namespace UnityEngine.XR.ARSubsystems
{
///
/// The result of an operation to save an anchor to persistent storage.
///
public struct XRSaveAnchorResult
{
///
/// The status of save operation. If `resultStatus.IsError()`, do not read the value.
///
public XRResultStatus resultStatus;
///
/// The `TrackableId` of the anchor requested to be saved.
///
public TrackableId trackableId;
///
/// If successfully saved, the anchor's persistent anchor GUID. Otherwise, `default`.
///
public SerializableGuid savedAnchorGuid;
}
}