqualifiedName: ForceUSB
FullyQualifiedName:
UnityEngine.InputSystem.Switch.SwitchProControllerHID.SwitchMagicOutputReport.CommandIdType.ForceUSB


UnqualifiedName: enableNativePlatformBackendsForNewInputSystem
FullyQualifiedName:
UnityEngine.InputSystem.UI.Editor.StandaloneInputModuleModuleEditor.enableNativePlatformBackendsForNewInputSystem


UnqualifiedName: HostingModelSelectionView
MethodSignature: HostingModelSelectionView()
FullyQualifiedName:
Unity.Multiplayer.Center.Window.UI.RecommendationView.HostingModelSelectionView.HostingModelSelectionView


UnqualifiedName: m_AssociatedFeaturesHeader
FullyQualifiedName:
Unity.Multiplayer.Center.Window.UI.RecommendationView.SolutionSelectionView.m_AssociatedFeaturesHeader


UnqualifiedName: OnPreprocessMaterialDescription
MethodSignature: OnPreprocessMaterialDescription(MaterialDescription, Material, AnimationClip[])
FullyQualifiedName:
UnityEditor.Rendering.Universal.SketchupMaterialDescriptionPreprocessor.OnPreprocessMaterialDescription


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.Tessellator.Tessellate
UnqualifiedName: Tessellate
MethodSignature:
Tessellate(Allocator, NativeArray<float2>, int, NativeArray<int2>, int, ref NativeArray<float2>, ref int, ref NativeArray<int>, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.StpUtils.PopulateStpConfig
UnqualifiedName: PopulateStpConfig
MethodSignature:
PopulateStpConfig(UniversalCameraData, TextureHandle, TextureHandle, TextureHandle, int, TextureHandle, TextureHandle, Texture2D, out STP.Config)


FullyQualifiedName: UnityEngine.Rendering.Universal.StpUtils.Execute
UnqualifiedName: Execute
MethodSignature:
Execute(RenderGraph, UniversalResourceData, UniversalCameraData, TextureHandle, TextureHandle, TextureHandle, TextureHandle, Texture2D)


FullyQualifiedName: UnityEngine.Rendering.Universal.TemporalAA.Render
UnqualifiedName: Render
MethodSignature:
Render(RenderGraph, Material, UniversalCameraData, ref TextureHandle, ref TextureHandle, ref TextureHandle, ref TextureHandle)


FullyQualifiedName: UnityEditor.ShaderGraph.SquareRootNode.Unity_SquareRoot
UnqualifiedName: Unity_SquareRoot
MethodSignature:
Unity_SquareRoot([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.SubtractNode.Unity_Subtract
UnqualifiedName: Unity_Subtract
MethodSignature:
Unity_Subtract([Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.SmoothstepNode.Unity_Smoothstep
UnqualifiedName: Unity_Smoothstep
MethodSignature:
Unity_Smoothstep([Slot(0, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(1, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(2, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(3, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.SignNode.Unity_Sign
UnqualifiedName: Unity_Sign
MethodSignature:
Unity_Sign([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.StepNode.Unity_Step
UnqualifiedName: Unity_Step
MethodSignature:
Unity_Step([Slot(0, Binding.None, 1, 1, 1, 1)] DynamicDimensionVector, [Slot(1, Binding.None, 0, 0, 0, 0)] DynamicDimensionVector, [Slot(2, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.SineNode.Unity_Sine
UnqualifiedName: Unity_Sine
MethodSignature:
Unity_Sine([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.TangentNode.Unity_Tangent
UnqualifiedName: Unity_Tangent
MethodSignature:
Unity_Tangent([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.SphereMaskNode.SphereMask
UnqualifiedName: SphereMask
MethodSignature:
SphereMask([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] DynamicDimensionVector, [Slot(2, Binding.None, 0.1f, 0.1f, 0.1f, 0.1f)] Vector1, [Slot(3, Binding.None, 0.8f, 0.8f, 0.8f, 0.8f)] Vector1, [Slot(4, Binding.None)] out Vector1)


FullyQualifiedName: UnityEditor.ShaderGraph.SquareWaveNode.SquareWave
UnqualifiedName: SquareWave
MethodSignature:
SquareWave([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.SplitTextureTransformNode.Unity_SplitTextureTransform
UnqualifiedName: Unity_SplitTextureTransform
MethodSignature:
Unity_SplitTextureTransform([Slot(0, Binding.None)] Texture2D, [Slot(1, Binding.None)] out Vector2, [Slot(2, Binding.None)] out Vector2, [Slot(3, Binding.None)] out Texture2D)


FullyQualifiedName: UnityEditor.ShaderGraph.SpherizeNode.Unity_Spherize
UnqualifiedName: Unity_Spherize
MethodSignature:
Unity_Spherize([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2, [Slot(2, Binding.None, 10f, 10f, 10f, 10f)] Vector2, [Slot(3, Binding.None)] Vector2, [Slot(4, Binding.None)] out Vector2)


FullyQualifiedName: UnityEditor.ShaderGraph.SubGraphAsset.WriteData
UnqualifiedName: WriteData
MethodSignature:
WriteData(IEnumerable<AbstractShaderProperty>, IEnumerable<ShaderKeyword>, IEnumerable<ShaderDropdown>, IEnumerable<AbstractShaderProperty>, IEnumerable<MaterialSlot>, IEnumerable<Target>)


UnqualifiedName: m_setNodesAsDirtyCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SubGraphOutputNodePropertyDrawer.m_setNodesAsDirtyCallback


UnqualifiedName: m_updateNodeViewsCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SubGraphOutputNodePropertyDrawer.m_updateNodeViewsCallback


UnqualifiedName: GetPropertyData
MethodSignature: GetPropertyData(Action, Action)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SubGraphOutputNodePropertyDrawer.GetPropertyData


UnqualifiedName: CreateGUI
MethodSignature: CreateGUI(SubGraphOutputNode, InspectableAttribute, out VisualElement)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SubGraphOutputNodePropertyDrawer.CreateGUI


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SubGraphOutputNodePropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DrawProperty
MethodSignature: DrawProperty(PropertyInfo, object, InspectableAttribute)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SubGraphOutputNodePropertyDrawer.DrawProperty


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.SubGraphOutputNodePropertyDrawer.DisposePropertyDrawer


FullyQualifiedName: UnityEditor.ShaderGraph.TargetFieldContext.TargetFieldContext
UnqualifiedName: TargetFieldContext
MethodSignature:
TargetFieldContext(PassDescriptor, List<(BlockFieldDescriptor descriptor, bool isDefaultValue)>, List<BlockFieldDescriptor>, bool)


FullyQualifiedName: UnityEditor.ShaderGraph.Target.DerivativeModificationCallback
UnqualifiedName: DerivativeModificationCallback
MethodSignature:
DerivativeModificationCallback(out string, out string, out bool[], string, string, string, string, string, string, List<string>, bool)


UnqualifiedName: AbsoluteWorldSpacePositionPredisplacement
FullyQualifiedName:
UnityEditor.ShaderGraph.StructFields.VertexDescriptionInputs.AbsoluteWorldSpacePositionPredisplacement


UnqualifiedName: AbsoluteWorldSpacePositionPredisplacement
FullyQualifiedName:
UnityEditor.ShaderGraph.StructFields.SurfaceDescriptionInputs.AbsoluteWorldSpacePositionPredisplacement


FullyQualifiedName: Unity.PerformanceTesting.Editor.TestReportWindow.DrawBoxAndWhiskerPlot
UnqualifiedName: DrawBoxAndWhiskerPlot
MethodSignature:
DrawBoxAndWhiskerPlot(float, float, float, float, float, float, float, float, float, float, Color, Color)


FullyQualifiedName: Unity.PerformanceTesting.Editor.TestReportWindow.DrawBoxAndWhiskerPlot
UnqualifiedName: DrawBoxAndWhiskerPlot
MethodSignature:
DrawBoxAndWhiskerPlot(Rect, float, float, float, float, float, float, float, float, float, float, float, float, Color, Color)


UnqualifiedName: TestResultToTestFinishedMessage
MethodSignature: TestResultToTestFinishedMessage(ITestResultAdaptor)
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.UnityTestProtocol.TestRunnerApiMapper.TestResultToTestFinishedMessage


UnqualifiedName: GetRunStateFromResultNunitXml
MethodSignature: GetRunStateFromResultNunitXml(ITestResultAdaptor)
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.UnityTestProtocol.TestRunnerApiMapper.GetRunStateFromResultNunitXml


FullyQualifiedName: UnityEditor.Timeline.SnapEngine.SnapEngine
UnqualifiedName: SnapEngine
MethodSignature:
SnapEngine(IAttractable, IAttractionHandler, ManipulateEdges, WindowState, Vector2, IEnumerable<ISnappable>)


UnqualifiedName: shoulderRotationRatioLabel
FullyQualifiedName:
UnityEditor.XR.LegacyInputHelpers.SwingArmModelEditor.SwingArmModelStyles.shoulderRotationRatioLabel


UnqualifiedName: shiftedShoulderRotationRatioLabel
FullyQualifiedName:
UnityEditor.XR.LegacyInputHelpers.SwingArmModelEditor.SwingArmModelStyles.shiftedShoulderRotationRatioLabel


UnqualifiedName: shiftedElbowRotationRatioLabel
FullyQualifiedName:
UnityEditor.XR.LegacyInputHelpers.SwingArmModelEditor.SwingArmModelStyles.shiftedElbowRotationRatioLabel


UnqualifiedName: shiftedWristRotationRatioLabel
FullyQualifiedName:
UnityEditor.XR.LegacyInputHelpers.SwingArmModelEditor.SwingArmModelStyles.shiftedWristRotationRatioLabel


UnqualifiedName: haveActiveTouchesNeedingRefreshNextUpdate
FullyQualifiedName:
UnityEngine.InputSystem.EnhancedTouch.Touch.FingerAndTouchState.haveActiveTouchesNeedingRefreshNextUpdate


FullyQualifiedName: Unity.Tutorials.Core.Editor.TutorialPage.SetupCompletionCriteria
UnqualifiedName: SetupCompletionCriteria
MethodSignature:
SetupCompletionCriteria(UnityAction<Criterion, TutorialParagraph>, UnityAction<Criterion, TutorialParagraph>, UnityAction<TutorialPage>)


UnqualifiedName: IsWaitingForLocalizationToBeReady
FullyQualifiedName:
Unity.Tutorials.Core.Editor.TutorialWindow.IsWaitingForLocalizationToBeReady.IsWaitingForLocalizationToBeReady


FullyQualifiedName: Unity.Mathematics.uint4x4.uint4x4
UnqualifiedName: uint4x4
MethodSignature:
uint4x4(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)


FullyQualifiedName: UnityEditor.Performance.ProfileAnalyzer.TopMarkers.RangeSettings.RangeSettings
UnqualifiedName: RangeSettings
MethodSignature:
RangeSettings(ProfileDataView, int, List<string>, List<string>, TimingOptions.TimingOption, int, bool)


UnqualifiedName: OnPreprocessMaterialDescription
MethodSignature: OnPreprocessMaterialDescription(MaterialDescription, Material, AnimationClip[])
FullyQualifiedName:
UnityEditor.Rendering.Universal.ThreeDSMaterialDescriptionPreprocessor.OnPreprocessMaterialDescription


UnqualifiedName: NeutralRangeReductionModeParameter
MethodSignature: NeutralRangeReductionModeParameter(NeutralRangeReductionMode, bool)
FullyQualifiedName:
UnityEngine.Rendering.Universal.NeutralRangeReductionModeParameter.NeutralRangeReductionModeParameter


FullyQualifiedName: UnityEngine.Rendering.Universal.TilingJob.GetConeSideTangentPoints
UnqualifiedName: GetConeSideTangentPoints
MethodSignature:
GetConeSideTangentPoints(float3, float3, float, float, float, float, float3, float3, out float3, out float3)


FullyQualifiedName: UnityEditor.ShaderGraph.VirtualTexturingFeedbackUtils.GenerateVirtualTextureFeedback
UnqualifiedName: GenerateVirtualTextureFeedback
MethodSignature:
GenerateVirtualTextureFeedback(List<AbstractMaterialNode>, List<int>[], ShaderStringBuilder, KeywordCollector)


FullyQualifiedName: UnityEditor.ShaderGraph.TruncateNode.Unity_Truncate
UnqualifiedName: Unity_Truncate
MethodSignature:
Unity_Truncate([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.TriangleWaveNode.TriangleWave
UnqualifiedName: TriangleWave
MethodSignature:
TriangleWave([Slot(0, Binding.None)] DynamicDimensionVector, [Slot(1, Binding.None)] out DynamicDimensionVector)


FullyQualifiedName: UnityEditor.ShaderGraph.TilingAndOffsetNode.Unity_TilingAndOffset
UnqualifiedName: Unity_TilingAndOffset
MethodSignature:
Unity_TilingAndOffset([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 1f, 1f, 1f, 1f)] Vector2, [Slot(2, Binding.None, 0f, 0f, 0f, 0f)] Vector2, [Slot(3, Binding.None)] out Vector2)


FullyQualifiedName: UnityEditor.ShaderGraph.TwirlNode.Unity_Twirl
UnqualifiedName: Unity_Twirl
MethodSignature:
Unity_Twirl([Slot(0, Binding.MeshUV0)] Vector2, [Slot(1, Binding.None, 0.5f, 0.5f, 0.5f, 0.5f)] Vector2, [Slot(2, Binding.None, 10f, 0f, 0f, 0f)] Vector1, [Slot(3, Binding.None)] Vector2, [Slot(4, Binding.None)] out Vector2)


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TextPropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Texture2DArrayPropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Texture2DArrayPropertyDrawer.DisposePropertyDrawer


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Texture2DPropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Texture2DPropertyDrawer.DisposePropertyDrawer


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Texture3DPropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Texture3DPropertyDrawer.DisposePropertyDrawer


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ToggleDataPropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.ToggleDataPropertyDrawer.DisposePropertyDrawer


UnqualifiedName: normalizePropRow
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TransformNodePropertyDrawer.normalizePropRow


UnqualifiedName: UpdateVisibility
MethodSignature: UpdateVisibility()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TransformNodePropertyDrawer.UpdateVisibility


UnqualifiedName: AddCustomNodeProperties
MethodSignature: AddCustomNodeProperties(VisualElement, AbstractMaterialNode, Action, Action)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TransformNodePropertyDrawer.AddCustomNodeProperties


UnqualifiedName: OnNodeModified
MethodSignature: OnNodeModified(AbstractMaterialNode, ModificationScope)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TransformNodePropertyDrawer.OnNodeModified


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TransformNodePropertyDrawer.DisposePropertyDrawer


UnqualifiedName: normalOutputPropRow
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TriplanarNodePropertyDrawer.normalOutputPropRow


UnqualifiedName: UpdateVisibility
MethodSignature: UpdateVisibility()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TriplanarNodePropertyDrawer.UpdateVisibility


UnqualifiedName: OnNodeModified
MethodSignature: OnNodeModified(AbstractMaterialNode, ModificationScope)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TriplanarNodePropertyDrawer.OnNodeModified


UnqualifiedName: AddCustomNodeProperties
MethodSignature: AddCustomNodeProperties(VisualElement, AbstractMaterialNode, Action, Action)
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TriplanarNodePropertyDrawer.AddCustomNodeProperties


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.TriplanarNodePropertyDrawer.DisposePropertyDrawer


UnqualifiedName: OneOrMoreTestsExecutedWithOneOrMoreFailed
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.CommandLineTest.TestRunState.OneOrMoreTestsExecutedWithOneOrMoreFailed


UnqualifiedName: addNewFolderWithTestAssemblyDefinitionMenuItem
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetMenuItems.addNewFolderWithTestAssemblyDefinitionMenuItem


UnqualifiedName: AddNewFolderWithTestAssemblyDefinition
MethodSignature: AddNewFolderWithTestAssemblyDefinition()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetMenuItems.AddNewFolderWithTestAssemblyDefinition


UnqualifiedName: CanAddNewFolderWithTestAssemblyDefinition
MethodSignature: CanAddNewFolderWithTestAssemblyDefinition()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetMenuItems.CanAddNewFolderWithTestAssemblyDefinition


UnqualifiedName: k_AssemblyDefinitionEditModeTestTemplate
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.k_AssemblyDefinitionEditModeTestTemplate


UnqualifiedName: assemblyDefinitionTestTemplate
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.assemblyDefinitionTestTemplate


UnqualifiedName: defaultNewTestAssemblyFolderName
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.defaultNewTestAssemblyFolderName


UnqualifiedName: s_FolderPathCompilationContext
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.s_FolderPathCompilationContext


UnqualifiedName: s_ActiveFolderTemplateAssetCreator
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.s_ActiveFolderTemplateAssetCreator


UnqualifiedName: ActiveFolderTemplateAssetCreator
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.ActiveFolderTemplateAssetCreator


UnqualifiedName: ScriptTemplatesResourcesPath
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.ScriptTemplatesResourcesPath


UnqualifiedName: AddNewFolderWithTestAssemblyDefinition
MethodSignature: AddNewFolderWithTestAssemblyDefinition(bool)
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.AddNewFolderWithTestAssemblyDefinition


UnqualifiedName: ActiveFolderContainsTestAssemblyDefinition
MethodSignature: ActiveFolderContainsTestAssemblyDefinition()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.ActiveFolderContainsTestAssemblyDefinition


UnqualifiedName: TestScriptWillCompileInActiveFolder
MethodSignature: TestScriptWillCompileInActiveFolder()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.GUI.TestAssets.TestScriptAssetsCreator.TestScriptWillCompileInActiveFolder


FullyQualifiedName: UnityEditor.Timeline.TrackExtensions.RecursiveSubtrackClone
UnqualifiedName: RecursiveSubtrackClone
MethodSignature:
RecursiveSubtrackClone(TrackAsset, TrackAsset, IExposedPropertyTable, IExposedPropertyTable, PlayableAsset)


FullyQualifiedName: UnityEditor.Timeline.TimelineInspectorUtility.DurationFieldUsingTimeReference
UnqualifiedName: DurationFieldUsingTimeReference
MethodSignature:
DurationFieldUsingTimeReference(GUIContent, double, double, bool, bool, double, double, double, ref InputEvent)


FullyQualifiedName: UnityEditor.Timeline.TimelineRecording.HandleEulerModifications
UnqualifiedName: HandleEulerModifications
MethodSignature:
HandleEulerModifications(AnimationTrack, TimelineClip, AnimationClip, float, UndoPropertyModification[])


FullyQualifiedName: UnityEditor.Timeline.TimelineHelpers.CloneReferencedPlayableAsset
UnqualifiedName: CloneReferencedPlayableAsset
MethodSignature:
CloneReferencedPlayableAsset(ScriptableObject, IExposedPropertyTable, IExposedPropertyTable, Object)


FullyQualifiedName: UnityEditor.Timeline.TimelineHelpers.DuplicateItemsUsingCurrentEditMode
UnqualifiedName: DuplicateItemsUsingCurrentEditMode
MethodSignature:
DuplicateItemsUsingCurrentEditMode(IExposedPropertyTable, IExposedPropertyTable, ItemsPerTrack, TrackAsset, double, string)


FullyQualifiedName: UnityEditor.Timeline.TimelineHelpers.DuplicateItemsUsingCurrentEditMode
UnqualifiedName: DuplicateItemsUsingCurrentEditMode
MethodSignature:
DuplicateItemsUsingCurrentEditMode(IExposedPropertyTable, IExposedPropertyTable, IEnumerable<ItemsPerTrack>, double, string)


FullyQualifiedName: UnityEditor.Timeline.TimelineHelpers.DuplicateClips
UnqualifiedName: DuplicateClips
MethodSignature:
DuplicateClips(IEnumerable<TimelineClip>, IExposedPropertyTable, IExposedPropertyTable, PlayableAsset)


FullyQualifiedName: UnityEditor.Timeline.TimelineDataSource.CreateItem
UnqualifiedName: CreateItem
MethodSignature:
CreateItem(ScriptableObject, ref Dictionary<TrackAsset, TimelineTrackBaseGUI>, IEnumerable<TrackAsset>, TreeViewItem)


FullyQualifiedName: UnityEditor.TimelineDragging.HandleHierarchyPaneDragAndDrop
UnqualifiedName: HandleHierarchyPaneDragAndDrop
MethodSignature:
HandleHierarchyPaneDragAndDrop(IEnumerable<UnityObject>, TrackAsset, bool, TimelineAsset, PlayableDirector, TypeResolver, TrackAsset)


