using System.ComponentModel;
namespace UnityEngine.XR.ARKit
{
///
/// A value describing the classification of a mesh face.
///
public enum ARMeshClassification : byte
{
///
/// The face type of the mesh is unknown.
///
None = 0,
///
/// The face type of the mesh is wall.
///
Wall,
///
/// The face type of the mesh is floor.
///
Floor,
///
/// The face type of the mesh is ceiling.
///
Ceiling,
///
/// The face type of the mesh is table.
///
Table,
///
/// The face type of the mesh is seat.
///
Seat,
///
/// The face type of the mesh is window.
///
Window,
///
/// The face type of the mesh is door.
///
Door,
}
}