using System.ComponentModel; namespace UnityEngine.XR.ARKit { /// /// A value describing the classification of a mesh face. /// public enum ARMeshClassification : byte { /// /// The face type of the mesh is unknown. /// None = 0, /// /// The face type of the mesh is wall. /// Wall, /// /// The face type of the mesh is floor. /// Floor, /// /// The face type of the mesh is ceiling. /// Ceiling, /// /// The face type of the mesh is table. /// Table, /// /// The face type of the mesh is seat. /// Seat, /// /// The face type of the mesh is window. /// Window, /// /// The face type of the mesh is door. /// Door, } }