FullyQualifiedName: UnityEditor.TimelineDragging.HandleClipPaneObjectDragAndDrop
UnqualifiedName: HandleClipPaneObjectDragAndDrop
MethodSignature:
HandleClipPaneObjectDragAndDrop(IEnumerable<UnityObject>, TrackAsset, bool, TimelineAsset, TrackAsset, PlayableDirector, double, TypeResolver, TrackAsset)


FullyQualifiedName: UnityEditor.TimelineDragging.HandleTrackAndItemCreation
UnqualifiedName: HandleTrackAndItemCreation
MethodSignature:
HandleTrackAndItemCreation(IEnumerable<UnityEngine.Object>, double, TypeResolver, TimelineAsset, TrackAsset, IEnumerable<Type>, TrackAsset)


FullyQualifiedName: UnityEditor.TimelineDragging.HandleClipPaneMonoScriptDragAndDrop
UnqualifiedName: HandleClipPaneMonoScriptDragAndDrop
MethodSignature:
HandleClipPaneMonoScriptDragAndDrop(IEnumerable<MonoScript>, TrackAsset, bool, TimelineAsset, TrackAsset, PlayableDirector, double)


FullyQualifiedName: UnityEditor.TimelineDragging.HandleClipPanePlayableAssetDragAndDrop
UnqualifiedName: HandleClipPanePlayableAssetDragAndDrop
MethodSignature:
HandleClipPanePlayableAssetDragAndDrop(IEnumerable<IPlayableAsset>, TrackAsset, bool, TimelineAsset, TrackAsset, PlayableDirector, double, TypeResolver)


FullyQualifiedName: UnityEditor.Timeline.TimelineGroupGUI.TimelineGroupGUI
UnqualifiedName: TimelineGroupGUI
MethodSignature:
TimelineGroupGUI(TreeViewController, TimelineTreeViewGUI, int, int, TreeViewItem, string, TrackAsset, bool)


FullyQualifiedName: UnityEditor.Timeline.TimelineTrackBaseGUI.TimelineTrackBaseGUI
UnqualifiedName: TimelineTrackBaseGUI
MethodSignature:
TimelineTrackBaseGUI(int, int, TreeViewItem, string, TrackAsset, TreeViewController, TimelineTreeViewGUI)


FullyQualifiedName: UnityEditor.Timeline.TimelineTrackErrorGUI.TimelineTrackErrorGUI
UnqualifiedName: TimelineTrackErrorGUI
MethodSignature:
TimelineTrackErrorGUI(TreeViewController, TimelineTreeViewGUI, int, int, TreeViewItem, string, ScriptableObject, PlayableAsset)


FullyQualifiedName: UnityEditor.Timeline.TimelineTrackGUI.TimelineTrackGUI
UnqualifiedName: TimelineTrackGUI
MethodSignature:
TimelineTrackGUI(TreeViewController, TimelineTreeViewGUI, int, int, TreeViewItem, string, TrackAsset)


UnqualifiedName: ripple_samples_count
FullyQualifiedName:
UnityEditor.Timeline.TimelineWindowAnalytics.timeline_asset_stats.mix_samples_count.ripple_samples_count


UnqualifiedName: replace_samples_count
FullyQualifiedName:
UnityEditor.Timeline.TimelineWindowAnalytics.timeline_asset_stats.mix_samples_count.ripple_samples_count.replace_samples_count


UnqualifiedName: TimelineWindowAnalyticsEvent
MethodSignature: TimelineWindowAnalyticsEvent()
FullyQualifiedName:
UnityEditor.Timeline.TimelineWindowAnalytics.TimelineWindowAnalyticsEvent.TimelineWindowAnalyticsEvent


UnqualifiedName: s_GlowFeature
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_OutlineFeature.s_UnderlayFeature.s_BevelFeature.s_GlowFeature


UnqualifiedName: s_MaskFeature
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_OutlineFeature.s_UnderlayFeature.s_BevelFeature.s_GlowFeature.s_MaskFeature


UnqualifiedName: s_Lighting
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting


UnqualifiedName: s_Glow
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow


UnqualifiedName: s_Bevel
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel


UnqualifiedName: s_Light
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel.s_Light


UnqualifiedName: s_Bump
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel.s_Light.s_Bump


UnqualifiedName: s_Env
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel.s_Light.s_Bump.s_Env


UnqualifiedName: s_OutlineUvSpeedNames
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_FaceUVSpeedName.s_FaceUvSpeedNames.s_OutlineUvSpeedNames


UnqualifiedName: s_OutlineUvSpeedName
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPLitShaderGUI.s_FaceUVSpeedName.s_FaceUvSpeedNames.s_OutlineUvSpeedNames.s_OutlineUvSpeedName


UnqualifiedName: s_GlowFeature
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_OutlineFeature.s_UnderlayFeature.s_BevelFeature.s_GlowFeature


UnqualifiedName: s_MaskFeature
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_OutlineFeature.s_UnderlayFeature.s_BevelFeature.s_GlowFeature.s_MaskFeature


UnqualifiedName: s_Lighting
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting


UnqualifiedName: s_Glow
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow


UnqualifiedName: s_Bevel
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel


UnqualifiedName: s_Light
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel.s_Light


UnqualifiedName: s_Bump
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel.s_Light.s_Bump


UnqualifiedName: s_Env
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel.s_Light.s_Bump.s_Env


UnqualifiedName: s_OutlineUvSpeedNames
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_FaceUVSpeedName.s_FaceUvSpeedNames.s_OutlineUvSpeedNames


UnqualifiedName: s_OutlineUvSpeedName
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDF_HDRPUnlitShaderGUI.s_FaceUVSpeedName.s_FaceUvSpeedNames.s_OutlineUvSpeedNames.s_OutlineUvSpeedName


UnqualifiedName: s_GlowFeature
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDFShaderGUI.s_OutlineFeature.s_UnderlayFeature.s_BevelFeature.s_GlowFeature


UnqualifiedName: s_MaskFeature
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDFShaderGUI.s_OutlineFeature.s_UnderlayFeature.s_BevelFeature.s_GlowFeature.s_MaskFeature


UnqualifiedName: s_Glow
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDFShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow


UnqualifiedName: s_Bevel
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDFShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel


UnqualifiedName: s_Light
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDFShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel.s_Light


UnqualifiedName: s_Bump
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDFShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel.s_Light.s_Bump


UnqualifiedName: s_Env
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDFShaderGUI.s_Face.s_Outline.s_Outline2.s_Outline3.s_Underlay.s_Lighting.s_Glow.s_Bevel.s_Light.s_Bump.s_Env


UnqualifiedName: s_OutlineUvSpeedName
FullyQualifiedName:
TMPro.EditorUtilities.TMP_SDFShaderGUI.s_FaceUVSpeedName.s_FaceUvSpeedNames.s_OutlineUvSpeedNames.s_OutlineUvSpeedName


FullyQualifiedName: TMPro.TMP_SpriteAssetImporter.PopulateSpriteTables
UnqualifiedName: PopulateSpriteTables
MethodSignature:
PopulateSpriteTables(TexturePacker_JsonArray.SpriteDataObject, List<TMP_SpriteCharacter>, List<TMP_SpriteGlyph>)


UnqualifiedName: fontAssetCreationSettings
FullyQualifiedName:
TMPro.EditorUtilities.TMPro_FontAssetCreatorWindow.FontAssetCreationSettingsContainer.fontAssetCreationSettings


FullyQualifiedName: TMPro.EditorUtilities.TMPro_FontAssetCreatorWindow.AddLigatureRecords
UnqualifiedName: AddLigatureRecords
MethodSignature:
AddLigatureRecords(TMP_FontFeatureTable, UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[])


FullyQualifiedName: TMPro.EditorUtilities.TMPro_FontAssetCreatorWindow.AddMarkToBaseAdjustmentRecords
UnqualifiedName: AddMarkToBaseAdjustmentRecords
MethodSignature:
AddMarkToBaseAdjustmentRecords(TMP_FontFeatureTable, UnityEngine.TextCore.LowLevel.MarkToBaseAdjustmentRecord[])


FullyQualifiedName: TMPro.EditorUtilities.TMPro_FontAssetCreatorWindow.AddMarkToMarkAdjustmentRecords
UnqualifiedName: AddMarkToMarkAdjustmentRecords
MethodSignature:
AddMarkToMarkAdjustmentRecords(TMP_FontFeatureTable, UnityEngine.TextCore.LowLevel.MarkToMarkAdjustmentRecord[])


FullyQualifiedName: TMPro.TMP_FontAssetUtilities.GetCharacterFromFontAssets
UnqualifiedName: GetCharacterFromFontAssets
MethodSignature:
GetCharacterFromFontAssets(uint, TMP_FontAsset, List<TMP_FontAsset>, bool, FontStyles, FontWeight, out bool)


FullyQualifiedName: TMPro.TMP_FontAssetUtilities.GetTextElementFromTextAssets
UnqualifiedName: GetTextElementFromTextAssets
MethodSignature:
GetTextElementFromTextAssets(uint, TMP_FontAsset, List<TMP_Asset>, bool, FontStyles, FontWeight, out bool)


FullyQualifiedName: TMPro.TMP_Text.ReplaceOpeningStyleTag
UnqualifiedName: ReplaceOpeningStyleTag
MethodSignature:
ReplaceOpeningStyleTag(ref TextBackingContainer, int, out int, ref TextProcessingElement[], ref int)


FullyQualifiedName: Unity.Burst.Intrinsics.v128.v128
UnqualifiedName: v128
MethodSignature:
v128(byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte)


FullyQualifiedName: Unity.Burst.Intrinsics.v128.v128
UnqualifiedName: v128
MethodSignature:
v128(sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte)


FullyQualifiedName: Unity.Burst.Intrinsics.v256.v256
UnqualifiedName: v256
MethodSignature:
v256(byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte, byte)


FullyQualifiedName: Unity.Burst.Intrinsics.v256.v256
UnqualifiedName: v256
MethodSignature:
v256(sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte, sbyte)


FullyQualifiedName: Unity.Burst.Intrinsics.v256.v256
UnqualifiedName: v256
MethodSignature:
v256(short, short, short, short, short, short, short, short, short, short, short, short, short, short, short, short)


FullyQualifiedName: Unity.Burst.Intrinsics.v256.v256
UnqualifiedName: v256
MethodSignature:
v256(ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort, ushort)


UnqualifiedName: OrganizationId
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.UnityCloudProjectLinkMonitor.CloudSettings.OrganizationId


UnqualifiedName: OrganizationName
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.UnityCloudProjectLinkMonitor.CloudSettings.OrganizationName


UnqualifiedName: CheckCloudProjectAlignmentAsync
MethodSignature: CheckCloudProjectAlignmentAsync(WorkspaceInfo)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.UnityCloudProjectLinkMonitor.CheckCloudProjectAlignmentAsync


UnqualifiedName: InitializeLayoutAndStyles
MethodSignature: InitializeLayoutAndStyles()
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.WaitingSignInPanel.InitializeLayoutAndStyles


UnqualifiedName: mCompleteOnBrowserLabel
FullyQualifiedName:
Unity.PlasticSCM.Editor.Configuration.CloudEdition.Welcome.WaitingSignInPanel.mCompleteOnBrowserLabel


UnqualifiedName: UpdateReportLineListViewItem
MethodSignature: UpdateReportLineListViewItem(int, ReportLine)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Developer.UpdateReport.UpdateReportLineListViewItem.UpdateReportLineListViewItem


UnqualifiedName: UpdateReportListHeaderState
MethodSignature: UpdateReportListHeaderState(Column[])
FullyQualifiedName:
Unity.PlasticSCM.Editor.Developer.UpdateReport.UpdateReportListHeaderState.UpdateReportListHeaderState


FullyQualifiedName: Unity.PlasticSCM.Editor.Developer.UpdateReport.UpdateReportListView.UpdateReportListViewItemGUI
UnqualifiedName: UpdateReportListViewItemGUI
MethodSignature:
UpdateReportListViewItemGUI(string, UpdateReportLineListViewItem, RowGUIArgs, float, int, Action, HashSet<UpdateReportLineListViewItem>)


FullyQualifiedName: Unity.PlasticSCM.Editor.Developer.UpdateReport.UpdateReportListView.UpdateReportListViewItemCellGUI
UnqualifiedName: UpdateReportListViewItemCellGUI
MethodSignature:
UpdateReportListViewItemCellGUI(Rect, string, UpdateReportLineListViewItem, ErrorsListColumn, float, bool, bool, int, Action, HashSet<UpdateReportLineListViewItem>)


FullyQualifiedName: Unity.PlasticSCM.Editor.Gluon.UpdateReport.UpdateReportListView.ErrorListViewItemGUI
UnqualifiedName: ErrorListViewItemGUI
MethodSignature:
ErrorListViewItemGUI(float, WorkspaceInfo, HashSet<ErrorMessage>, ErrorListViewItem, Action, RowGUIArgs)


FullyQualifiedName: Unity.PlasticSCM.Editor.Gluon.UpdateReport.UpdateReportListView.ErrorListViewItemCellGUI
UnqualifiedName: ErrorListViewItemCellGUI
MethodSignature:
ErrorListViewItemCellGUI(Rect, float, WorkspaceInfo, HashSet<ErrorMessage>, ErrorListViewItem, Action, UpdateReportListColumn, bool, bool)


UnqualifiedName: BuildIncomingChangeCategories
MethodSignature: BuildIncomingChangeCategories(IncomingChangesTree)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon.UnityIncomingChangesTree.BuildIncomingChangeCategories


UnqualifiedName: UnityIncomingChangesTree
MethodSignature: UnityIncomingChangesTree(IncomingChangesTree)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon.UnityIncomingChangesTree.UnityIncomingChangesTree


UnqualifiedName: GetExistingMeta
MethodSignature: GetExistingMeta(IncomingChangeInfo)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon.UnityIncomingChangesTree.MetaCache.GetExistingMeta


UnqualifiedName: ExtractMetaToCache
MethodSignature: ExtractMetaToCache(IncomingChangeCategory, Dictionary<string, IncomingChangeInfo>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon.UnityIncomingChangesTree.MetaCache.ExtractMetaToCache


UnqualifiedName: BuildIndexedKeys
MethodSignature: BuildIndexedKeys(List<IncomingChangeInfo>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon.UnityIncomingChangesTree.MetaCache.BuildIndexedKeys


UnqualifiedName: ForChange
MethodSignature: ForChange(IncomingChangeInfo)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon.UnityIncomingChangesTree.MetaCache.BuildKey.ForChange


UnqualifiedName: ForMetaChange
MethodSignature: ForMetaChange(IncomingChangeInfo)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon.UnityIncomingChangesTree.MetaCache.BuildKey.ForMetaChange


UnqualifiedName: BuildCacheKey
MethodSignature: BuildCacheKey(IncomingChangeCategory.Type, string)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.IncomingChanges.Gluon.UnityIncomingChangesTree.MetaCache.BuildKey.BuildCacheKey


UnqualifiedName: ForMetaChange
MethodSignature: ForMetaChange(ChangeInfo)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.PendingChanges.UnityPendingChangesTree.MetaCache.BuildKey.ForMetaChange


UnqualifiedName: BuildCacheKey
MethodSignature: BuildCacheKey(ChangeTypes, string)
FullyQualifiedName:
Unity.PlasticSCM.Editor.Views.PendingChanges.UnityPendingChangesTree.MetaCache.BuildKey.BuildCacheKey


FullyQualifiedName: Unity.PlasticSCM.Editor.ViewSwitcher.ViewSwitcher
UnqualifiedName: ViewSwitcher
MethodSignature:
ViewSwitcher(RepositorySpec, WorkspaceInfo, ViewHost, bool, IAssetStatusCache, LaunchTool.IShowDownloadPlasticExeWindow, LaunchTool.IProcessExecutor, WorkspaceOperationsMonitor, ISaveAssets, StatusBar, EditorWindow)


FullyQualifiedName: Unity.PlasticSCM.Editor.ViewSwitcher.SetNewIncomingChanges
UnqualifiedName: SetNewIncomingChanges
MethodSignature:
SetNewIncomingChanges(NewIncomingChangesUpdater, GluonNewIncomingChangesUpdater, StatusBar.IIncomingChangesNotification)


FullyQualifiedName: Unity.PlasticSCM.Editor.ViewSwitcher.MergeFromInterval
UnqualifiedName: MergeFromInterval
MethodSignature:
MergeFromInterval(RepositorySpec, ObjectInfo, ObjectInfo, EnumMergeType, ShowIncomingChangesFrom, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.ViewSwitcher.ShowMergeViewFromInterval
UnqualifiedName: ShowMergeViewFromInterval
MethodSignature:
ShowMergeViewFromInterval(RepositorySpec, ObjectInfo, ObjectInfo, EnumMergeType, ShowIncomingChangesFrom, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.ViewSwitcher.ShowMergeViewFromCalculatedMerge
UnqualifiedName: ShowMergeViewFromCalculatedMerge
MethodSignature:
ShowMergeViewFromCalculatedMerge(RepositorySpec, ObjectInfo, EnumMergeType, CalculatedMergeResult, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.ViewSwitcher.BuildMergeTabFromCalculatedMerge
UnqualifiedName: BuildMergeTabFromCalculatedMerge
MethodSignature:
BuildMergeTabFromCalculatedMerge(RepositorySpec, ObjectInfo, EnumMergeType, CalculatedMergeResult, bool)


FullyQualifiedName: Unity.PlasticSCM.Editor.ViewSwitcher.BuildMergeTab
UnqualifiedName: BuildMergeTab
MethodSignature:
BuildMergeTab(RepositorySpec, ObjectInfo, ObjectInfo, EnumMergeType, ShowIncomingChangesFrom, bool, bool, bool, CalculatedMergeResult)


FullyQualifiedName: Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData.AllocateHashMap
UnqualifiedName: AllocateHashMap
MethodSignature:
AllocateHashMap<TKey,TValue>(int, int, AllocatorManager.AllocatorHandle, out UnsafeParallelHashMapData*)


FullyQualifiedName: Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapData.ReallocateHashMap
UnqualifiedName: ReallocateHashMap
MethodSignature:
ReallocateHashMap<TKey,TValue>(UnsafeParallelHashMapData*, int, int, AllocatorManager.AllocatorHandle)


FullyQualifiedName: Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapBase.TryGetFirstValueAtomic
UnqualifiedName: TryGetFirstValueAtomic
MethodSignature:
TryGetFirstValueAtomic(UnsafeParallelHashMapData*, TKey, out TValue, out NativeParallelMultiHashMapIterator<TKey>)


FullyQualifiedName: Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapBase.TryGetNextValueAtomic
UnqualifiedName: TryGetNextValueAtomic
MethodSignature:
TryGetNextValueAtomic(UnsafeParallelHashMapData*, out TValue, ref NativeParallelMultiHashMapIterator<TKey>)


UnqualifiedName: UnsafeParallelHashMapDataEnumerator
MethodSignature: UnsafeParallelHashMapDataEnumerator(UnsafeParallelHashMapData*)
FullyQualifiedName:
Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDataEnumerator.UnsafeParallelHashMapDataEnumerator


UnqualifiedName: UnsafeParallelHashMapDebuggerTypeProxy
MethodSignature: UnsafeParallelHashMapDebuggerTypeProxy(UnsafeParallelHashMap<TKey, TValue>)
FullyQualifiedName:
Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashMapDebuggerTypeProxy.UnsafeParallelHashMapDebuggerTypeProxy


UnqualifiedName: UnsafeParallelHashSetDebuggerTypeProxy
MethodSignature: UnsafeParallelHashSetDebuggerTypeProxy(UnsafeParallelHashSet<T>)
FullyQualifiedName:
Unity.Collections.LowLevel.Unsafe.UnsafeParallelHashSetDebuggerTypeProxy.UnsafeParallelHashSetDebuggerTypeProxy


UnqualifiedName: UnsafeParallelMultiHashMapDebuggerTypeProxy
MethodSignature: UnsafeParallelMultiHashMapDebuggerTypeProxy(UnsafeParallelMultiHashMap<TKey, TValue>)
FullyQualifiedName:
Unity.Collections.LowLevel.Unsafe.UnsafeParallelMultiHashMapDebuggerTypeProxy.UnsafeParallelMultiHashMapDebuggerTypeProxy


UnqualifiedName: DefaultRecommendedExtensionsContent
FullyQualifiedName:
Microsoft.Unity.VisualStudio.Editor.VisualStudioCodeInstallation.DefaultRecommendedExtensionsContent


UnqualifiedName: LatestLanguageVersionSupported
FullyQualifiedName:
Microsoft.Unity.VisualStudio.Editor.VisualStudioForWindowsInstallation.LatestLanguageVersionSupported


