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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

23 lines
654 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Rotates the cube in the template scene
public class SceneTemplate_RotateCube : MonoBehaviour
{
[Tooltip("Changes the rotation speed of the cube")]
public float rotateSpeed = 1f;
[Tooltip("Changes orientation of the cube")]
public Vector3 objectRotation;
//Called every frame the app is running
// Note that "*" represents multiplication
void Update()
{
//Change the rotation (by the defined orientation * the time that has passed * defined speed)
transform.Rotate(objectRotation * Time.deltaTime * rotateSpeed);
}
}