using System;
using System.Runtime.InteropServices;
using System.Text;
namespace UnityEngine.XR.ARKit
{
///
/// Represents the minimum and maximum supported white balance gain values.
///
[StructLayout(LayoutKind.Sequential)]
public struct ARKitWhiteBalanceRange : IEquatable
{
float m_MinimumGain;
float m_MaximumGain;
///
/// Minimum supported white balance gain value.
///
public float minimumGain => m_MinimumGain;
///
/// Maximum supported white balance gain value.
///
public float maximumGain => m_MaximumGain;
///
/// Tests for equality.
///
///
/// Two s are considered equal if their underlying minimum gain, and
/// maximum gain values are equal.
///
/// The to compare against.
/// if the underlying white balance gain range are the same.
/// Otherwise, .
public bool Equals(ARKitWhiteBalanceRange other)
{
return m_MinimumGain.Equals(other.m_MinimumGain)
&& m_MaximumGain.Equals(other.m_MaximumGain);
}
///
/// Tests for equality.
///
/// An to compare against.
/// if is an and it compares
/// equal to this one using . Otherwise, .
public override bool Equals(object obj)
{
return obj is ARKitWhiteBalanceRange other
&& Equals(other);
}
///
/// Generates a hash code suitable for use with a `HashSet` or `Dictionary`
///
/// A hash code for this .
public override int GetHashCode()
{
int hashCode = 486187739;
unchecked
{
hashCode = (hashCode * 486187739) + m_MinimumGain.GetHashCode();
hashCode = (hashCode * 486187739) + m_MaximumGain.GetHashCode();
}
return hashCode;
}
///
/// Tests for equality. Same as .
///
/// The to compare with .
/// The to compare with .
/// if is equal to using
/// . Otherwise, .
public static bool operator ==(ARKitWhiteBalanceRange lhs, ARKitWhiteBalanceRange rhs) => lhs.Equals(rhs);
///
/// Tests for inequality. Equivalent to the negation of .
///
/// The to compare with .
/// The to compare with .
/// if is equal to using
/// . Otherwise, .
public static bool operator !=(ARKitWhiteBalanceRange lhs, ARKitWhiteBalanceRange rhs) => !lhs.Equals(rhs);
///
/// Generates a string representation of this suitable for debugging purposes.
///
/// A string representation of this .
public override string ToString()
{
var sb = new StringBuilder();
sb.AppendLine("{");
sb.AppendLine($" MinimumGain: {m_MinimumGain:0.000}");
sb.AppendLine($" MaximumGain: {m_MaximumGain:0.000}");
sb.AppendLine("}");
return sb.ToString();
}
}
}