UnqualifiedName: ToVisualStudioInstallations
MethodSignature: ToVisualStudioInstallations()
FullyQualifiedName:
Microsoft.Unity.VisualStudio.Editor.VisualStudioForWindowsInstallation.VsWhereResult.ToVisualStudioInstallations


UnqualifiedName: productDisplayVersion
FullyQualifiedName:
Microsoft.Unity.VisualStudio.Editor.VisualStudioForWindowsInstallation.VsWhereCatalog.productDisplayVersion


UnqualifiedName: DisplayProgressBar
FullyQualifiedName:
Microsoft.Unity.VisualStudio.Editor.VisualStudioForWindowsInstallation.COMIntegrationState.DisplayProgressBar


UnqualifiedName: ClearProgressBar
FullyQualifiedName:
Microsoft.Unity.VisualStudio.Editor.VisualStudioForWindowsInstallation.COMIntegrationState.ClearProgressBar


FullyQualifiedName: UnityEngine.InputSystem.Editor.ViewBase.CreateSelector
UnqualifiedName: CreateSelector
MethodSignature:
CreateSelector<T1>(Func<InputActionsEditorState, T1>, Func<T1, InputActionsEditorState, TViewState>)


FullyQualifiedName: UnityEngine.InputSystem.Editor.ViewBase.CreateSelector
UnqualifiedName: CreateSelector
MethodSignature:
CreateSelector<T1,T2>(Func<InputActionsEditorState, T1>, Func<InputActionsEditorState, T2>, Func<T1, T2, InputActionsEditorState, TViewState>)


FullyQualifiedName: UnityEngine.InputSystem.Editor.ViewBase.CreateSelector
UnqualifiedName: CreateSelector
MethodSignature:
CreateSelector<T1,T2,T3>(Func<InputActionsEditorState, T1>, Func<InputActionsEditorState, T2>, Func<InputActionsEditorState, T3>, Func<T1, T2, T3, InputActionsEditorState, TViewState>)


FullyQualifiedName: UnityEngine.InputSystem.Editor.ViewStateSelector.ViewStateSelector
UnqualifiedName: ViewStateSelector
MethodSignature:
ViewStateSelector(Func<InputActionsEditorState, T1>, Func<InputActionsEditorState, T2>, Func<T1, T2, InputActionsEditorState, TReturn>)


FullyQualifiedName: UnityEngine.InputSystem.Editor.ViewStateSelector.ViewStateSelector
UnqualifiedName: ViewStateSelector
MethodSignature:
ViewStateSelector(Func<InputActionsEditorState, T1>, Func<InputActionsEditorState, T2>, Func<InputActionsEditorState, T3>, Func<T1, T2, T3, InputActionsEditorState, TReturn>)


FullyQualifiedName: Unity.Tutorials.Core.Editor.UnmaskedView.FindAncestorPropertyRegion
UnqualifiedName: FindAncestorPropertyRegion
MethodSignature:
FindAncestorPropertyRegion(string, string, List<IMGUIDrawInstructionProxy>, List<IMGUIPropertyInstructionProxy>, ref Rect)


UnqualifiedName: volume_profile_asset_guid
FullyQualifiedName:
UnityEditor.Rendering.Analytics.VolumeProfileOverridesAnalytic.Analytic.Data.volume_profile_asset_guid


FullyQualifiedName: UnityEditor.Rendering.VolumeProfileUtils.AddVolumeProfileContextMenuItems
UnqualifiedName: AddVolumeProfileContextMenuItems
MethodSignature:
AddVolumeProfileContextMenuItems(ref GenericMenu, VolumeProfile, List<VolumeComponentEditor>, bool, string, Action<VolumeProfile>, Action, bool)


FullyQualifiedName: UnityEditor.Rendering.VolumeProfileUtils.OnVolumeProfileContextClick
UnqualifiedName: OnVolumeProfileContextClick
MethodSignature:
OnVolumeProfileContextClick(Vector2, VolumeProfile, List<VolumeComponentEditor>, bool, string, Action<VolumeProfile>, Action)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, ComputeBuffer, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, ComputeBuffer, int, int, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, GraphicsBuffer, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, GraphicsBuffer, int, int, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, TextureFormat, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, GraphicsFormat, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, int, int, int, int, int, int, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, int, int, int, int, int, int, TextureFormat, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.UnsafeCommandBuffer.RequestAsyncReadbackIntoNativeArray
UnqualifiedName: RequestAsyncReadbackIntoNativeArray
MethodSignature:
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, int, int, int, int, int, int, GraphicsFormat, Action<AsyncGPUReadbackRequest>)


FullyQualifiedName: UnityEngine.Rendering.Vrs.ColorMaskTextureToShadingRateImage
UnqualifiedName: ColorMaskTextureToShadingRateImage
MethodSignature:
ColorMaskTextureToShadingRateImage(RenderGraph, TextureHandle, TextureHandle, TextureDimension, bool)


UnqualifiedName: UniversalSpriteCustomLitSubTarget
MethodSignature: UniversalSpriteCustomLitSubTarget()
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.UniversalSpriteCustomLitSubTarget


UnqualifiedName: Normal
MethodSignature: Normal(UniversalTarget)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitPasses.Normal


UnqualifiedName: Forward
MethodSignature: Forward(UniversalTarget)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitPasses.Forward


UnqualifiedName: FragmentLit
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitBlockMasks.FragmentLit


UnqualifiedName: FragmentNormal
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitBlockMasks.FragmentNormal


UnqualifiedName: FragmentForward
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitBlockMasks.FragmentForward


UnqualifiedName: SpriteLitRequiredFields
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitRequiredFields


UnqualifiedName: Lit
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitRequiredFields.Lit


UnqualifiedName: Normal
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitRequiredFields.Normal


UnqualifiedName: Forward
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitRequiredFields.Forward


UnqualifiedName: Forward
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitKeywords.Forward


UnqualifiedName: kSpriteUnlitPass
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitIncludes.kSpriteUnlitPass


UnqualifiedName: k2DNormal
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitIncludes.k2DNormal


UnqualifiedName: kSpriteNormalPass
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitIncludes.kSpriteNormalPass


UnqualifiedName: kSpriteForwardPass
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitIncludes.kSpriteForwardPass


UnqualifiedName: Normal
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitIncludes.Normal


UnqualifiedName: Forward
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteCustomLitSubTarget.SpriteLitIncludes.Forward


UnqualifiedName: FragmentLit
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteLitSubTarget.SpriteLitBlockMasks.FragmentLit


UnqualifiedName: FragmentForwardNormal
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteLitSubTarget.SpriteLitBlockMasks.FragmentForwardNormal


UnqualifiedName: Normal
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteLitSubTarget.SpriteLitRequiredFields.Normal


UnqualifiedName: Forward
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteLitSubTarget.SpriteLitRequiredFields.Forward


UnqualifiedName: k2DLightingUtil
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteLitSubTarget.SpriteLitIncludes.k2DLightingUtil


UnqualifiedName: kSpriteLitPass
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteLitSubTarget.SpriteLitIncludes.kSpriteLitPass


UnqualifiedName: kSpriteNormalPass
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteLitSubTarget.SpriteLitIncludes.kSpriteNormalPass


UnqualifiedName: kSpriteForwardPass
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteLitSubTarget.SpriteLitIncludes.kSpriteForwardPass


UnqualifiedName: UniversalSpriteUnlitSubTarget
MethodSignature: UniversalSpriteUnlitSubTarget()
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteUnlitSubTarget.UniversalSpriteUnlitSubTarget


UnqualifiedName: Fragment
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteUnlitSubTarget.SpriteUnlitBlockMasks.Fragment


UnqualifiedName: Unlit
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteUnlitSubTarget.SpriteUnlitRequiredFields.Unlit


UnqualifiedName: kSpriteUnlitPass
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSpriteUnlitSubTarget.SpriteUnlitIncludes.kSpriteUnlitPass


UnqualifiedName: k_GraphicsSettingsPath
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineGlobalSettingsPostprocessor.k_GraphicsSettingsPath


UnqualifiedName: OnPostprocessAllAssets
MethodSignature: OnPostprocessAllAssets(string[], string[], string[], string[], bool)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineGlobalSettingsPostprocessor.OnPostprocessAllAssets


UnqualifiedName: ReconstructReferenceToAdditionalDataSO
MethodSignature: ReconstructReferenceToAdditionalDataSO()
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraEditor.ReconstructReferenceToAdditionalDataSO


UnqualifiedName: AddCameraToCameraListMenuSelected
MethodSignature: AddCameraToCameraListMenuSelected(object, string[], int)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraEditor.AddCameraToCameraListMenuSelected


UnqualifiedName: SolidColor
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Environment.BackgroundType.SolidColor


UnqualifiedName: Drawer_Environment_ClearFlags
MethodSignature: Drawer_Environment_ClearFlags(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Environment.Drawer_Environment_ClearFlags


UnqualifiedName: Drawer_Environment_VolumeUpdate
MethodSignature: Drawer_Environment_VolumeUpdate(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Environment.Drawer_Environment_VolumeUpdate


UnqualifiedName: Drawer_Environment_VolumeTrigger
MethodSignature: Drawer_Environment_VolumeTrigger(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Environment.Drawer_Environment_VolumeTrigger


UnqualifiedName: volumesSettingsText
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Environment.Styles.volumesSettingsText


UnqualifiedName: DrawerOutputAllowDynamicResolution
MethodSignature: DrawerOutputAllowDynamicResolution(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Output.DrawerOutputAllowDynamicResolution


UnqualifiedName: DrawerOutputNormalizedViewPort
MethodSignature: DrawerOutputNormalizedViewPort(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Output.DrawerOutputNormalizedViewPort


UnqualifiedName: displayedCameraOptions
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Output.Styles.displayedCameraOptions


UnqualifiedName: inspectorOverlayCameraText
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Output.Styles.inspectorOverlayCameraText


UnqualifiedName: allowDynamicResolution
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Output.Styles.allowDynamicResolution


UnqualifiedName: cameraTargetTextureMSAA
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Output.Styles.cameraTargetTextureMSAA


UnqualifiedName: pipelineMSAACapsSupportSamples
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Output.Styles.pipelineMSAACapsSupportSamples


UnqualifiedName: pipelineMSAACapsDisabled
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Output.Styles.pipelineMSAACapsDisabled


UnqualifiedName: disabledHDRRenderingWithHDROutput
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Output.Styles.disabledHDRRenderingWithHDROutput


UnqualifiedName: s_PostProcessingWarningShown
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.s_PostProcessingWarningShown


UnqualifiedName: PostProcessingWarningDrawer
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.PostProcessingWarningDrawer


UnqualifiedName: PostProcessingAAWarningDrawer
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.PostProcessingAAWarningDrawer


UnqualifiedName: DisabledPostProcessingAAWarningDrawer
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.DisabledPostProcessingAAWarningDrawer


UnqualifiedName: PostProcessingStopNaNsWarningDrawer
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.PostProcessingStopNaNsWarningDrawer


UnqualifiedName: PostProcessingDitheringWarningDrawer
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.PostProcessingDitheringWarningDrawer


UnqualifiedName: BaseCameraRenderTypeDrawer
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.BaseCameraRenderTypeDrawer


UnqualifiedName: OverlayCameraRenderTypeDrawer
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.OverlayCameraRenderTypeDrawer


UnqualifiedName: IsAnyRendererHasPostProcessingEnabled
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.IsAnyRendererHasPostProcessingEnabled

MethodSignature:
IsAnyRendererHasPostProcessingEnabled(UniversalRenderPipelineSerializedCamera, UniversalRenderPipelineAsset)


UnqualifiedName: DrawerRenderingAntialiasing
MethodSignature: DrawerRenderingAntialiasing(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.DrawerRenderingAntialiasing


UnqualifiedName: DrawerRenderingRenderShadows
MethodSignature: DrawerRenderingRenderShadows(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.DrawerRenderingRenderShadows


UnqualifiedName: DrawerRenderingSMAAQuality
MethodSignature: DrawerRenderingSMAAQuality(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.DrawerRenderingSMAAQuality


UnqualifiedName: DrawerRenderingRenderPostProcessing
MethodSignature: DrawerRenderingRenderPostProcessing(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.DrawerRenderingRenderPostProcessing


UnqualifiedName: DrawerRenderingDepthTexture
MethodSignature: DrawerRenderingDepthTexture(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.DrawerRenderingDepthTexture


UnqualifiedName: DrawerRenderingOpaqueTexture
MethodSignature: DrawerRenderingOpaqueTexture(UniversalRenderPipelineSerializedCamera, Editor)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.DrawerRenderingOpaqueTexture


UnqualifiedName: renderPostProcessing
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.renderPostProcessing


UnqualifiedName: antialiasingQuality
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.antialiasingQuality


UnqualifiedName: taaContrastAdaptiveSharpening
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.taaContrastAdaptiveSharpening


UnqualifiedName: taaVarianceClampScale
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.taaVarianceClampScale


UnqualifiedName: requireDepthTexture
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.requireDepthTexture


UnqualifiedName: requireOpaqueTexture
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.requireOpaqueTexture


UnqualifiedName: missingRendererWarning
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.missingRendererWarning


UnqualifiedName: disabledPostprocessing
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.disabledPostprocessing


UnqualifiedName: selectRenderPipelineAsset
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.selectRenderPipelineAsset


UnqualifiedName: disabledPostprocessingAntiAliasWarning
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineCameraUI.Rendering.Styles.disabledPostprocessingAntiAliasWarning


UnqualifiedName: serializedAdditionalDataObject
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineSerializedCamera.serializedAdditionalDataObject


UnqualifiedName: taaContrastAdaptiveSharpening
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineSerializedCamera.taaContrastAdaptiveSharpening


UnqualifiedName: UniversalRenderPipelineSerializedCamera
MethodSignature: UniversalRenderPipelineSerializedCamera(SerializedObject, CameraEditor.Settings)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineSerializedCamera.UniversalRenderPipelineSerializedCamera


UnqualifiedName: ShadowResolutionDefaultOptions
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineLightUI.Styles.ShadowResolutionDefaultOptions


UnqualifiedName: serializedAdditionalDataObject
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineSerializedLight.serializedAdditionalDataObject


UnqualifiedName: additionalLightsShadowResolutionTierProp
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineSerializedLight.additionalLightsShadowResolutionTierProp


UnqualifiedName: UniversalRenderPipelineSerializedLight
MethodSignature: UniversalRenderPipelineSerializedLight(SerializedObject, LightEditor.Settings)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineSerializedLight.UniversalRenderPipelineSerializedLight


UnqualifiedName: defaultVolumeProfileAssetLabel
FullyQualifiedName:
UnityEditor.Rendering.Universal.URPDefaultVolumeProfileSettingsPropertyDrawer.defaultVolumeProfileAssetLabel


UnqualifiedName: URPDefaultVolumeProfileSettingsContextMenu
FullyQualifiedName:
UnityEditor.Rendering.Universal.URPDefaultVolumeProfileSettingsPropertyDrawer.URPDefaultVolumeProfileSettingsContextMenu


UnqualifiedName: defaultVolumeProfilePath
FullyQualifiedName:
UnityEditor.Rendering.Universal.URPDefaultVolumeProfileSettingsPropertyDrawer.URPDefaultVolumeProfileSettingsContextMenu.defaultVolumeProfilePath


UnqualifiedName: k_EnableRenderCompatibilityModeHelpBoxLabel
FullyQualifiedName:
UnityEditor.Rendering.Universal.RenderGraphPropertyDrawer.k_EnableRenderCompatibilityModeHelpBoxLabel


UnqualifiedName: affectAmbientOcclusionText
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.Styles.affectAmbientOcclusionText


UnqualifiedName: ForwardEmissiveProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalPasses.ForwardEmissiveProjector


UnqualifiedName: ScreenSpaceProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalPasses.ScreenSpaceProjector


UnqualifiedName: GetScreenSpaceProjector
MethodSignature: GetScreenSpaceProjector(PragmaCollection, KeywordCollection)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalPasses.GetScreenSpaceProjector


UnqualifiedName: FragmentWithoutEmessive
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalBlockMasks.FragmentWithoutEmessive


UnqualifiedName: ForwardOnlyEmissive
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalBlockMasks.ForwardOnlyEmissive


UnqualifiedName: ScreenSpaceProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRequiredFields.ScreenSpaceProjector


UnqualifiedName: GBufferProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRequiredFields.GBufferProjector


UnqualifiedName: ScreenSpaceMesh
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRequiredFields.ScreenSpaceMesh


UnqualifiedName: s_DBufferBlends
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRenderStates.s_DBufferBlends


UnqualifiedName: s_GBufferBlends
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRenderStates.s_GBufferBlends


UnqualifiedName: DBufferProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRenderStates.DBufferProjector


UnqualifiedName: ForwardEmissiveProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRenderStates.ForwardEmissiveProjector


UnqualifiedName: ScreenSpaceProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRenderStates.ScreenSpaceProjector


UnqualifiedName: GBufferProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRenderStates.GBufferProjector


UnqualifiedName: ForwardEmissiveMesh
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRenderStates.ForwardEmissiveMesh


UnqualifiedName: ScreenSpaceMesh
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalRenderStates.ScreenSpaceMesh


UnqualifiedName: MultipleRenderTargets
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalPragmas.MultipleRenderTargets


UnqualifiedName: AffectsAlbedo
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalDefines.Descriptors.AffectsAlbedo


UnqualifiedName: AffectsNormal
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalDefines.Descriptors.AffectsNormal


UnqualifiedName: AffectsNormalBlend
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalDefines.Descriptors.AffectsNormalBlend


UnqualifiedName: AffectsMAOS
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalDefines.Descriptors.AffectsMAOS


UnqualifiedName: AffectsEmission
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalDefines.Descriptors.AffectsEmission


UnqualifiedName: AngleFade
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalDefines.Descriptors.AngleFade


UnqualifiedName: ScenePickingPass
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalDefines.Descriptors.ScenePickingPass


UnqualifiedName: ProjectorWithEmission
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalDefines.ProjectorWithEmission


UnqualifiedName: DecalsNormalBlend
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalKeywords.Descriptors.DecalsNormalBlend


UnqualifiedName: DecalLayers
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalKeywords.Descriptors.DecalLayers


UnqualifiedName: ForwardEmissiveProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalKeywords.ForwardEmissiveProjector


UnqualifiedName: ScreenSpaceProjector
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalKeywords.ScreenSpaceProjector


UnqualifiedName: kShaderVariablesDecal
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalDecalSubTarget.DecalIncludes.kShaderVariablesDecal


UnqualifiedName: UniversalFullscreenSubTarget
MethodSignature: UniversalFullscreenSubTarget()
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalFullscreenSubTarget.UniversalFullscreenSubTarget


UnqualifiedName: AddWorkflowModeControlToPass
MethodSignature: AddWorkflowModeControlToPass(ref PassDescriptor, UniversalTarget, WorkflowMode)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalLitSubTarget.LitPasses.AddWorkflowModeControlToPass


UnqualifiedName: AddReceiveShadowsControlToPass
MethodSignature: AddReceiveShadowsControlToPass(ref PassDescriptor, UniversalTarget, bool)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalLitSubTarget.LitPasses.AddReceiveShadowsControlToPass


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderGraph.UniversalLitSubTarget.LitPasses.ForwardOnly
UnqualifiedName: ForwardOnly
MethodSignature:
ForwardOnly(UniversalTarget, WorkflowMode, bool, bool, BlockFieldDescriptor[], BlockFieldDescriptor[], PragmaCollection, KeywordCollection)


UnqualifiedName: kSixWayMaterialTypeTag
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSixWaySubTarget.SubShaders.kSixWayMaterialTypeTag


UnqualifiedName: AddReceiveShadowsControlToPass
MethodSignature: AddReceiveShadowsControlToPass(ref PassDescriptor, UniversalTarget, bool)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSixWaySubTarget.SixWayPasses.AddReceiveShadowsControlToPass


UnqualifiedName: AddColorAbsorptionControlToPass
MethodSignature: AddColorAbsorptionControlToPass(ref PassDescriptor, UniversalTarget, bool)
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSixWaySubTarget.SixWayPasses.AddColorAbsorptionControlToPass


UnqualifiedName: ForwardStructCollection
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSixWaySubTarget.SixWayPasses.ForwardStructCollection


FullyQualifiedName: UnityEditor.Rendering.Universal.ShaderGraph.UniversalSixWaySubTarget.SixWayPasses.ForwardOnly
UnqualifiedName: ForwardOnly
MethodSignature:
ForwardOnly(UniversalTarget, BlockFieldDescriptor[], BlockFieldDescriptor[], PragmaCollection, KeywordCollection, bool)


