--- uid: arkit-object-tracking --- # Object tracking To use object tracking on ARKit, you first need to create a reference object library. See [Object tracking](xref:arfoundation-object-tracking) for instructions. Next, you need to create an ARKit-specific reference object entry. The [Scanning and Detecting 3D Objects](https://developer.apple.com/documentation/arkit/scanning_and_detecting_3d_objects) page on Apple's developer website allows you to download an app that you can use with an iOS device to produce such a scan. Note that this is a third-party application, and Unity is not involved in its development. The scanning app produces a file with the extension `.arobject`. Drag each `.arobject` file into your Unity project, and Unity generates an `ARKitReferenceObjectEntry` for it. ![Example scan](images/arobject-inspector.png "Example scan")
*Example scan* You should see some metadata and a preview image of the scan in the Inspector. You can now add the `.arobject` to a reference object in your Reference Object Library as shown below: ![Example Reference Object Library](images/reference-object-library-inspector.png)
*Example Reference Object Library* [!include[](snippets/apple-arkit-trademark.md)]