using UnityEngine; using UnityEngine.UI; using UnityEngine.Rendering; namespace Unity.AR.Companion.Mobile { class CutoutMaskUI : Image { static readonly int k_StencilComp = Shader.PropertyToID("_StencilComp"); public override Material materialForRendering { get { var renderingMaterial = new Material(base.materialForRendering); renderingMaterial.SetInt(k_StencilComp, (int)CompareFunction.NotEqual); return renderingMaterial; } } } }