UnqualifiedName: UseColorAbsorption
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSixWaySubTarget.SixWayProperties.UseColorAbsorption


UnqualifiedName: ReceiveShadowsOff
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSixWaySubTarget.SixWayKeywords.ReceiveShadowsOff


UnqualifiedName: UseColorAbsorption
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSixWaySubTarget.SixWayKeywords.UseColorAbsorption


UnqualifiedName: kLightingMetaPass
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalSixWaySubTarget.SixWayIncludes.kLightingMetaPass


UnqualifiedName: m_TwoSided
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalTarget.UniversalTargetLegacySerialization.m_TwoSided


UnqualifiedName: FragmentDepthNormals
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget.UnlitPasses.UnlitBlockMasks.FragmentDepthNormals


UnqualifiedName: Unlit
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget.UnlitPasses.UnlitRequiredFields.Unlit


UnqualifiedName: DepthNormalsOnly
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget.UnlitPasses.UnlitRequiredFields.DepthNormalsOnly


UnqualifiedName: GBuffer
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalUnlitSubTarget.UnlitPasses.UnlitRequiredFields.GBuffer


UnqualifiedName: stereoTargetEyeIndexAsRTArrayIdx
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalStructFields.Varyings.stereoTargetEyeIndexAsRTArrayIdx


UnqualifiedName: stereoTargetEyeIndexAsBlendIdx0
FullyQualifiedName:
UnityEditor.Rendering.Universal.ShaderGraph.UniversalStructFields.Varyings.stereoTargetEyeIndexAsBlendIdx0


UnqualifiedName: additional_light_rendering_mode
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalAnalytics.Analytic.AnalyticsData.additional_light_rendering_mode


UnqualifiedName: ValidateRendererGraphicsAPIsForLightLayers
MethodSignature: ValidateRendererGraphicsAPIsForLightLayers(UniversalRenderPipelineAsset, out string)
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.ValidateRendererGraphicsAPIsForLightLayers


UnqualifiedName: mainLightShadowmapResolutionText
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.mainLightShadowmapResolutionText


UnqualifiedName: probeVolumeBlendingMemoryBudget
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.probeVolumeBlendingMemoryBudget


UnqualifiedName: supportProbeVolumeGPUStreaming
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.supportProbeVolumeGPUStreaming


UnqualifiedName: supportProbeVolumeDiskStreaming
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.supportProbeVolumeDiskStreaming


UnqualifiedName: supportProbeVolumeScenarioBlending
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.supportProbeVolumeScenarioBlending


UnqualifiedName: addditionalLightsRenderingModeText
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.addditionalLightsRenderingModeText


UnqualifiedName: additionalLightsShadowmapResolution
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.additionalLightsShadowmapResolution


UnqualifiedName: additionalLightsShadowResolutionTiers
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.additionalLightsShadowResolutionTiers


UnqualifiedName: additionalLightsShadowResolutionTierNames
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.additionalLightsShadowResolutionTierNames


UnqualifiedName: additionalLightsCookieResolution
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.additionalLightsCookieResolution


UnqualifiedName: reflectionProbeBoxProjectionText
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.reflectionProbeBoxProjectionText


UnqualifiedName: reflectionProbeAtlasGpuResidentDrawerWarningText
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.reflectionProbeAtlasGpuResidentDrawerWarningText


UnqualifiedName: softShadowsQualityAssetOptions
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.softShadowsQualityAssetOptions


UnqualifiedName: gpuResidentDrawerEnableOcclusionCullingInCameras
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.gpuResidentDrawerEnableOcclusionCullingInCameras


UnqualifiedName: brgShaderStrippingErrorMessage
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.brgShaderStrippingErrorMessage


UnqualifiedName: renderGraphNotEnabledErrorMessage
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.renderGraphNotEnabledErrorMessage


UnqualifiedName: stencilLodCrossFadeWarningMessage
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineAssetUI.Styles.stencilLodCrossFadeWarningMessage


UnqualifiedName: ReconstructReferenceToAdditionalDataSO
MethodSignature: ReconstructReferenceToAdditionalDataSO()
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineLightEditor.ReconstructReferenceToAdditionalDataSO


UnqualifiedName: UniversalRenderPipelineMaterialUpgrader
MethodSignature: UniversalRenderPipelineMaterialUpgrader()
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineMaterialUpgrader.UniversalRenderPipelineMaterialUpgrader


UnqualifiedName: UpgradeSelectedMaterialsMenuItem
MethodSignature: UpgradeSelectedMaterialsMenuItem()
FullyQualifiedName:
UnityEditor.Rendering.Universal.UniversalRenderPipelineMaterialUpgrader.UpgradeSelectedMaterialsMenuItem


FullyQualifiedName: UnityEditor.Rendering.UpgradeUtility.GetNewPropertyName
UnqualifiedName: GetNewPropertyName
MethodSignature:
GetNewPropertyName(string, IMaterial, MaterialUpgrader.MaterialPropertyType, IReadOnlyDictionary<string, IReadOnlyList<MaterialUpgrader>>, IReadOnlyDictionary<UID, MaterialUpgrader>, out string)


UnqualifiedName: contrastIntensity
FullyQualifiedName:
UnityEditor.VFX.URP.VFXAbstractParticleURPLitOutput.SixWayParametricContrastProperties.contrastIntensity


UnqualifiedName: contrastPivot
FullyQualifiedName:
UnityEditor.VFX.URP.VFXAbstractParticleURPLitOutput.SixWayParametricContrastProperties.contrastPivot


UnqualifiedName: VFXURPPlanarPrimitiveOutputSubVariantProvider
MethodSignature: VFXURPPlanarPrimitiveOutputSubVariantProvider(VFXPrimitiveType)
FullyQualifiedName:
UnityEditor.VFX.URP.VFXURPPlanarPrimitiveOutputSubVariantProvider.VFXURPPlanarPrimitiveOutputSubVariantProvider


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.ModuleHandle.BuildTriangles
UnqualifiedName: BuildTriangles
MethodSignature:
BuildTriangles(NativeArray<float2>, int, NativeArray<int>, int, ref NativeArray<UTriangle>, ref int, ref float, ref float, ref float)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.ModuleHandle.BuildTriangles
UnqualifiedName: BuildTriangles
MethodSignature:
BuildTriangles(NativeArray<float2>, int, NativeArray<int>, int, ref NativeArray<UTriangle>, ref int, ref float, ref float, ref float, ref float, ref float, ref float)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.ModuleHandle.BuildTrianglesAndEdges
UnqualifiedName: BuildTrianglesAndEdges
MethodSignature:
BuildTrianglesAndEdges(NativeArray<float2>, int, NativeArray<int>, int, ref NativeArray<UTriangle>, ref int, ref NativeArray<int4>, ref int, ref float, ref float, ref float)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.ModuleHandle.CopyGraph
UnqualifiedName: CopyGraph
MethodSignature:
CopyGraph(NativeArray<float2>, int, ref NativeArray<float2>, ref int, NativeArray<int2>, int, ref NativeArray<int2>, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.ModuleHandle.CopyGeometry
UnqualifiedName: CopyGeometry
MethodSignature:
CopyGeometry(NativeArray<int>, int, ref NativeArray<int>, ref int, NativeArray<float2>, int, ref NativeArray<float2>, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.ModuleHandle.TransferOutput
UnqualifiedName: TransferOutput
MethodSignature:
TransferOutput(NativeArray<int2>, int, ref NativeArray<int2>, ref int, NativeArray<int>, int, ref NativeArray<int>, ref int, NativeArray<float2>, int, ref NativeArray<float2>, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.ModuleHandle.GraphConditioner
UnqualifiedName: GraphConditioner
MethodSignature:
GraphConditioner(NativeArray<float2>, ref NativeArray<float2>, ref int, ref NativeArray<int2>, ref int, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.ModuleHandle.ConvexQuad
UnqualifiedName: ConvexQuad
MethodSignature:
ConvexQuad(Allocator, NativeArray<float2>, NativeArray<int2>, ref NativeArray<float2>, ref int, ref NativeArray<int>, ref int, ref NativeArray<int2>, ref int)


FullyQualifiedName: UnityEngine.Rendering.Universal.UTess.ModuleHandle.Tessellate
UnqualifiedName: Tessellate
MethodSignature:
Tessellate(Allocator, NativeArray<float2>, NativeArray<int2>, ref NativeArray<float2>, ref int, ref NativeArray<int>, ref int, ref NativeArray<int2>, ref int)


UnqualifiedName: Remove
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeMainLightShadows.Remove


UnqualifiedName: SelectMainLight
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeMainLightShadows.SelectMainLight


UnqualifiedName: SelectMainLightAndOff
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeMainLightShadows.SelectMainLightAndOff


UnqualifiedName: SelectMainLightAndCascades
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeMainLightShadows.SelectMainLightAndCascades


UnqualifiedName: SelectAll
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeMainLightShadows.SelectAll


UnqualifiedName: Remove
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeAdditionalLights.Remove


UnqualifiedName: SelectVertex
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeAdditionalLights.SelectVertex


UnqualifiedName: SelectVertexAndOff
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeAdditionalLights.SelectVertexAndOff


UnqualifiedName: SelectPixel
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeAdditionalLights.SelectPixel


UnqualifiedName: SelectPixelAndOff
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeAdditionalLights.SelectPixelAndOff


UnqualifiedName: SelectAll
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.PrefilteringModeAdditionalLights.SelectAll


UnqualifiedName: k_PrefilterFoveatedRenderingNonUniformRaster
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.k_PrefilterFoveatedRenderingNonUniformRaster


UnqualifiedName: m_PrefilteringModeAdditionalLightShadows
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.m_PrefilteringModeAdditionalLightShadows


UnqualifiedName: forwardPlusPrefilteringMode
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.forwardPlusPrefilteringMode


UnqualifiedName: deferredPrefilteringMode
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.deferredPrefilteringMode


UnqualifiedName: mainLightShadowsPrefilteringMode
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.mainLightShadowsPrefilteringMode


UnqualifiedName: additionalLightsPrefilteringMode
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.additionalLightsPrefilteringMode


UnqualifiedName: additionalLightsShadowsPrefilteringMode
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.additionalLightsShadowsPrefilteringMode


UnqualifiedName: screenSpaceOcclusionPrefilteringMode
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.screenSpaceOcclusionPrefilteringMode


UnqualifiedName: useLegacyLightmaps
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.useLegacyLightmaps


UnqualifiedName: stripHDRKeywords
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripHDRKeywords


UnqualifiedName: stripAlphaOutputKeywords
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripAlphaOutputKeywords


UnqualifiedName: stripDebugDisplay
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripDebugDisplay


UnqualifiedName: stripScreenCoordOverride
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripScreenCoordOverride


UnqualifiedName: stripWriteRenderingLayers
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripWriteRenderingLayers


UnqualifiedName: stripDBufferMRT1
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripDBufferMRT1


UnqualifiedName: stripDBufferMRT2
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripDBufferMRT2


UnqualifiedName: stripDBufferMRT3
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripDBufferMRT3


UnqualifiedName: stripNativeRenderPass
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripNativeRenderPass


UnqualifiedName: stripSoftShadowsQualityLow
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSoftShadowsQualityLow


UnqualifiedName: stripSoftShadowsQualityMedium
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSoftShadowsQualityMedium


UnqualifiedName: stripSoftShadowsQualityHigh
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSoftShadowsQualityHigh


UnqualifiedName: stripSSAOBlueNoise
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSSAOBlueNoise


UnqualifiedName: stripSSAOInterleaved
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSSAOInterleaved


UnqualifiedName: stripSSAODepthNormals
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSSAODepthNormals


UnqualifiedName: stripSSAOSourceDepthLow
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSSAOSourceDepthLow


UnqualifiedName: stripSSAOSourceDepthMedium
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSSAOSourceDepthMedium


UnqualifiedName: stripSSAOSourceDepthHigh
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSSAOSourceDepthHigh


UnqualifiedName: stripSSAOSampleCountLow
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSSAOSampleCountLow


UnqualifiedName: stripSSAOSampleCountMedium
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSSAOSampleCountMedium


UnqualifiedName: stripSSAOSampleCountHigh
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripSSAOSampleCountHigh


UnqualifiedName: stripBicubicLightmapSampling
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.ShaderPrefilteringData.stripBicubicLightmapSampling


UnqualifiedName: gpuResidentDrawerSettings
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineDebugDisplaySettings.gpuResidentDrawerSettings


UnqualifiedName: UniversalRenderPipelineDebugDisplaySettings
MethodSignature: UniversalRenderPipelineDebugDisplaySettings()
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineDebugDisplaySettings.UniversalRenderPipelineDebugDisplaySettings


UnqualifiedName: selectedCameraVolumeStack
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineVolumeDebugSettings.selectedCameraVolumeStack


UnqualifiedName: m_ProbeVolumeSamplingDebugComputeShader
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineDebugShaders.m_ProbeVolumeSamplingDebugComputeShader


UnqualifiedName: probeVolumeSamplingDebugComputeShader
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineDebugShaders.probeVolumeSamplingDebugComputeShader


UnqualifiedName: m_AutodeskInteractiveTransparent
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineEditorShaders.m_AutodeskInteractiveTransparent


UnqualifiedName: autodeskInteractiveTransparentShader
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineEditorShaders.autodeskInteractiveTransparentShader


UnqualifiedName: autodeskInteractiveMaskedShader
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineEditorShaders.autodeskInteractiveMaskedShader


UnqualifiedName: terrainDetailGrassBillboardShader
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineEditorShaders.terrainDetailGrassBillboardShader


UnqualifiedName: terrainDetailGrassBillboardShader
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineRuntimeShaders.terrainDetailGrassBillboardShader


UnqualifiedName: AdditionalLightsShadowResolutionTierCustom
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalAdditionalLightData.AdditionalLightsShadowResolutionTierCustom


UnqualifiedName: AdditionalLightsShadowResolutionTierLow
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalAdditionalLightData.AdditionalLightsShadowResolutionTierLow


UnqualifiedName: AdditionalLightsShadowResolutionTierMedium
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalAdditionalLightData.AdditionalLightsShadowResolutionTierMedium


UnqualifiedName: AdditionalLightsShadowResolutionTierHigh
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalAdditionalLightData.AdditionalLightsShadowResolutionTierHigh


UnqualifiedName: AdditionalLightsShadowDefaultResolutionTier
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalAdditionalLightData.AdditionalLightsShadowDefaultResolutionTier


UnqualifiedName: AdditionalLightsShadowDefaultCustomResolution
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalAdditionalLightData.AdditionalLightsShadowDefaultCustomResolution


UnqualifiedName: AdditionalLightsShadowMinimumResolution
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalAdditionalLightData.AdditionalLightsShadowMinimumResolution


UnqualifiedName: requiresColorTextureCreated
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderer.RenderPassInputSummary.requiresColorTextureCreated


UnqualifiedName: requiresDepthTextureEarliestEvent
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderer.RenderPassInputSummary.requiresDepthTextureEarliestEvent


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderer.CreateCameraRenderTarget
UnqualifiedName: CreateCameraRenderTarget
MethodSignature:
CreateCameraRenderTarget(ScriptableRenderContext, ref RenderTextureDescriptor, CommandBuffer, UniversalCameraData)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderer.CreateRenderGraphTexture
UnqualifiedName: CreateRenderGraphTexture
MethodSignature:
CreateRenderGraphTexture(RenderGraph, RenderTextureDescriptor, string, bool, FilterMode, TextureWrapMode)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderer.CreateRenderGraphTexture
UnqualifiedName: CreateRenderGraphTexture
MethodSignature:
CreateRenderGraphTexture(RenderGraph, RenderTextureDescriptor, string, bool, Color, FilterMode, TextureWrapMode)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderer.OnOffscreenDepthTextureRendering
UnqualifiedName: OnOffscreenDepthTextureRendering
MethodSignature:
OnOffscreenDepthTextureRendering(RenderGraph, ScriptableRenderContext, UniversalResourceData, UniversalCameraData)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderer.RecordCustomPassesWithDepthCopyAndMotion
UnqualifiedName: RecordCustomPassesWithDepthCopyAndMotion
MethodSignature:
RecordCustomPassesWithDepthCopyAndMotion(RenderGraph, UniversalResourceData, RenderPassEvent, RenderPassEvent, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.RenderGraphUtils.SetGlobalTexture
UnqualifiedName: SetGlobalTexture
MethodSignature:
SetGlobalTexture(RenderGraph, int, TextureHandle, string, [CallerFilePath] string, [CallerLineNumber] int)


UnqualifiedName: CameraMetadataCacheEntry
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.CameraMetadataCache.CameraMetadataCacheEntry


UnqualifiedName: name
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.CameraMetadataCache.CameraMetadataCacheEntry.name


UnqualifiedName: sampler
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.CameraMetadataCache.CameraMetadataCacheEntry.sampler


UnqualifiedName: initializeStackedCameraData
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Profiling.Pipeline.initializeStackedCameraData


UnqualifiedName: initializeAdditionalCameraData
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Profiling.Pipeline.initializeAdditionalCameraData


UnqualifiedName: buildAdditionalLightsShadowAtlasLayout
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Profiling.Pipeline.buildAdditionalLightsShadowAtlasLayout


UnqualifiedName: setupPerFrameShaderConstants
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Profiling.Pipeline.setupPerFrameShaderConstants


UnqualifiedName: setupPerCameraShaderConstants
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Profiling.Pipeline.setupPerCameraShaderConstants


UnqualifiedName: setupCullingParameters
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Profiling.Pipeline.Renderer.setupCullingParameters


UnqualifiedName: beginCameraRenderingSampler
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.CameraRenderingScope.beginCameraRenderingSampler


UnqualifiedName: endCameraRenderingSampler
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.CameraRenderingScope.endCameraRenderingSampler


UnqualifiedName: beginContextRenderingSampler
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.ContextRenderingScope.beginContextRenderingSampler


UnqualifiedName: endContextRenderingSampler
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipeline.ContextRenderingScope.endContextRenderingSampler


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal
UnqualifiedName: RenderSingleCameraInternal
MethodSignature:
RenderSingleCameraInternal(ScriptableRenderContext, Camera, ref UniversalAdditionalCameraData, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.CreateShadowAtlasAndCullShadowCasters
UnqualifiedName: CreateShadowAtlasAndCullShadowCasters
MethodSignature:
CreateShadowAtlasAndCullShadowCasters(UniversalLightData, UniversalShadowData, UniversalCameraData, ref CullingResults, ref ScriptableRenderContext)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.InitializeAdditionalCameraData
UnqualifiedName: InitializeAdditionalCameraData
MethodSignature:
InitializeAdditionalCameraData(Camera, UniversalAdditionalCameraData, bool, bool, UniversalCameraData)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.CreateRenderingData
UnqualifiedName: CreateRenderingData
MethodSignature:
CreateRenderingData(ContextContainer, UniversalRenderPipelineAsset, CommandBuffer, bool, ScriptableRenderer)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.GetHDROutputLuminanceParameters
UnqualifiedName: GetHDROutputLuminanceParameters
MethodSignature:
GetHDROutputLuminanceParameters(HDROutputUtils.HDRDisplayInformation, ColorGamut, Tonemapping, out Vector4)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.BuildAdditionalLightsShadowAtlasLayout
UnqualifiedName: BuildAdditionalLightsShadowAtlasLayout
MethodSignature:
BuildAdditionalLightsShadowAtlasLayout(UniversalLightData, UniversalShadowData, UniversalCameraData)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.CreateRenderTextureDescriptor
UnqualifiedName: CreateRenderTextureDescriptor
MethodSignature:
CreateRenderTextureDescriptor(Camera, UniversalCameraData, bool, HDRColorBufferPrecision, int, bool, bool)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.GetLightAttenuationAndSpotDirection
UnqualifiedName: GetLightAttenuationAndSpotDirection
MethodSignature:
GetLightAttenuationAndSpotDirection(LightType, float, Matrix4x4, float, float?, out Vector4, out Vector4)


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.InitializeLightConstants_Common
UnqualifiedName: InitializeLightConstants_Common
MethodSignature:
InitializeLightConstants_Common(NativeArray<VisibleLight>, int, out Vector4, out Vector4, out Vector4, out Vector4, out Vector4)


UnqualifiedName: isShaderAPIMobileDefined
FullyQualifiedName:
UnityEngine.Rendering.Universal.PlatformAutoDetect.isShaderAPIMobileDefined.isShaderAPIMobileDefined


