namespace UnityEngine.XR.ARSubsystems { /// /// The result of an operation to save an anchor to persistent storage. /// public struct XRSaveAnchorResult { /// /// The status of save operation. If `resultStatus.IsError()`, do not read the value. /// public XRResultStatus resultStatus; /// /// The `TrackableId` of the anchor requested to be saved. /// public TrackableId trackableId; /// /// If successfully saved, the anchor's persistent anchor GUID. Otherwise, `default`. /// public SerializableGuid savedAnchorGuid; } }