using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation
{
///
/// Represents the results, per anchor, of a save or load operation involving a batch of anchors.
///
public struct ARSaveOrLoadAnchorResult
{
///
/// The status of the operation. Do not read the output if `resultStatus.IsError()`.
///
public XRResultStatus resultStatus;
///
/// The persistent anchor GUID, used as output for the save operation and input for the load operation.
///
public SerializableGuid savedAnchorGuid;
///
/// The anchor, used as input for the save operation and output for the load operation.
///
public ARAnchor anchor;
}
}