UnqualifiedName: MigrateToRenderPipelineGraphicsSettings
MethodSignature: MigrateToRenderPipelineGraphicsSettings(UniversalRenderPipelineGlobalSettings)
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings.MigrateToRenderPipelineGraphicsSettings


UnqualifiedName: MigrateToShaderStrippingSetting
MethodSignature: MigrateToShaderStrippingSetting(UniversalRenderPipelineGlobalSettings)
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings.MigrateToShaderStrippingSetting


UnqualifiedName: MigrateToURPShaderStrippingSetting
MethodSignature: MigrateToURPShaderStrippingSetting(UniversalRenderPipelineGlobalSettings)
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings.MigrateToURPShaderStrippingSetting


UnqualifiedName: GetOrCreateDefaultVolumeProfile
MethodSignature: GetOrCreateDefaultVolumeProfile(VolumeProfile)
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings.GetOrCreateDefaultVolumeProfile


UnqualifiedName: m_ObsoleteDefaultVolumeProfile
FullyQualifiedName:
UnityEngine.Rendering.Universal.UniversalRenderPipelineGlobalSettings.m_ObsoleteDefaultVolumeProfile


FullyQualifiedName: UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordAndExecuteRenderGraph
UnqualifiedName: RecordAndExecuteRenderGraph
MethodSignature:
RecordAndExecuteRenderGraph(RenderGraph, ScriptableRenderContext, ScriptableRenderer, CommandBuffer, Camera, string)


FullyQualifiedName: UnityEditor.ShaderGraph.Vector2MaterialSlot.Vector2MaterialSlot
UnqualifiedName: Vector2MaterialSlot
MethodSignature:
Vector2MaterialSlot(int, string, string, SlotType, Vector2, ShaderStageCapability, string, string, bool, bool)


FullyQualifiedName: UnityEditor.ShaderGraph.Vector3MaterialSlot.Vector3MaterialSlot
UnqualifiedName: Vector3MaterialSlot
MethodSignature:
Vector3MaterialSlot(int, string, string, SlotType, Vector3, ShaderStageCapability, string, string, string, bool)


FullyQualifiedName: UnityEditor.ShaderGraph.Vector4MaterialSlot.Vector4MaterialSlot
UnqualifiedName: Vector4MaterialSlot
MethodSignature:
Vector4MaterialSlot(int, string, string, SlotType, Vector4, ShaderStageCapability, string, string, string, string, bool)


FullyQualifiedName: UnityEditor.ShaderGraph.ViewVectorNode.Unity_ViewVectorObject
UnqualifiedName: Unity_ViewVectorObject
MethodSignature:
Unity_ViewVectorObject([Slot(3, Binding.WorldSpacePosition, true, ShaderStageCapability.All)] Vector3, [Slot(0, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.ViewVectorNode.Unity_ViewVectorView
UnqualifiedName: Unity_ViewVectorView
MethodSignature:
Unity_ViewVectorView([Slot(2, Binding.ViewSpacePosition, true, ShaderStageCapability.All)] Vector3, [Slot(0, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.ViewVectorNode.Unity_ViewVectorWorld
UnqualifiedName: Unity_ViewVectorWorld
MethodSignature:
Unity_ViewVectorWorld([Slot(3, Binding.WorldSpacePosition, true, ShaderStageCapability.All)] Vector3, [Slot(0, Binding.None)] out Vector3)


FullyQualifiedName: UnityEditor.ShaderGraph.ViewVectorNode.Unity_ViewVectorTangent
UnqualifiedName: Unity_ViewVectorTangent
MethodSignature:
Unity_ViewVectorTangent([Slot(3, Binding.WorldSpacePosition, true, ShaderStageCapability.All)] Vector3, [Slot(4, Binding.WorldSpaceTangent, true, ShaderStageCapability.All)] Vector3, [Slot(5, Binding.WorldSpaceBitangent, true, ShaderStageCapability.All)] Vector3, [Slot(6, Binding.WorldSpaceNormal, true, ShaderStageCapability.All)] Vector3, [Slot(0, Binding.None)] out Vector3)


UnqualifiedName: preValueChangeCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector2PropertyDrawer.preValueChangeCallback


UnqualifiedName: postValueChangeCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector2PropertyDrawer.postValueChangeCallback


UnqualifiedName: mUndoGroup
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector2PropertyDrawer.mUndoGroup.mUndoGroup


UnqualifiedName: Vector2PropertyDrawer
MethodSignature: Vector2PropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector2PropertyDrawer.Vector2PropertyDrawer


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector2PropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector2PropertyDrawer.DisposePropertyDrawer


UnqualifiedName: preValueChangeCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector3PropertyDrawer.preValueChangeCallback


UnqualifiedName: postValueChangeCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector3PropertyDrawer.postValueChangeCallback


UnqualifiedName: mUndoGroup
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector3PropertyDrawer.mUndoGroup.mUndoGroup


UnqualifiedName: Vector3PropertyDrawer
MethodSignature: Vector3PropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector3PropertyDrawer.Vector3PropertyDrawer


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector3PropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector3PropertyDrawer.DisposePropertyDrawer


UnqualifiedName: preValueChangeCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector4PropertyDrawer.preValueChangeCallback


UnqualifiedName: postValueChangeCallback
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector4PropertyDrawer.postValueChangeCallback


UnqualifiedName: mUndoGroup
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector4PropertyDrawer.mUndoGroup.mUndoGroup


UnqualifiedName: Vector4PropertyDrawer
MethodSignature: Vector4PropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector4PropertyDrawer.Vector4PropertyDrawer


UnqualifiedName: inspectorUpdateDelegate
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector4PropertyDrawer.inspectorUpdateDelegate


UnqualifiedName: DisposePropertyDrawer
MethodSignature: DisposePropertyDrawer()
FullyQualifiedName:
UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers.Vector4PropertyDrawer.DisposePropertyDrawer


UnqualifiedName: UnlockReloadAssembliesTask
MethodSignature: UnlockReloadAssembliesTask()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.TestRun.Tasks.UnlockReloadAssembliesTask.UnlockReloadAssembliesTask


UnqualifiedName: UnityTestProtocolListener
MethodSignature: UnityTestProtocolListener(string)
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.UnityTestProtocol.UnityTestProtocolListener.UnityTestProtocolListener


UnqualifiedName: UnityTestProtocolStarter
MethodSignature: UnityTestProtocolStarter()
FullyQualifiedName:
UnityEditor.TestTools.TestRunner.UnityTestProtocol.UnityTestProtocolStarter.UnityTestProtocolStarter


UnqualifiedName: UnityLogCheckDelegatingCommand
MethodSignature: UnityLogCheckDelegatingCommand(TestCommand)
FullyQualifiedName:
UnityEngine.TestRunner.NUnitExtensions.Runner.UnityLogCheckDelegatingCommand.UnityLogCheckDelegatingCommand


FullyQualifiedName: UnityEngine.TestRunner.NUnitExtensions.Runner.UnityTestExecutionContext.UnityTestExecutionContext
UnqualifiedName: UnityTestExecutionContext
MethodSignature:
UnityTestExecutionContext(BeforeAfterTestCommandState, BeforeAfterTestCommandState, BeforeAfterTestCommandState, EnumerableTestState)


UnqualifiedName: m_PokeFollowTransform
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.m_PokeFollowTransform


UnqualifiedName: m_ReturnToInitialPosition
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.m_ReturnToInitialPosition


UnqualifiedName: returnToInitialPosition
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.returnToInitialPosition


UnqualifiedName: m_ApplyIfChildIsTarget
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.m_ApplyIfChildIsTarget


UnqualifiedName: applyIfChildIsTarget
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.applyIfChildIsTarget


UnqualifiedName: m_ClampToMaxDistance
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.m_ClampToMaxDistance


UnqualifiedName: m_MultiPokeStateDataProvider
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.m_MultiPokeStateDataProvider


UnqualifiedName: m_TransformTweenableVariable
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.m_TransformTweenableVariable


UnqualifiedName: OnTransformTweenableVariableUpdated
MethodSignature: OnTransformTweenableVariableUpdated(float3)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.OnTransformTweenableVariableUpdated


UnqualifiedName: OnPokeStateDataUpdated
MethodSignature: OnPokeStateDataUpdated(PokeStateData)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.OnPokeStateDataUpdated


UnqualifiedName: ResetFollowTransform
MethodSignature: ResetFollowTransform()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.ResetFollowTransform


UnqualifiedName: TryGetTargetEndPoint
MethodSignature: TryGetTargetEndPoint(out Vector3)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.TryGetTargetEndPoint


UnqualifiedName: ComputeRotatedDepthEvaluationAxis
MethodSignature: ComputeRotatedDepthEvaluationAxis(PokeThresholdData)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets.XRPokeFollowAffordance.ComputeRotatedDepthEvaluationAxis


UnqualifiedName: AddAssetsProcessorPathsToAdd
MethodSignature: AddAssetsProcessorPathsToAdd(List<string>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.IWorkspaceOperationsMonitor.AddAssetsProcessorPathsToAdd


UnqualifiedName: AddAssetsProcessorPathsToDelete
MethodSignature: AddAssetsProcessorPathsToDelete(List<string>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.IWorkspaceOperationsMonitor.AddAssetsProcessorPathsToDelete


UnqualifiedName: AddAssetsProcessorPathsToCheckout
MethodSignature: AddAssetsProcessorPathsToCheckout(List<string>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.IWorkspaceOperationsMonitor.AddAssetsProcessorPathsToCheckout


UnqualifiedName: AddAssetsProcessorPathsToMove
MethodSignature: AddAssetsProcessorPathsToMove(List<AssetPostprocessor.PathToMove>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.IWorkspaceOperationsMonitor.AddAssetsProcessorPathsToMove


UnqualifiedName: Disable
MethodSignature: Disable()
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.IDisableAssetsProcessor.Disable


UnqualifiedName: AddAssetsProcessorPathsToAdd
MethodSignature: AddAssetsProcessorPathsToAdd(List<string>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AddAssetsProcessorPathsToAdd


UnqualifiedName: AddAssetsProcessorPathsToDelete
MethodSignature: AddAssetsProcessorPathsToDelete(List<string>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AddAssetsProcessorPathsToDelete


UnqualifiedName: AddAssetsProcessorPathsToCheckout
MethodSignature: AddAssetsProcessorPathsToCheckout(List<string>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AddAssetsProcessorPathsToCheckout


UnqualifiedName: AddAssetsProcessorPathsToMove
MethodSignature: AddAssetsProcessorPathsToMove(List<AssetPostprocessor.PathToMove>)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AddAssetsProcessorPathsToMove


UnqualifiedName: CleanPendingOperationsToProcess
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.CleanPendingOperationsToProcess

MethodSignature:
CleanPendingOperationsToProcess(List<string>, List<string>, List<string>, List<AssetPostprocessor.PathToMove>, List<string>, object)


FullyQualifiedName: Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.ProcessOperations
UnqualifiedName: ProcessOperations
MethodSignature:
ProcessOperations(IPlasticAPI, IIgnoredFilter, IHiddenChangesFilter, IWorkspaceWindow, ViewHost, NewIncomingChangesUpdater, List<string>, List<string>, List<string>, List<AssetPostprocessor.PathToMove>, List<string>, CancelToken, object, IDisableAssetsProcessor, bool, out bool, out bool)


UnqualifiedName: ProcessAssetProcessorOperations
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.ProcessAssetProcessorOperations

MethodSignature:
ProcessAssetProcessorOperations(IPlasticAPI, IIgnoredFilter, IHiddenChangesFilter, List<string>, List<string>, List<string>, List<AssetPostprocessor.PathToMove>, CancelToken, object, IDisableAssetsProcessor)


FullyQualifiedName: Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AddPathsToMoveToProcess
UnqualifiedName: AddPathsToMoveToProcess
MethodSignature:
AddPathsToMoveToProcess(List<AssetPostprocessor.PathToMove>, List<AssetPostprocessor.PathToMove>, object, ManualResetEvent, bool)


UnqualifiedName: HasPendingOperationsToProcess
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.HasPendingOperationsToProcess

MethodSignature:
HasPendingOperationsToProcess(List<string>, List<string>, List<string>, List<AssetPostprocessor.PathToMove>, List<string>, object, out bool, out bool)


UnqualifiedName: RefreshViewsAfterProcessOperationsForDeveloper
MethodSignature: RefreshViewsAfterProcessOperationsForDeveloper(IWorkspaceWindow, NewIncomingChangesUpdater)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.RefreshViewsAfterProcessOperationsForDeveloper


UnqualifiedName: RefreshViewsAfterProcessOperationsForGluon
MethodSignature: RefreshViewsAfterProcessOperationsForGluon(ViewHost)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.RefreshViewsAfterProcessOperationsForGluon


UnqualifiedName: AddIfNotControlled
MethodSignature: AddIfNotControlled(IPlasticAPI, IIgnoredFilter, List<string>, CancelToken)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AssetsProcessorOperations.AddIfNotControlled


UnqualifiedName: DeleteIfControlled
MethodSignature: DeleteIfControlled(IPlasticAPI, List<string>, CancelToken)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AssetsProcessorOperations.DeleteIfControlled


UnqualifiedName: MoveIfControlled
MethodSignature: MoveIfControlled(IPlasticAPI, ReadOnlyCollection<AssetPostprocessor.PathToMove>, CancelToken)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AssetsProcessorOperations.MoveIfControlled


UnqualifiedName: CheckoutIfControlledAndChanged
MethodSignature: CheckoutIfControlledAndChanged(IPlasticAPI, IHiddenChangesFilter, List<string>, CancelToken)
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AssetsProcessorOperations.CheckoutIfControlledAndChanged


UnqualifiedName: GetDefaultAddOptions
MethodSignature: GetDefaultAddOptions()
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.AssetsProcessorOperations.GetDefaultAddOptions


UnqualifiedName: mAssetsProcessorPathsToDelete
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.mAssetsProcessorPathsToDelete


UnqualifiedName: mAssetsProcessorPathsToCheckout
FullyQualifiedName:
Unity.PlasticSCM.Editor.AssetUtils.Processor.WorkspaceOperationsMonitor.mAssetsProcessorPathsToCheckout


FullyQualifiedName: Unity.PlasticSCM.Editor.Views.Welcome.WelcomeView.WelcomeView
UnqualifiedName: WelcomeView
MethodSignature:
WelcomeView(PlasticWindow, CreateWorkspaceView.ICreateWorkspaceListener, IPlasticAPI, IPlasticWebRestApi)


FullyQualifiedName: Unity.PlasticSCM.Editor.WorkspaceWindow.WorkspaceWindow
UnqualifiedName: WorkspaceWindow
MethodSignature:
WorkspaceWindow(WorkspaceInfo, ViewHost, ViewSwitcher, StatusBar, IMergeViewLauncher, NewIncomingChangesUpdater, ShelvedChangesUpdater, EditorWindow)


FullyQualifiedName: Unity.PlasticSCM.Editor.WorkspaceWindow.ShowUpdateReportDialog
UnqualifiedName: ShowUpdateReportDialog
MethodSignature:
ShowUpdateReportDialog(WorkspaceInfo, ViewHost, UpdateProgress, IProgressControls, GuiMessage.IGuiMessage, IUpdateProgress, IGluonUpdateReport)


UnqualifiedName: RightThumbstickPress
FullyQualifiedName:
UnityEngine.InputSystem.XInput.LowLevel.XInputControllerWirelessOSXState.Button.RightThumbstickPress


UnqualifiedName: LeftThumbstickPress
FullyQualifiedName:
UnityEngine.InputSystem.XInput.LowLevel.XInputControllerWirelessOSXStateV2.Button.LeftThumbstickPress


UnqualifiedName: RightThumbstickPress
FullyQualifiedName:
UnityEngine.InputSystem.XInput.LowLevel.XInputControllerWirelessOSXStateV2.Button.RightThumbstickPress


FullyQualifiedName: UnityEditor.ShaderGraph.WhiteBalanceNode.Unity_WhiteBalance
UnqualifiedName: Unity_WhiteBalance
MethodSignature:
Unity_WhiteBalance([Slot(0, Binding.None)] Vector3, [Slot(1, Binding.None)] Vector1, [Slot(2, Binding.None)] Vector1, [Slot(3, Binding.None)] out Vector3)


UnqualifiedName: shouldCheckForInstallation
FullyQualifiedName:
UnityEditor.XR.Management.Legacy.XRLegacyUninstaller.PackageRemovalRequest.shouldCheckForInstallation


UnqualifiedName: shouldCheckForInstallation
FullyQualifiedName:
UnityEditor.XR.Management.Legacy.XRLegacyUninstaller.PackageRemovalOperation.shouldCheckForInstallation


UnqualifiedName: hasAlreadyRequestedData
FullyQualifiedName:
UnityEditor.XR.Management.Metadata.XRPackageMetadataStore.CachedMDStoreInformation.hasAlreadyRequestedData


UnqualifiedName: knownPackageInfos
FullyQualifiedName:
UnityEditor.XR.Management.Metadata.XRPackageMetadataStore.CachedMDStoreInformation.knownPackageInfos


UnqualifiedName: installedPackages
FullyQualifiedName:
UnityEditor.XR.Management.Metadata.XRPackageMetadataStore.CachedMDStoreInformation.installedPackages


UnqualifiedName: installablePackages
FullyQualifiedName:
UnityEditor.XR.Management.Metadata.XRPackageMetadataStore.CachedMDStoreInformation.installablePackages


UnqualifiedName: packageListRequest
FullyQualifiedName:
UnityEditor.XR.Management.Metadata.XRPackageMetadataStore.LoaderAssignmentRequest.packageListRequest


UnqualifiedName: packageRemoveRequest
FullyQualifiedName:
UnityEditor.XR.Management.Metadata.XRPackageMetadataStore.LoaderAssignmentRequest.packageRemoveRequest


UnqualifiedName: LoaderBuildTargetQueryResult
MethodSignature: LoaderBuildTargetQueryResult(IXRPackageMetadata, IXRLoaderMetadata)
FullyQualifiedName:
UnityEditor.XR.Management.Metadata.XRPackageMetadataStore.LoaderBuildTargetQueryResult.LoaderBuildTargetQueryResult


UnqualifiedName: InstallPackageAndAssignLoaderForBuildTarget
MethodSignature: InstallPackageAndAssignLoaderForBuildTarget(string, string, BuildTargetGroup)
FullyQualifiedName:
UnityEditor.XR.Management.Metadata.XRPackageMetadataStore.InstallPackageAndAssignLoaderForBuildTarget


UnqualifiedName: CreateDefaultManagerSettingsForBuildTarget
MethodSignature: CreateDefaultManagerSettingsForBuildTarget(BuildTargetGroup)
FullyQualifiedName:
UnityEditor.XR.Management.XRGeneralSettingsPerBuildTarget.CreateDefaultManagerSettingsForBuildTarget


FullyQualifiedName: UnityEngine.Rendering.Universal.CameraExtensions.GetVolumeLayerMaskAndTrigger
UnqualifiedName: GetVolumeLayerMaskAndTrigger
MethodSignature:
GetVolumeLayerMaskAndTrigger(this Camera, UniversalAdditionalCameraData, out LayerMask, out Transform)


UnqualifiedName: requestedMaxNumberOfMovingImages
FullyQualifiedName:
Unity.XR.XREAL.XREALImageTrackingSubsystem.XREALImageTrackingProvider.requestedMaxNumberOfMovingImages


UnqualifiedName: currentMaxNumberOfMovingImages
FullyQualifiedName:
Unity.XR.XREAL.XREALImageTrackingSubsystem.XREALImageTrackingProvider.currentMaxNumberOfMovingImages


UnqualifiedName: XREALFloatingViewProxyWrapper
MethodSignature: XREALFloatingViewProxyWrapper(IFloatingViewProxy)
FullyQualifiedName:
Unity.XR.XREAL.XREALFloatingViewProvider.XREALFloatingViewProxyWrapper.XREALFloatingViewProxyWrapper


FullyQualifiedName: UnityEngine.UI.Extensions.CUIGraphic.solveDoubleEquationWithVector
UnqualifiedName: solveDoubleEquationWithVector
MethodSignature:
solveDoubleEquationWithVector(float, float, float, float, Vector3, Vector3, out Vector3, out Vector3)


FullyQualifiedName: LSL.liblsl.LostException.LostException
UnqualifiedName: LostException
MethodSignature:
LostException(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)


FullyQualifiedName: LSL.liblsl.InternalException.InternalException
UnqualifiedName: InternalException
MethodSignature:
InternalException(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)


UnqualifiedName: m_currentLerpTime
FullyQualifiedName:
UnityEngine.UI.Extensions.RadialSlider.m_targetAngle.m_lerpTargetAngle.m_startAngle.m_currentLerpTime


UnqualifiedName: m_lerpTime
FullyQualifiedName:
UnityEngine.UI.Extensions.RadialSlider.m_targetAngle.m_lerpTargetAngle.m_startAngle.m_currentLerpTime.m_lerpTime


UnqualifiedName: UV_TOP_CENTER_RIGHT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRenderer.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT


UnqualifiedName: UV_BOTTOM_CENTER_LEFT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRenderer.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT.UV_BOTTOM_CENTER_LEFT


UnqualifiedName: UV_BOTTOM_CENTER_RIGHT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRenderer.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT.UV_BOTTOM_CENTER_LEFT.UV_BOTTOM_CENTER_RIGHT


UnqualifiedName: UV_TOP_RIGHT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRenderer.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT.UV_BOTTOM_CENTER_LEFT.UV_BOTTOM_CENTER_RIGHT.UV_TOP_RIGHT


UnqualifiedName: UV_BOTTOM_RIGHT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRenderer.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT.UV_BOTTOM_CENTER_LEFT.UV_BOTTOM_CENTER_RIGHT.UV_TOP_RIGHT.UV_BOTTOM_RIGHT


UnqualifiedName: UV_TOP_CENTER_RIGHT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRendererList.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT


UnqualifiedName: UV_BOTTOM_CENTER_LEFT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRendererList.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT.UV_BOTTOM_CENTER_LEFT


UnqualifiedName: UV_BOTTOM_CENTER_RIGHT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRendererList.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT.UV_BOTTOM_CENTER_LEFT.UV_BOTTOM_CENTER_RIGHT


UnqualifiedName: UV_TOP_RIGHT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRendererList.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT.UV_BOTTOM_CENTER_LEFT.UV_BOTTOM_CENTER_RIGHT.UV_TOP_RIGHT


UnqualifiedName: UV_BOTTOM_RIGHT
FullyQualifiedName:
UnityEngine.UI.Extensions.UILineRendererList.UV_TOP_LEFT.UV_BOTTOM_LEFT.UV_TOP_CENTER_LEFT.UV_TOP_CENTER_RIGHT.UV_BOTTOM_CENTER_LEFT.UV_BOTTOM_CENTER_RIGHT.UV_TOP_RIGHT.UV_BOTTOM_RIGHT


FullyQualifiedName: UnityEngine.XR.ARFoundation.ARAnchorManager.TryLoadAnchorsAsync
UnqualifiedName: TryLoadAnchorsAsync
MethodSignature:
TryLoadAnchorsAsync(IEnumerable<SerializableGuid>, List<ARSaveOrLoadAnchorResult>, Action<ReadOnlyListSpan<ARSaveOrLoadAnchorResult>>, CancellationToken)


FullyQualifiedName: UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.TrySelectRenderPassForBackgroundRenderMode
UnqualifiedName: TrySelectRenderPassForBackgroundRenderMode
MethodSignature:
TrySelectRenderPassForBackgroundRenderMode(XRCameraBackgroundRenderingMode, out ARCameraBackgroundRenderPass)


UnqualifiedName: worldToCameraMatrix
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.PassData.worldToCameraMatrix


UnqualifiedName: projectionMatrix
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.PassData.projectionMatrix


UnqualifiedName: invertCulling
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.PassData.invertCulling


UnqualifiedName: cameraBackgroundRenderingParams
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.PassData.cameraBackgroundRenderingParams


UnqualifiedName: backgroundMaterial
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.PassData.backgroundMaterial


UnqualifiedName: k_RenderGraphPassName
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.k_RenderGraphPassName


UnqualifiedName: m_RenderPassData
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.m_RenderPassData


UnqualifiedName: m_BackgroundMaterial
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.m_BackgroundMaterial


UnqualifiedName: m_CameraBackgroundRenderingParams
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.m_CameraBackgroundRenderingParams


UnqualifiedName: m_DefaultCameraBackgroundRenderingParams
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.m_DefaultCameraBackgroundRenderingParams


UnqualifiedName: m_InvertCulling
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.m_InvertCulling


UnqualifiedName: defaultCameraBackgroundRenderingParams
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.defaultCameraBackgroundRenderingParams


UnqualifiedName: ExecuteRenderPass
MethodSignature: ExecuteRenderPass(RasterCommandBuffer, PassData)
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.ExecuteRenderPass


UnqualifiedName: ExecuteRasterRenderGraphPass
MethodSignature: ExecuteRasterRenderGraphPass(PassData, RasterGraphContext)
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.ExecuteRasterRenderGraphPass


UnqualifiedName: RecordRenderGraph
MethodSignature: RecordRenderGraph(RenderGraph, ContextContainer)
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.RecordRenderGraph


UnqualifiedName: OnCameraCleanup
MethodSignature: OnCameraCleanup(CommandBuffer)
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBackgroundRenderPass.OnCameraCleanup


UnqualifiedName: ARCameraBeforeOpaquesRenderPass
MethodSignature: ARCameraBeforeOpaquesRenderPass()
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBeforeOpaquesRenderPass.ARCameraBeforeOpaquesRenderPass


UnqualifiedName: renderingMode
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraBeforeOpaquesRenderPass.renderingMode


UnqualifiedName: ARCameraAfterOpaquesRenderPass
MethodSignature: ARCameraAfterOpaquesRenderPass()
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraAfterOpaquesRenderPass.ARCameraAfterOpaquesRenderPass


UnqualifiedName: renderingMode
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARBackgroundRendererFeature.ARCameraAfterOpaquesRenderPass.renderingMode


UnqualifiedName: EventInjectionRenderPass
MethodSignature: EventInjectionRenderPass()
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARCommandBufferSupportRendererFeature.EventInjectionRenderPass.EventInjectionRenderPass


UnqualifiedName: k_NonRenderGraphPassName
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARCommandBufferSupportRendererFeature.EventInjectionRenderPass.k_NonRenderGraphPassName


UnqualifiedName: k_RenderGraphPassName
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARCommandBufferSupportRendererFeature.EventInjectionRenderPass.k_RenderGraphPassName


UnqualifiedName: ExecutePass
MethodSignature: ExecutePass(PassData, UnsafeGraphContext)
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARCommandBufferSupportRendererFeature.EventInjectionRenderPass.ExecutePass


UnqualifiedName: RecordRenderGraph
MethodSignature: RecordRenderGraph(RenderGraph, ContextContainer)
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARCommandBufferSupportRendererFeature.EventInjectionRenderPass.RecordRenderGraph


UnqualifiedName: ExecuteRenderPass
MethodSignature: ExecuteRenderPass(CommandBuffer)
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARCommandBufferSupportRendererFeature.EventInjectionRenderPass.ExecuteRenderPass


UnqualifiedName: m_DefaultRenderParamsAfterOpaques
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARDefaultCameraBackgroundRenderingParams.m_DefaultRenderParamsAfterOpaques


UnqualifiedName: m_DefaultRenderParamsBeforeOpaques
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARDefaultCameraBackgroundRenderingParams.m_DefaultRenderParamsBeforeOpaques


UnqualifiedName: ARDefaultCameraBackgroundRenderingParams
MethodSignature: ARDefaultCameraBackgroundRenderingParams()
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARDefaultCameraBackgroundRenderingParams.ARDefaultCameraBackgroundRenderingParams


UnqualifiedName: SelectDefaultBackgroundRenderParametersForRenderMode
MethodSignature: SelectDefaultBackgroundRenderParametersForRenderMode(XRCameraBackgroundRenderingMode)
FullyQualifiedName:
UnityEngine.XR.ARFoundation.ARDefaultCameraBackgroundRenderingParams.SelectDefaultBackgroundRenderParametersForRenderMode


FullyQualifiedName: UnityEngine.XR.ARFoundation.ARTrackablesChangedEventArgs.ARTrackablesChangedEventArgs
UnqualifiedName: ARTrackablesChangedEventArgs
MethodSignature:
ARTrackablesChangedEventArgs(ReadOnlyList<TTrackable>, ReadOnlyList<TTrackable>, ReadOnlyList<KeyValuePair<TrackableId, TTrackable>>)


FullyQualifiedName: UnityEngine.XR.ARFoundation.AREnvironmentProbesChangedEvent.AREnvironmentProbesChangedEvent
UnqualifiedName: AREnvironmentProbesChangedEvent
MethodSignature:
AREnvironmentProbesChangedEvent(List<AREnvironmentProbe>, List<AREnvironmentProbe>, List<AREnvironmentProbe>)


FullyQualifiedName: UnityEngine.XR.ARFoundation.ARTrackedObjectsChangedEventArgs.ARTrackedObjectsChangedEventArgs
UnqualifiedName: ARTrackedObjectsChangedEventArgs
MethodSignature:
ARTrackedObjectsChangedEventArgs(List<ARTrackedObject>, List<ARTrackedObject>, List<ARTrackedObject>)


UnqualifiedName: ToXRSupportedCameraBackgroundRenderingMode
MethodSignature: ToXRSupportedCameraBackgroundRenderingMode(this CameraBackgroundRenderingMode)
FullyQualifiedName:
UnityEngine.XR.ARFoundation.CameraBackgroundRenderingModeUtilities.ToXRSupportedCameraBackgroundRenderingMode


FullyQualifiedName: UnityEngine.XR.ARSubsystems.BoundedPlane.BoundedPlane
UnqualifiedName: BoundedPlane
MethodSignature:
BoundedPlane(TrackableId, TrackableId, Pose, Vector2, Vector2, PlaneAlignment, TrackingState, IntPtr, PlaneClassification)


FullyQualifiedName: UnityEngine.XR.ARSubsystems.BoundedPlane.BoundedPlane
UnqualifiedName: BoundedPlane
MethodSignature:
BoundedPlane(TrackableId, TrackableId, Pose, Vector2, Vector2, PlaneAlignment, TrackingState, IntPtr, PlaneClassifications)


UnqualifiedName: k_MismatchValueTypeMessage
FullyQualifiedName:
UnityEngine.XR.Simulation.CameraFPSModeHandler.InputActionReferenceWrapper.k_MismatchValueTypeMessage


UnqualifiedName: InputActionReferenceWrapper
MethodSignature: InputActionReferenceWrapper(InputActionReference, Control)
FullyQualifiedName:
UnityEngine.XR.Simulation.CameraFPSModeHandler.InputActionReferenceWrapper.InputActionReferenceWrapper


UnqualifiedName: ToggleActiveEventListener
MethodSignature: ToggleActiveEventListener(InputAction, bool)
FullyQualifiedName:
UnityEngine.XR.Simulation.CameraFPSModeHandler.InputActionReferenceWrapper.ToggleActiveEventListener


UnqualifiedName: ValueActionReferenceWrapper
MethodSignature: ValueActionReferenceWrapper(InputActionReference, Control)
FullyQualifiedName:
UnityEngine.XR.Simulation.CameraFPSModeHandler.ValueActionReferenceWrapper.ValueActionReferenceWrapper


UnqualifiedName: ToggleActiveEventListener
MethodSignature: ToggleActiveEventListener(InputAction, bool)
FullyQualifiedName:
UnityEngine.XR.Simulation.CameraFPSModeHandler.ValueActionReferenceWrapper.ToggleActiveEventListener


UnqualifiedName: ButtonActionReferenceWrapper
MethodSignature: ButtonActionReferenceWrapper(InputActionReference, Control)
FullyQualifiedName:
UnityEngine.XR.Simulation.CameraFPSModeHandler.ButtonActionReferenceWrapper.ButtonActionReferenceWrapper


UnqualifiedName: ToggleActiveEventListener
MethodSignature: ToggleActiveEventListener(InputAction, bool)
FullyQualifiedName:
UnityEngine.XR.Simulation.CameraFPSModeHandler.ButtonActionReferenceWrapper.ToggleActiveEventListener


FullyQualifiedName: UnityEngine.XR.ARFoundation.FixedLengthSwapchainStrategy.TryUpdateTexturesForFrame
UnqualifiedName: TryUpdateTexturesForFrame
MethodSignature:
TryUpdateTexturesForFrame(NativeArray<XRTextureDescriptor>, out ReadOnlyListSpan<IUpdatableTexture>)


FullyQualifiedName: UnityEngine.XR.Simulation.DiscoveredPlane.DiscoveredPlane
UnqualifiedName: DiscoveredPlane
MethodSignature:
DiscoveredPlane(TrackableId, TrackableId, Pose, Vector2, Vector2, PlaneAlignment, TrackingState, PlaneClassifications, NativeArray<Vector2>)


UnqualifiedName: ScheduleAddImageWithValidationJob
FullyQualifiedName:
UnityEngine.XR.ARFoundation.MutableRuntimeReferenceImageLibraryExtensions.ScheduleAddImageWithValidationJob

MethodSignature:
ScheduleAddImageWithValidationJob(this MutableRuntimeReferenceImageLibrary, Texture2D, string, float?, JobHandle)


UnqualifiedName: ScheduleAddImageWithValidationJobImpl
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.MutableRuntimeReferenceImageLibrary.ScheduleAddImageWithValidationJobImpl

MethodSignature:
ScheduleAddImageWithValidationJobImpl(NativeSlice<byte>, Vector2Int, TextureFormat, XRReferenceImage, JobHandle)


FullyQualifiedName: UnityEngine.XR.ARSubsystems.MutableRuntimeReferenceImageLibrary.ScheduleAddImageWithValidationJob
UnqualifiedName: ScheduleAddImageWithValidationJob
MethodSignature:
ScheduleAddImageWithValidationJob(NativeSlice<byte>, Vector2Int, TextureFormat, XRReferenceImage, JobHandle)


UnqualifiedName: OnSimulationSessionReset
MethodSignature: OnSimulationSessionReset()
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationBoundingBoxSubsystem.SimulationProvider.OnSimulationSessionReset


UnqualifiedName: CreateAsyncConversionRequestWithCallback
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationXRCpuImageApi.NativeApi.CreateAsyncConversionRequestWithCallback

MethodSignature:
CreateAsyncConversionRequestWithCallback(int, XRCpuImage.ConversionParams, OnImageRequestCompleteDelegate, IntPtr)


UnqualifiedName: m_EnvironmentProbeParams
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationEnvironmentProbeSubsystem.SimulationProvider.m_EnvironmentProbeParams


UnqualifiedName: automaticPlacementRequested
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationEnvironmentProbeSubsystem.SimulationProvider.automaticPlacementRequested


UnqualifiedName: automaticPlacementEnabled
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationEnvironmentProbeSubsystem.SimulationProvider.automaticPlacementEnabled


UnqualifiedName: environmentTextureHDREnabled
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationEnvironmentProbeSubsystem.SimulationProvider.environmentTextureHDREnabled


UnqualifiedName: environmentTextureHDRRequested
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationEnvironmentProbeSubsystem.SimulationProvider.environmentTextureHDRRequested


UnqualifiedName: OnSimulationSessionReset
MethodSignature: OnSimulationSessionReset()
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationEnvironmentProbeSubsystem.SimulationProvider.OnSimulationSessionReset


UnqualifiedName: TryAddEnvironmentProbe
MethodSignature: TryAddEnvironmentProbe(Pose, Vector3, Vector3, out XREnvironmentProbe)
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationEnvironmentProbeSubsystem.SimulationProvider.TryAddEnvironmentProbe


UnqualifiedName: RemoveEnvironmentProbe
MethodSignature: RemoveEnvironmentProbe(TrackableId)
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationEnvironmentProbeSubsystem.SimulationProvider.RemoveEnvironmentProbe


UnqualifiedName: requestedMaxNumberOfMovingImages
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationImageTrackingSubsystem.SimulationProvider.requestedMaxNumberOfMovingImages


UnqualifiedName: currentMaxNumberOfMovingImages
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationImageTrackingSubsystem.SimulationProvider.currentMaxNumberOfMovingImages


UnqualifiedName: OnSimulationSessionReset
MethodSignature: OnSimulationSessionReset()
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationImageTrackingSubsystem.SimulationProvider.OnSimulationSessionReset


UnqualifiedName: k_SimulationOcclusionEnabledMaterialKeyword
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationOcclusionSubsystem.SimulationProvider.k_SimulationOcclusionEnabledMaterialKeyword


UnqualifiedName: k_EnvironmentDepthKeywords
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationOcclusionSubsystem.SimulationProvider.k_EnvironmentDepthKeywords


UnqualifiedName: k_EnvironmentDepthKeywordsReadOnly
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationOcclusionSubsystem.SimulationProvider.k_EnvironmentDepthKeywordsReadOnly


UnqualifiedName: k_EnvironmentDepthEnabledKeywords
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationOcclusionSubsystem.SimulationProvider.k_EnvironmentDepthEnabledKeywords


UnqualifiedName: k_EnvironmentDepthDisabledKeywords
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationOcclusionSubsystem.SimulationProvider.k_EnvironmentDepthDisabledKeywords


UnqualifiedName: m_SimulationEnvironmentScanner
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationPlaneSubsystem.SimulationProvider.m_SimulationEnvironmentScanner


FullyQualifiedName: UnityEngine.XR.Simulation.SimulationPlaneVisualizer.PostPlanesUpdate
UnqualifiedName: PostPlanesUpdate
MethodSignature:
PostPlanesUpdate(IReadOnlyList<DiscoveredPlane>, IReadOnlyList<DiscoveredPlane>, IReadOnlyList<DiscoveredPlane>)


UnqualifiedName: k_DefaultConversionBufferCapacity
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationPointCloudSubsystem.SimulationProvider.k_DefaultConversionBufferCapacity


UnqualifiedName: m_CameraTextureFrameEventArgs
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationCameraSubsystem.SimulationProvider.m_CameraTextureFrameEventArgs


UnqualifiedName: m_RequestedBackgroundRenderingMode
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationCameraSubsystem.SimulationProvider.m_RequestedBackgroundRenderingMode


UnqualifiedName: requestedBackgroundRenderingMode
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationCameraSubsystem.SimulationProvider.requestedBackgroundRenderingMode


UnqualifiedName: currentBackgroundRenderingMode
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationCameraSubsystem.SimulationProvider.currentBackgroundRenderingMode


UnqualifiedName: supportedBackgroundRenderingMode
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationCameraSubsystem.SimulationProvider.supportedBackgroundRenderingMode


UnqualifiedName: DoesCurrentCameraSupportTorch
MethodSignature: DoesCurrentCameraSupportTorch()
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationCameraSubsystem.SimulationProvider.DoesCurrentCameraSupportTorch


UnqualifiedName: SetCurrentTorchModeAfterDelay
MethodSignature: SetCurrentTorchModeAfterDelay(XRCameraTorchMode)
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationCameraSubsystem.SimulationProvider.SetCurrentTorchModeAfterDelay


UnqualifiedName: CalculateAverageColorTemperature
MethodSignature: CalculateAverageColorTemperature(out float)
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationCameraSubsystem.SimulationProvider.CalculateAverageColorTemperature


UnqualifiedName: CalculateAverageIntensityInLumens
MethodSignature: CalculateAverageIntensityInLumens()
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationCameraSubsystem.SimulationProvider.CalculateAverageIntensityInLumens


UnqualifiedName: m_SimulationCameraPoseProvider
FullyQualifiedName:
UnityEngine.XR.Simulation.SimulationSessionSubsystem.SimulationProvider.m_SimulationCameraPoseProvider


FullyQualifiedName: UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.TryLoadAnchorsAsync
UnqualifiedName: TryLoadAnchorsAsync
MethodSignature:
TryLoadAnchorsAsync(NativeArray<SerializableGuid>, Allocator, Action<NativeArray<XRLoadAnchorResult>>, CancellationToken)


FullyQualifiedName: UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider.OnIncrementalLoadComplete
UnqualifiedName: OnIncrementalLoadComplete
MethodSignature:
OnIncrementalLoadComplete(Awaitable<Result<XRAnchor>>, SerializableGuid, Action<NativeArray<XRLoadAnchorResult>>, in List<XRLoadAnchorResult>, ref int)


FullyQualifiedName: UnityEngine.XR.ARSubsystems.XRCameraFrame.XRCameraFrame
UnqualifiedName: XRCameraFrame
MethodSignature:
XRCameraFrame(long, float, float, Color, Matrix4x4, Matrix4x4, TrackingState, IntPtr, XRCameraFrameProperties, float, double, float, float, Color, Vector3, SphericalHarmonicsL2, XRTextureDescriptor, float)


FullyQualifiedName: UnityEngine.XR.ARSubsystems.XRCameraFrame.XRCameraFrame
UnqualifiedName: XRCameraFrame
MethodSignature:
XRCameraFrame(long, float, float, Color, Matrix4x4, Matrix4x4, TrackingState, IntPtr, XRCameraFrameProperties, float, double, float, float, Color, Vector3, SphericalHarmonicsL2, XRTextureDescriptor, float, XRCameraFrameExifData)


FullyQualifiedName: UnityEngine.XR.ARSubsystems.XRCameraFrameExifData.XRCameraFrameExifData
UnqualifiedName: XRCameraFrameExifData
MethodSignature:
XRCameraFrameExifData(IntPtr, double, double, double, double, float, float, float, short, XRCameraFrameExifDataColorSpace, short, XRCameraFrameExifDataMeteringMode, XRCameraFrameExifDataProperties)


UnqualifiedName: supportsFaceTrackingAmbientIntensityLightEstimation
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XRCameraSubsystemCinfo.supportsFaceTrackingAmbientIntensityLightEstimation


UnqualifiedName: supportsWorldTrackingAmbientIntensityLightEstimation
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XRCameraSubsystemCinfo.supportsWorldTrackingAmbientIntensityLightEstimation


UnqualifiedName: supportsFaceTrackingAmbientIntensityLightEstimation
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor.supportsFaceTrackingAmbientIntensityLightEstimation


UnqualifiedName: supportsWorldTrackingAmbientIntensityLightEstimation
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor.supportsWorldTrackingAmbientIntensityLightEstimation


UnqualifiedName: supportsFaceTrackingAmbientIntensityLightEstimation
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor.Cinfo.supportsFaceTrackingAmbientIntensityLightEstimation


UnqualifiedName: supportsFaceTrackingHDRLightEstimation
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor.Cinfo.supportsFaceTrackingHDRLightEstimation


UnqualifiedName: supportsWorldTrackingAmbientIntensityLightEstimation
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor.Cinfo.supportsWorldTrackingAmbientIntensityLightEstimation


UnqualifiedName: supportsWorldTrackingHDRLightEstimation
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XRCameraSubsystemDescriptor.Cinfo.supportsWorldTrackingHDRLightEstimation


UnqualifiedName: supportsEnvironmentTextureHDR
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XREnvironmentProbeSubsystemDescriptor.Cinfo.supportsEnvironmentTextureHDR


UnqualifiedName: XREnvironmentProbeSubsystemDescriptor
MethodSignature: XREnvironmentProbeSubsystemDescriptor(Cinfo)
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XREnvironmentProbeSubsystemDescriptor.XREnvironmentProbeSubsystemDescriptor


UnqualifiedName: requiresPhysicalImageDimensions
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XRImageTrackingSubsystemDescriptor.Cinfo.requiresPhysicalImageDimensions


FullyQualifiedName: UnityEngine.XR.ARSubsystems.XROcclusionFrame.XROcclusionFrame
UnqualifiedName: XROcclusionFrame
MethodSignature:
XROcclusionFrame(XROcclusionFrameProperties, long, XRNearFarPlanes, NativeArray<Pose>, NativeArray<XRFov>)


UnqualifiedName: environmentDepthTemporalSmoothingRequested
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystem.Provider.environmentDepthTemporalSmoothingRequested


UnqualifiedName: TryAcquireSmoothedEnvironmentDepthCpuImage
MethodSignature: TryAcquireSmoothedEnvironmentDepthCpuImage(out XRCpuImage.Cinfo)
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystem.Provider.TryAcquireSmoothedEnvironmentDepthCpuImage


UnqualifiedName: TryAcquireEnvironmentDepthConfidenceCpuImage
MethodSignature: TryAcquireEnvironmentDepthConfidenceCpuImage(out XRCpuImage.Cinfo)
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystem.Provider.TryAcquireEnvironmentDepthConfidenceCpuImage


UnqualifiedName: humanSegmentationStencilImageSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemCinfo.humanSegmentationStencilImageSupportedDelegate


UnqualifiedName: environmentDepthTemporalSmoothingSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemCinfo.environmentDepthTemporalSmoothingSupportedDelegate


UnqualifiedName: environmentDepthConfidenceImageSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemCinfo.environmentDepthConfidenceImageSupportedDelegate


UnqualifiedName: m_EnvironmentDepthConfidenceImageSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.m_EnvironmentDepthConfidenceImageSupportedDelegate


UnqualifiedName: m_HumanSegmentationStencilImageSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.m_HumanSegmentationStencilImageSupportedDelegate


UnqualifiedName: m_HumanSegmentationDepthImageSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.m_HumanSegmentationDepthImageSupportedDelegate


UnqualifiedName: m_EnvironmentDepthTemporalSmoothingSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.m_EnvironmentDepthTemporalSmoothingSupportedDelegate


UnqualifiedName: environmentDepthTemporalSmoothingSupported
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.environmentDepthTemporalSmoothingSupported


UnqualifiedName: humanSegmentationStencilImageSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.Cinfo.humanSegmentationStencilImageSupportedDelegate


UnqualifiedName: humanSegmentationDepthImageSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.Cinfo.humanSegmentationDepthImageSupportedDelegate


UnqualifiedName: environmentDepthTemporalSmoothingSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.Cinfo.environmentDepthTemporalSmoothingSupportedDelegate


UnqualifiedName: environmentDepthImageSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.Cinfo.environmentDepthImageSupportedDelegate


UnqualifiedName: environmentDepthConfidenceImageSupportedDelegate
FullyQualifiedName:
UnityEngine.XR.ARSubsystems.XROcclusionSubsystemDescriptor.Cinfo.environmentDepthConfidenceImageSupportedDelegate


UnqualifiedName: arSessionOrigin
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.AR.ARBaseGestureInteractableEditor.BaseGestureContents.arSessionOrigin


UnqualifiedName: excludeUITouches
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.AR.ARBaseGestureInteractableEditor.BaseGestureContents.excludeUITouches


UnqualifiedName: arSessionOriginDeprecated
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.AR.ARBaseGestureInteractableEditor.BaseGestureContents.arSessionOriginDeprecated


UnqualifiedName: m_ObjectGestureTranslationMode
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.AR.ARTranslationInteractableEditor.m_ObjectGestureTranslationMode


UnqualifiedName: directionalAnchorRotationAction
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.ActionBasedControllerEditor.Contents.directionalAnchorRotationAction


UnqualifiedName: m_EnablePlaneClassificationFilter
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Transformers.ARTransformerEditor.m_EnablePlaneClassificationFilter


UnqualifiedName: objectPlaneTranslationMode
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Transformers.ARTransformerEditor.Contents.objectPlaneTranslationMode


UnqualifiedName: enablePlaneClassificationFilter
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Transformers.ARTransformerEditor.Contents.enablePlaneClassificationFilter


UnqualifiedName: planeClassificationsList
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Transformers.ARTransformerEditor.Contents.planeClassificationsList


UnqualifiedName: useInteractorOrientation
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Transformers.ARTransformerEditor.Contents.useInteractorOrientation


UnqualifiedName: enableElasticBreakLimit
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Transformers.ARTransformerEditor.Contents.enableElasticBreakLimit


UnqualifiedName: planeClassificationWarning
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Transformers.ARTransformerEditor.Contents.planeClassificationWarning


UnqualifiedName: m_AffordanceStateProvider
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.m_AffordanceStateProvider


UnqualifiedName: affordanceStateProvider
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.affordanceStateProvider


UnqualifiedName: m_AffordanceThemeDatum
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.m_AffordanceThemeDatum


UnqualifiedName: affordanceThemeDatum
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.affordanceThemeDatum


UnqualifiedName: m_AudioSource
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.m_AudioSource


UnqualifiedName: audioSource
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.audioSource


UnqualifiedName: m_BindingsGroup
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.m_BindingsGroup


UnqualifiedName: m_LastAffordanceStateIndex
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.m_LastAffordanceStateIndex


UnqualifiedName: OnValidate
MethodSignature: OnValidate()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.OnValidate


UnqualifiedName: OnDisable
MethodSignature: OnDisable()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.OnDisable


UnqualifiedName: LogIfMissingAffordanceStates
MethodSignature: LogIfMissingAffordanceStates(AudioAffordanceTheme)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.LogIfMissingAffordanceStates


UnqualifiedName: OnAffordanceStateUpdated
MethodSignature: OnAffordanceStateUpdated(AffordanceStateData)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.OnAffordanceStateUpdated


UnqualifiedName: PlayAudioClip
MethodSignature: PlayAudioClip(AudioClip)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.PlayAudioClip


UnqualifiedName: totalStateTransitionIncrements
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateData.totalStateTransitionIncrements


UnqualifiedName: stateTransitionIncrement
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateData.stateTransitionIncrement


UnqualifiedName: stateTransitionAmountFloat
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateData.stateTransitionAmountFloat


UnqualifiedName: disabledState
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateShortcuts.disabledState.disabledState


UnqualifiedName: idleState
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateShortcuts.idleState.idleState


UnqualifiedName: hoveredState
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateShortcuts.hoveredState.hoveredState


UnqualifiedName: hoveredPriorityState
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateShortcuts.hoveredPriorityState


UnqualifiedName: hoveredPriorityState
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateShortcuts.hoveredPriorityState.hoveredPriorityState


UnqualifiedName: selectedState
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateShortcuts.selectedState.selectedState


UnqualifiedName: activatedState
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateShortcuts.activatedState.activatedState


UnqualifiedName: focusedState
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateShortcuts.focusedState.focusedState


UnqualifiedName: stateCount
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.AffordanceStateShortcuts.stateCount.stateCount


UnqualifiedName: m_AttachPointAngularVelocity
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Attachment.AttachPointVelocityTracker.m_AttachPointAngularVelocity


UnqualifiedName: UpdateAttachPointVelocityData
MethodSignature: UpdateAttachPointVelocityData(Transform)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Attachment.AttachPointVelocityTracker.UpdateAttachPointVelocityData


UnqualifiedName: CalculateVelocityWithWeightedLinearRegression
MethodSignature: CalculateVelocityWithWeightedLinearRegression()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Attachment.AttachPointVelocityTracker.CalculateVelocityWithWeightedLinearRegression


UnqualifiedName: CalculateAngularVelocityWithWeightedRegression
MethodSignature: CalculateAngularVelocityWithWeightedRegression()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Attachment.AttachPointVelocityTracker.CalculateAngularVelocityWithWeightedRegression


UnqualifiedName: GetAttachPointAngularVelocity
MethodSignature: GetAttachPointAngularVelocity()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Attachment.AttachPointVelocityTracker.GetAttachPointAngularVelocity


UnqualifiedName: m_HasCheckedDisabledTrackingInputReferenceActions
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.ActionBasedController.m_HasCheckedDisabledTrackingInputReferenceActions


UnqualifiedName: InitializeCurrentScaleRatioIfNecessary
MethodSignature: InitializeCurrentScaleRatioIfNecessary(in Vector3)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Transformers.ARTransformer.InitializeCurrentScaleRatioIfNecessary


UnqualifiedName: k_ClimbConfigurationExpandedKey
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractableEditor.k_ClimbConfigurationExpandedKey


UnqualifiedName: m_FilterInteractionByDistance
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractableEditor.m_FilterInteractionByDistance


UnqualifiedName: m_MaxInteractionDistance
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractableEditor.m_MaxInteractionDistance


UnqualifiedName: m_ClimbAssistanceTeleportVolume
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractableEditor.m_ClimbAssistanceTeleportVolume


UnqualifiedName: m_ClimbSettingsOverride
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractableEditor.m_ClimbSettingsOverride


UnqualifiedName: m_ClimbConfigurationExpanded
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractableEditor.m_ClimbConfigurationExpanded


UnqualifiedName: climbConfiguration
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractableEditor.ClimbContents.climbConfiguration


UnqualifiedName: DrawClimbConfiguration
MethodSignature: DrawClimbConfiguration()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractableEditor.DrawClimbConfiguration


UnqualifiedName: DrawClimbConfigurationNested
MethodSignature: DrawClimbConfigurationNested()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractableEditor.DrawClimbConfigurationNested


UnqualifiedName: GetPropertyHeight
MethodSignature: GetPropertyHeight(SerializedProperty, GUIContent)
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbSettingsDatumPropertyDrawer.GetPropertyHeight


UnqualifiedName: k_AllowFreeXMovementPropertyPath
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbSettingsPropertyDrawer.k_AllowFreeXMovementPropertyPath


UnqualifiedName: k_AllowFreeYMovementPropertyPath
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbSettingsPropertyDrawer.k_AllowFreeYMovementPropertyPath


UnqualifiedName: k_AllowFreeZMovementPropertyPath
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbSettingsPropertyDrawer.k_AllowFreeZMovementPropertyPath


UnqualifiedName: k_AllMovementRestrictedHelpMessage
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbSettingsPropertyDrawer.k_AllMovementRestrictedHelpMessage


UnqualifiedName: GetPropertyHeight
MethodSignature: GetPropertyHeight(SerializedProperty, GUIContent)
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbSettingsPropertyDrawer.GetPropertyHeight


UnqualifiedName: ShouldShowHelpMessage
MethodSignature: ShouldShowHelpMessage(SerializedProperty)
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbSettingsPropertyDrawer.ShouldShowHelpMessage


UnqualifiedName: m_TeleportationProvider
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.m_TeleportationProvider


UnqualifiedName: m_MatchOrientation
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.m_MatchOrientation


UnqualifiedName: m_MatchDirectionalInput
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.m_MatchDirectionalInput


UnqualifiedName: m_TeleportTrigger
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.m_TeleportTrigger


UnqualifiedName: m_FilterSelectionByHitNormal
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.m_FilterSelectionByHitNormal


UnqualifiedName: m_UpNormalToleranceDegrees
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.m_UpNormalToleranceDegrees


UnqualifiedName: m_Teleporting
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.m_Teleporting


UnqualifiedName: BaseTeleportationContents
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.BaseTeleportationContents


UnqualifiedName: teleportEventsHeader
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.BaseTeleportationContents.teleportEventsHeader


UnqualifiedName: OnEnable
MethodSignature: OnEnable()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.OnEnable


UnqualifiedName: DrawProperties
MethodSignature: DrawProperties()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.DrawProperties


UnqualifiedName: DrawTeleportationConfiguration
MethodSignature: DrawTeleportationConfiguration()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.DrawTeleportationConfiguration


UnqualifiedName: DrawTeleportationConfigurationNested
MethodSignature: DrawTeleportationConfigurationNested()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.DrawTeleportationConfigurationNested


UnqualifiedName: DrawInteractableEventsNested
MethodSignature: DrawInteractableEventsNested()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractableEditor.DrawInteractableEventsNested


UnqualifiedName: m_AffordanceStateProvider
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.m_AffordanceStateProvider


UnqualifiedName: affordanceStateProvider
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.affordanceStateProvider


UnqualifiedName: m_ReplaceIdleStateValueWithInitialValue
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.m_ReplaceIdleStateValueWithInitialValue


UnqualifiedName: replaceIdleStateValueWithInitialValue
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.replaceIdleStateValueWithInitialValue


UnqualifiedName: m_AffordanceTheme
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.m_AffordanceTheme


UnqualifiedName: affordanceTheme
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.affordanceTheme


UnqualifiedName: defaultAffordanceTheme
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.defaultAffordanceTheme


UnqualifiedName: affordanceValue
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.affordanceValue


UnqualifiedName: currentAffordanceValue
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.currentAffordanceValue


UnqualifiedName: m_AffordanceStateData
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.m_AffordanceStateData


UnqualifiedName: currentAffordanceStateData
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.currentAffordanceStateData


UnqualifiedName: m_Initialized
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.m_Initialized


UnqualifiedName: initialValue
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.initialValue


UnqualifiedName: initialValueCaptured
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.initialValueCaptured


UnqualifiedName: GenerateNewAffordanceThemeInstance
MethodSignature: GenerateNewAffordanceThemeInstance()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.GenerateNewAffordanceThemeInstance


UnqualifiedName: OnAffordanceThemeChanged
MethodSignature: OnAffordanceThemeChanged(BaseAffordanceTheme<T>)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.OnAffordanceThemeChanged


UnqualifiedName: LogIfMissingAffordanceStates
MethodSignature: LogIfMissingAffordanceStates(BaseAffordanceTheme<T>)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.LogIfMissingAffordanceStates


UnqualifiedName: OnAffordanceStateUpdated
MethodSignature: OnAffordanceStateUpdated(AffordanceStateData, AffordanceStateData)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.OnAffordanceStateUpdated


UnqualifiedName: ConsumeAffordance
MethodSignature: ConsumeAffordance(T)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.ConsumeAffordance


UnqualifiedName: OnAffordanceValueUpdated
MethodSignature: OnAffordanceValueUpdated(T)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.OnAffordanceValueUpdated


UnqualifiedName: CaptureInitialValue
MethodSignature: CaptureInitialValue()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.CaptureInitialValue


UnqualifiedName: GetCurrentValueForCapture
MethodSignature: GetCurrentValueForCapture()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.GetCurrentValueForCapture


UnqualifiedName: ProcessTargetAffordanceValue
MethodSignature: ProcessTargetAffordanceValue(T)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAffordanceStateReceiver.ProcessTargetAffordanceValue


UnqualifiedName: m_JobOutputStore
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.m_JobOutputStore


UnqualifiedName: m_NativeCurve
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.m_NativeCurve


UnqualifiedName: m_LastJobHandle
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.m_LastJobHandle


UnqualifiedName: m_OutputInitialized
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.m_OutputInitialized


UnqualifiedName: OnDestroy
MethodSignature: OnDestroy()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.OnDestroy


UnqualifiedName: HandleTween
MethodSignature: HandleTween(float)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.HandleTween


UnqualifiedName: UpdateStateFromCompletedJob
MethodSignature: UpdateStateFromCompletedJob()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.UpdateStateFromCompletedJob


UnqualifiedName: ScheduleTweenJob
MethodSignature: ScheduleTweenJob(ref TweenJobData<T>)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.ScheduleTweenJob


UnqualifiedName: OnAffordanceThemeChanged
MethodSignature: OnAffordanceThemeChanged(BaseAffordanceTheme<T>)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.OnAffordanceThemeChanged


UnqualifiedName: GetJobOutputStore
MethodSignature: GetJobOutputStore()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseAsyncAffordanceStateReceiver.GetJobOutputStore


UnqualifiedName: HandleTween
MethodSignature: HandleTween(float)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseSynchronousAffordanceStateReceiver.HandleTween


UnqualifiedName: Interpolate
MethodSignature: Interpolate(T, T, float)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.BaseSynchronousAffordanceStateReceiver.Interpolate


UnqualifiedName: m_AffordanceThemeDatum
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.m_AffordanceThemeDatum


UnqualifiedName: affordanceThemeDatum
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.affordanceThemeDatum


UnqualifiedName: m_ValueUpdated
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.m_ValueUpdated


UnqualifiedName: valueUpdated
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.valueUpdated


UnqualifiedName: defaultAffordanceTheme
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.defaultAffordanceTheme


UnqualifiedName: affordanceValue
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.affordanceValue


UnqualifiedName: affordanceValue
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.affordanceValue.affordanceValue


UnqualifiedName: ScheduleTweenJob
MethodSignature: ScheduleTweenJob(ref TweenJobData<Color>)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.ScheduleTweenJob


UnqualifiedName: GenerateNewAffordanceThemeInstance
MethodSignature: GenerateNewAffordanceThemeInstance()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.GenerateNewAffordanceThemeInstance


UnqualifiedName: OnAffordanceValueUpdated
MethodSignature: OnAffordanceValueUpdated(Color)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.ColorAffordanceReceiver.OnAffordanceValueUpdated


UnqualifiedName: m_SkinnedMeshRenderer
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.BlendShapeAffordanceReceiver.m_SkinnedMeshRenderer


UnqualifiedName: skinnedMeshRenderer
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.BlendShapeAffordanceReceiver.skinnedMeshRenderer


UnqualifiedName: m_BlendShapeIndex
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.BlendShapeAffordanceReceiver.m_BlendShapeIndex


UnqualifiedName: blendShapeIndex
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.BlendShapeAffordanceReceiver.blendShapeIndex


UnqualifiedName: OnEnable
MethodSignature: OnEnable()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.BlendShapeAffordanceReceiver.OnEnable


UnqualifiedName: OnAffordanceValueUpdated
MethodSignature: OnAffordanceValueUpdated(float)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.BlendShapeAffordanceReceiver.OnAffordanceValueUpdated


UnqualifiedName: GetCurrentValueForCapture
MethodSignature: GetCurrentValueForCapture()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.BlendShapeAffordanceReceiver.GetCurrentValueForCapture


UnqualifiedName: m_TransitionDuration
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_TransitionDuration


UnqualifiedName: transitionDuration
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.transitionDuration


UnqualifiedName: isCurrentlyTransitioning
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.isCurrentlyTransitioning


UnqualifiedName: m_AffordanceStateData
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_AffordanceStateData


UnqualifiedName: currentAffordanceStateData
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.currentAffordanceStateData


UnqualifiedName: m_AffordanceStateDataBeforeSet
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_AffordanceStateDataBeforeSet


UnqualifiedName: m_PreviousAffordanceStateData
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_PreviousAffordanceStateData


UnqualifiedName: m_AsyncAffordanceReceivers
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_AsyncAffordanceReceivers


UnqualifiedName: m_SynchronousAffordanceReceivers
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_SynchronousAffordanceReceivers


UnqualifiedName: m_ScheduledJobs
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_ScheduledJobs


UnqualifiedName: m_BindingsGroup
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_BindingsGroup


UnqualifiedName: m_TimeSinceLastStateUpdate
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_TimeSinceLastStateUpdate


UnqualifiedName: m_IsFirstFrame
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_IsFirstFrame


UnqualifiedName: m_CompletingTweens
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_CompletingTweens


UnqualifiedName: m_InterpolationSpeed
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_InterpolationSpeed


UnqualifiedName: m_MaxTransitionDuration
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.m_MaxTransitionDuration


UnqualifiedName: BindToProviders
MethodSignature: BindToProviders()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.BindToProviders


UnqualifiedName: UpdateAffordanceState
MethodSignature: UpdateAffordanceState(AffordanceStateData)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.UpdateAffordanceState


UnqualifiedName: OnAffordanceStateUpdated
MethodSignature: OnAffordanceStateUpdated(AffordanceStateData)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.OnAffordanceStateUpdated


UnqualifiedName: RegisterAffordanceReceiver
MethodSignature: RegisterAffordanceReceiver(IAffordanceStateReceiver)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.RegisterAffordanceReceiver


UnqualifiedName: UnregisterAffordanceReceiver
MethodSignature: UnregisterAffordanceReceiver(IAffordanceStateReceiver)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.UnregisterAffordanceReceiver


UnqualifiedName: RefreshTransitionDuration
MethodSignature: RefreshTransitionDuration()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State.BaseAffordanceStateProvider.RefreshTransitionDuration


UnqualifiedName: stateEntered
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Audio.AudioAffordanceThemeData.stateEntered


UnqualifiedName: stateExited
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Audio.AudioAffordanceThemeData.stateExited


UnqualifiedName: AudioAffordanceTheme
MethodSignature: AudioAffordanceTheme()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Audio.AudioAffordanceTheme.AudioAffordanceTheme


UnqualifiedName: GetAffordanceThemeDataForIndex
MethodSignature: GetAffordanceThemeDataForIndex(byte)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Audio.AudioAffordanceTheme.GetAffordanceThemeDataForIndex


UnqualifiedName: AudioAffordanceThemeDatumProperty
MethodSignature: AudioAffordanceThemeDatumProperty(AudioAffordanceTheme)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Audio.AudioAffordanceThemeDatumProperty.AudioAffordanceThemeDatumProperty


UnqualifiedName: animationStateStartValue
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.AffordanceThemeData.animationStateStartValue


UnqualifiedName: animationStateEndValue
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.AffordanceThemeData.animationStateEndValue


UnqualifiedName: GetAffordanceThemeDataForIndex
MethodSignature: GetAffordanceThemeDataForIndex(byte)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.BaseAffordanceTheme.GetAffordanceThemeDataForIndex


UnqualifiedName: SetAffordanceThemeDataList
MethodSignature: SetAffordanceThemeDataList(List<AffordanceThemeData<T>>)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.BaseAffordanceTheme.SetAffordanceThemeDataList


UnqualifiedName: m_ColorBlendMode
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Primitives.ColorAffordanceTheme.m_ColorBlendMode


UnqualifiedName: colorBlendMode
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Primitives.ColorAffordanceTheme.colorBlendMode


UnqualifiedName: m_BlendAmount
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Primitives.ColorAffordanceTheme.m_BlendAmount


UnqualifiedName: blendAmount
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Primitives.ColorAffordanceTheme.blendAmount


UnqualifiedName: ColorAffordanceThemeDatumProperty
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Primitives.ColorAffordanceThemeDatumProperty


UnqualifiedName: ColorAffordanceThemeDatumProperty
MethodSignature: ColorAffordanceThemeDatumProperty(ColorAffordanceTheme)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Theme.Primitives.ColorAffordanceThemeDatumProperty.ColorAffordanceThemeDatumProperty


UnqualifiedName: characterController
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.CharacterControllerBodyManipulator.characterController


UnqualifiedName: k_DefaultMaxInteractionDistance
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractable.k_DefaultMaxInteractionDistance


UnqualifiedName: m_FilterInteractionByDistance
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractable.m_FilterInteractionByDistance


UnqualifiedName: filterInteractionByDistance
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractable.filterInteractionByDistance


UnqualifiedName: m_ClimbAssistanceTeleportVolume
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractable.m_ClimbAssistanceTeleportVolume


UnqualifiedName: climbAssistanceTeleportVolume
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbInteractable.climbAssistanceTeleportVolume


UnqualifiedName: m_InteractorAnchorWorldPosition
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbProvider.m_InteractorAnchorWorldPosition


UnqualifiedName: m_InteractorAnchorClimbSpacePosition
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbProvider.m_InteractorAnchorClimbSpacePosition


UnqualifiedName: ClimbSettingsDatumProperty
MethodSignature: ClimbSettingsDatumProperty(ClimbSettings)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbSettingsDatumProperty.ClimbSettingsDatumProperty


UnqualifiedName: m_DestinationEvaluationSettings
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbTeleportInteractor.m_DestinationEvaluationSettings


UnqualifiedName: destinationEvaluationSettings
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbTeleportInteractor.destinationEvaluationSettings


UnqualifiedName: m_DeactivateEventArgs
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbTeleportInteractor.m_DeactivateEventArgs


UnqualifiedName: m_TargetTeleportVolume
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbTeleportInteractor.m_TargetTeleportVolume


UnqualifiedName: m_PreservedTeleportVolumeSettings
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbTeleportInteractor.m_PreservedTeleportVolumeSettings


UnqualifiedName: SetTargetTeleportVolume
MethodSignature: SetTargetTeleportVolume(ClimbInteractable)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbTeleportInteractor.SetTargetTeleportVolume


UnqualifiedName: ReleaseTargetTeleportVolume
MethodSignature: ReleaseTargetTeleportVolume()
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Climbing.ClimbTeleportInteractor.ReleaseTargetTeleportVolume


UnqualifiedName: TeleportTrigger
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.TeleportTrigger


UnqualifiedName: OnSelectExited
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.TeleportTrigger.OnSelectExited


UnqualifiedName: OnSelectEntered
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.TeleportTrigger.OnSelectEntered


UnqualifiedName: OnActivated
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.TeleportTrigger.OnActivated


UnqualifiedName: OnDeactivated
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.TeleportTrigger.OnDeactivated


UnqualifiedName: OnSelectExit
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.TeleportTrigger.OnSelectExit


UnqualifiedName: OnSelectEnter
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.TeleportTrigger.OnSelectEnter


UnqualifiedName: OnActivate
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.TeleportTrigger.OnActivate


UnqualifiedName: OnDeactivate
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.TeleportTrigger.OnDeactivate


UnqualifiedName: k_DefaultNormalToleranceDegrees
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.k_DefaultNormalToleranceDegrees


UnqualifiedName: m_TeleportationProvider
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.m_TeleportationProvider


UnqualifiedName: teleportationProvider
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.teleportationProvider


UnqualifiedName: m_MatchOrientation
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.m_MatchOrientation


UnqualifiedName: matchOrientation
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.matchOrientation


UnqualifiedName: m_MatchDirectionalInput
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.m_MatchDirectionalInput


UnqualifiedName: matchDirectionalInput
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.matchDirectionalInput


UnqualifiedName: m_TeleportTrigger
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.m_TeleportTrigger


UnqualifiedName: teleportTrigger
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.teleportTrigger


UnqualifiedName: m_FilterSelectionByHitNormal
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.m_FilterSelectionByHitNormal


UnqualifiedName: filterSelectionByHitNormal
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.filterSelectionByHitNormal


UnqualifiedName: m_UpNormalToleranceDegrees
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.m_UpNormalToleranceDegrees


UnqualifiedName: upNormalToleranceDegrees
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.upNormalToleranceDegrees


UnqualifiedName: m_Teleporting
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.m_Teleporting


UnqualifiedName: teleporting
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.teleporting


UnqualifiedName: m_TeleportingEventArgs
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.m_TeleportingEventArgs


UnqualifiedName: m_TeleportForwardPerInteractor
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.m_TeleportForwardPerInteractor


UnqualifiedName: GenerateTeleportRequest
MethodSignature: GenerateTeleportRequest(IXRInteractor, RaycastHit, ref TeleportRequest)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.GenerateTeleportRequest


UnqualifiedName: SendTeleportRequest
MethodSignature: SendTeleportRequest(IXRInteractor)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.SendTeleportRequest


UnqualifiedName: UpdateTeleportRequestRotation
MethodSignature: UpdateTeleportRequestRotation(IXRInteractor, ref TeleportRequest)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.UpdateTeleportRequestRotation


UnqualifiedName: ProcessInteractable
MethodSignature: ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.ProcessInteractable


UnqualifiedName: OnSelectEntered
MethodSignature: OnSelectEntered(SelectEnterEventArgs)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.OnSelectEntered


UnqualifiedName: OnSelectExited
MethodSignature: OnSelectExited(SelectExitEventArgs)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.OnSelectExited


UnqualifiedName: OnActivated
MethodSignature: OnActivated(ActivateEventArgs)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.OnActivated


UnqualifiedName: OnDeactivated
MethodSignature: OnDeactivated(DeactivateEventArgs)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.OnDeactivated


UnqualifiedName: IsSelectableBy
MethodSignature: IsSelectableBy(IXRSelectInteractor)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Teleportation.BaseTeleportationInteractable.IsSelectableBy


UnqualifiedName: GetReticleDirection
MethodSignature: GetReticleDirection(IXRInteractor, Vector3, out Vector3, out Vector3?)
FullyQualifiedName:
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UnqualifiedName: k_GenerateTeleportRequestDeprecated
FullyQualifiedName:
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FullyQualifiedName:
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UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasSettings.m_NormalizedSortingGridSize


UnqualifiedName: m_OverridePixelPerfect
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasSettings.m_OverridePixelPerfect


UnqualifiedName: m_ReferencePixelsPerUnit
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasSettings.m_ReferencePixelsPerUnit


UnqualifiedName: m_DefaultSpriteDPI
FullyQualifiedName:
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UnqualifiedName: m_DynamicPixelsPerUnit
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasScalerSettings.m_DynamicPixelsPerUnit


UnqualifiedName: m_FallbackScreenDPI
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasScalerSettings.m_FallbackScreenDPI


UnqualifiedName: m_MatchWidthOrHeight
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasScalerSettings.m_MatchWidthOrHeight


UnqualifiedName: m_PhysicalUnit
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasScalerSettings.m_PhysicalUnit


UnqualifiedName: m_ReferencePixelsPerUnit
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasScalerSettings.m_ReferencePixelsPerUnit


UnqualifiedName: m_ReferenceResolution
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasScalerSettings.m_ReferenceResolution


UnqualifiedName: m_ScaleFactor
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasScalerSettings.m_ScaleFactor


UnqualifiedName: m_ScreenMatchMode
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.UI.CanvasOptimizer.CanvasState.CanvasScalerSettings.m_ScreenMatchMode


UnqualifiedName: m_UiScaleMode
FullyQualifiedName:
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UnqualifiedName: m_BlockingMask
FullyQualifiedName:
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UnqualifiedName: m_BlockingObjects
FullyQualifiedName:
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UnqualifiedName: m_IgnoreReversedGraphics
FullyQualifiedName:
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FullyQualifiedName: GetMultiSegmentConecastParameters
UnqualifiedName: GetMultiSegmentConecastParameters
MethodSignature:
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UnqualifiedName: m_EnableStabilization
FullyQualifiedName:
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UnqualifiedName: m_PositionStabilization
FullyQualifiedName:
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UnqualifiedName: m_AngleStabilization
FullyQualifiedName:
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UnqualifiedName: m_AimTargetObject
FullyQualifiedName:
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FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCasterEditor.m_RaycastTriggerInteraction


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FullyQualifiedName:
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FullyQualifiedName:
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UnqualifiedName: castOrigin
FullyQualifiedName:
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UnqualifiedName: enableStabilization
FullyQualifiedName:
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UnqualifiedName: positionStabilization
FullyQualifiedName:
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UnqualifiedName: angleStabilization
FullyQualifiedName:
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FullyQualifiedName:
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UnqualifiedName: raycastMask
FullyQualifiedName:
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UnqualifiedName: raycastTriggerInteraction
FullyQualifiedName:
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UnqualifiedName: raycastSnapVolumeInteraction
FullyQualifiedName:
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FullyQualifiedName:
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FullyQualifiedName:
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UnqualifiedName: castDistance
FullyQualifiedName:
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UnqualifiedName: sphereCastRadius
FullyQualifiedName:
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UnqualifiedName: coneCastAngle
FullyQualifiedName:
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UnqualifiedName: liveConeCastDebugVisuals
FullyQualifiedName:
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UnqualifiedName: filteringSettingsFoldout
FullyQualifiedName:
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UnqualifiedName: curveCastingSettingsFoldout
FullyQualifiedName:
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UnqualifiedName: multiSegmentConeCastWarning
FullyQualifiedName:
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UnqualifiedName: DrawBeforeProperties
MethodSignature: DrawBeforeProperties()
FullyQualifiedName:
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MethodSignature: DrawStabilizationProperties()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCasterEditor.DrawStabilizationProperties


UnqualifiedName: DrawFilteringProperties
MethodSignature: DrawFilteringProperties()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCasterEditor.DrawFilteringProperties


UnqualifiedName: DrawCurveCastingProperties
MethodSignature: DrawCurveCastingProperties()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCasterEditor.DrawCurveCastingProperties


UnqualifiedName: m_CurveVisualObject
FullyQualifiedName:
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UnqualifiedName: m_OverrideLineOrigin
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_OverrideLineOrigin


UnqualifiedName: m_LineOriginTransform
FullyQualifiedName:
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UnqualifiedName: m_VisualPointCount
FullyQualifiedName:
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FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_MaxVisualCurveDistance


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FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_RestingVisualLineLength


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UnqualifiedName: m_RetractDuration
FullyQualifiedName:
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FullyQualifiedName:
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FullyQualifiedName:
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FullyQualifiedName:
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UnqualifiedName: m_CurveStartOffset
FullyQualifiedName:
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UnqualifiedName: m_CustomizeLinePropertiesForState
FullyQualifiedName:
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UnqualifiedName: m_LinePropertyAnimationSpeed
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_LinePropertyAnimationSpeed


UnqualifiedName: m_NoValidHitProperties
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_NoValidHitProperties


UnqualifiedName: m_UIHitProperties
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_UIHitProperties


UnqualifiedName: m_UIPressHitProperties
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_UIPressHitProperties


UnqualifiedName: m_SelectHitProperties
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_SelectHitProperties


UnqualifiedName: m_HoverHitProperties
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_HoverHitProperties


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FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_RenderLineInWorldSpace


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FullyQualifiedName:
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FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.m_EmptyHitMaterial


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FullyQualifiedName:
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FullyQualifiedName:
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UnqualifiedName: overrideLineOrigin
FullyQualifiedName:
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UnqualifiedName: lineOriginTransform
FullyQualifiedName:
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FullyQualifiedName:
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UnqualifiedName: maxVisualCurveDistance
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.Contents.maxVisualCurveDistance


UnqualifiedName: restingVisualLineLength
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.Contents.restingVisualLineLength


UnqualifiedName: lineDynamicsMode
FullyQualifiedName:
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FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.Contents.retractDelay


UnqualifiedName: retractDuration
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.Contents.retractDuration


UnqualifiedName: extendLineToEmptyHit
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.Contents.extendLineToEmptyHit


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FullyQualifiedName:
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UnqualifiedName: endPointExpansionRate
FullyQualifiedName:
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UnqualifiedName: computeMidPointWithComplexCurves
FullyQualifiedName:
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UnqualifiedName: snapToSelectedAttachIfAvailable
FullyQualifiedName:
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UnqualifiedName: snapToSnapVolumeIfAvailable
FullyQualifiedName:
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FullyQualifiedName:
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FullyQualifiedName:
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UnqualifiedName: uiPressHitProperties
FullyQualifiedName:
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UnqualifiedName: selectHitProperties
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.Contents.selectHitProperties


UnqualifiedName: hoverHitProperties
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.Contents.hoverHitProperties


UnqualifiedName: renderLineInWorldSpace
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.Contents.renderLineInWorldSpace


UnqualifiedName: swapMaterials
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UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.Contents.swapMaterials


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UnqualifiedName: DrawBeforeProperties
MethodSignature: DrawBeforeProperties()
FullyQualifiedName:
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MethodSignature: DrawObjectReferences()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.DrawObjectReferences


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MethodSignature: DrawVisualSettings()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.DrawVisualSettings


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MethodSignature: DrawCurveAdjustments()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.DrawCurveAdjustments


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MethodSignature: DrawEndPointTypeLineConfiguration()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.DrawEndPointTypeLineConfiguration


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MethodSignature: DrawMaterialSettings()
FullyQualifiedName:
UnityEditor.XR.Interaction.Toolkit.Interactors.Visuals.CurveVisualControllerEditor.DrawMaterialSettings


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MethodSignature: OnAffordanceValueUpdated(Color)
FullyQualifiedName:
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FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.QuerySnapVolumeInteraction.Collide


UnqualifiedName: m_RaycastTriggerInteraction
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.m_RaycastTriggerInteraction


UnqualifiedName: raycastTriggerInteraction
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.raycastTriggerInteraction


UnqualifiedName: m_RaycastSnapVolumeInteraction
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.m_RaycastSnapVolumeInteraction


UnqualifiedName: raycastSnapVolumeInteraction
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.raycastSnapVolumeInteraction


UnqualifiedName: m_TargetNumCurveSegments
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.m_TargetNumCurveSegments


UnqualifiedName: targetNumCurveSegments
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.targetNumCurveSegments


UnqualifiedName: m_CachedConeCastRadius
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.m_CachedConeCastRadius


UnqualifiedName: m_LiveConeCastDebugVisuals
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.m_LiveConeCastDebugVisuals


UnqualifiedName: liveConeCastDebugVisuals
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.liveConeCastDebugVisuals


UnqualifiedName: isDestroyed
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.isDestroyed.isDestroyed


UnqualifiedName: CheckCollidersBetweenPoints
MethodSignature: CheckCollidersBetweenPoints(in XRInteractionManager, Vector3, Vector3, Vector3, RaycastHit[])
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.CheckCollidersBetweenPoints


FullyQualifiedName: UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.FilteredConecast
UnqualifiedName: FilteredConecast
MethodSignature:
FilteredConecast(XRInteractionManager, in Vector3, in Vector3, in Vector3, RaycastHit[], float, int, QueryTriggerInteraction)


UnqualifiedName: FilterOutTriggerColliders
MethodSignature: FilterOutTriggerColliders(XRInteractionManager, RaycastHit[], int)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.FilterOutTriggerColliders


UnqualifiedName: FilterOutSnapTriggerColliders
MethodSignature: FilterOutSnapTriggerColliders(in XRInteractionManager, RaycastHit[], int)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.FilterOutSnapTriggerColliders


UnqualifiedName: FilterOutNonSnapTriggerColliders
MethodSignature: FilterOutNonSnapTriggerColliders(in XRInteractionManager, RaycastHit[], int)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.FilterOutNonSnapTriggerColliders


UnqualifiedName: Compare
MethodSignature: Compare(RaycastHit, RaycastHit)
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Interactors.Casters.CurveInteractionCaster.RaycastHitComparer.Compare


UnqualifiedName: m_EnableFreeXMovement
FullyQualifiedName:
UnityEngine.XR.Interaction.Toolkit.Locomotion.Movement.ConstrainedMoveProvider.m_EnableFreeXMovement


