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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

185 lines
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C#

using System;
using UnityEngine;
using UnityEngine.XR.ARSubsystems;
namespace UnityEditor.XR.ARSubsystems
{
/// <summary>
/// Extension methods for the <see cref="XRReferenceImageLibrary"/>.
/// </summary>
/// <remarks>
/// At runtime, <see cref="XRReferenceImageLibrary"/>s are immutable. These
/// Editor-only extension methods let you build and manipulate image libraries
/// in Editor scripts.
/// </remarks>
public static class XRReferenceImageLibraryExtensions
{
/// <summary>
/// Associate binary data with a string key.
/// </summary>
/// <remarks>
/// Providers use this to associate provider-specific data with the library. During Player Build (in an
/// [IPreprocessBuildWithReport.OnPreprocessBuild](xref:UnityEditor.Build.IPreprocessBuildWithReport.OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport))
/// callback), the data store is first cleared. Each enabled provider then has an opportunity to add one or more
/// entries for itself.
///
/// Providers can use this to store a serialized version of the image library specific to that provider.
/// Retrieve data with <see cref="UnityEngine.XR.ARSubsystems.XRReferenceImageLibrary.dataStore"/>.
/// </remarks>
/// <param name="library">The <see cref="UnityEngine.XR.ARSubsystems.XRReferenceImageLibrary"/> being extended.</param>
/// <param name="key">The key which can be used to later retrieve <paramref name="data"/>.</param>
/// <param name="data">The data to associate with <paramref name="key"/>.</param>
/// <exception cref="System.ArgumentNullException">Thrown if <paramref name="key"/> is `null`.</exception>
public static void SetDataForKey(this XRReferenceImageLibrary library, string key, byte[] data)
{
if (key == null)
throw new ArgumentNullException(nameof(key));
library.InternalSetDataForKey(key, data);
}
/// <summary>
/// Clears the binary data store.
/// </summary>
/// <remarks>
/// Provider-specific binary data can be associated with each
/// <see cref="UnityEngine.XR.ARSubsystems.XRReferenceImageLibrary"/> (see <see cref="SetDataForKey"/>). This is
/// used to store arbitrarily large blocks of binary data required at runtime -- usually some form of processed
/// image data. This data is regenerated during Player Build, and may be safely discarded otherwise. Use this
/// method to clear the data store to avoid large files in your project.
/// </remarks>
/// <param name="library">The <see cref="UnityEngine.XR.ARSubsystems.XRReferenceImageLibrary"/> being extended.</param>
public static void ClearDataStore(this XRReferenceImageLibrary library) => library.InternalClearDataStore();
/// <summary>
/// Creates an empty <c>XRReferenceImage</c> and adds it to the library. The new
/// reference image is inserted at the end of the list of reference images.
/// </summary>
/// <param name="library">The <see cref="XRReferenceImageLibrary"/> being extended.</param>
/// <exception cref="System.ArgumentNullException">Thrown if <paramref name="library"/> is <c>null</c>.</exception>
public static void Add(this XRReferenceImageLibrary library)
{
if (library == null)
throw new ArgumentNullException(nameof(library));
library.m_Images.Add(new XRReferenceImage
{
m_SerializedGuid = SerializableGuidUtil.Create(Guid.NewGuid())
});
}
/// <summary>
/// Set the texture on the reference image.
/// </summary>
/// <param name="library">The <see cref="XRReferenceImageLibrary"/> being extended.</param>
/// <param name="index">The reference image index to modify.</param>
/// <param name="texture">The texture to set.</param>
/// <param name="keepTexture">Whether to store a strong reference to the texture. If <c>true</c>,
/// the texture will be available in the Player. Otherwise, <c>XRReferenceImage.texture</c> will be set to <c>null</c>.</param>
/// <exception cref="System.ArgumentNullException">Thrown if <paramref name="library"/> is <c>null</c>.</exception>
/// <exception cref="System.IndexOutOfRangeException">Thrown if <paramref name="index"/> is not between 0 and <paramref name="library"/><c>.count - 1</c>.</exception>
public static void SetTexture(this XRReferenceImageLibrary library, int index, Texture2D texture, bool keepTexture)
{
ValidateAndThrow(library, index);
var referenceImage = library.m_Images[index];
referenceImage.m_SerializedTextureGuid = SerializableGuidUtil.Create(GetGuidForTexture(texture));
referenceImage.m_Texture = keepTexture ? texture : null;
library.m_Images[index] = referenceImage;
}
/// <summary>
/// Sets the <c>XRReferenceImage.specifySize</c> value on the <c>XRReferenceImage</c> at <paramref name="index"/>.
/// This value is read-only in the Player; it can only be modified in the Editor.
/// </summary>
/// <param name="library">The <c>XRReferenceImageLibrary</c> being extended.</param>
/// <param name="index">The index of the reference image within the library to modify.</param>
/// <param name="specifySize">Whether <c>XRReferenceImage.size</c> is specified.</param>
/// <exception cref="System.ArgumentNullException">Thrown if <paramref name="library"/> is <c>null</c>.</exception>
/// <exception cref="System.IndexOutOfRangeException">Thrown if <paramref name="index"/> is not between 0 and <paramref name="library"/><c>.count - 1</c>.</exception>
public static void SetSpecifySize(this XRReferenceImageLibrary library, int index, bool specifySize)
{
ValidateAndThrow(library, index);
var image = library.m_Images[index];
image.m_SpecifySize = specifySize;
library.m_Images[index] = image;
}
/// <summary>
/// Sets the <c>XRReferenceImage.size</c> value on the <c>XRReferenceImage</c> at <paramref name="index"/>.
/// This value is read-only in the Player; it can only be modified in the Editor.
/// </summary>
/// <param name="library">The <c>XRReferenceImageLibrary</c> being extended.</param>
/// <param name="index">The index of the reference image within the library to modify.</param>
/// <param name="size">The size that the reference image is being set to.</param>
/// <exception cref="System.ArgumentNullException">Thrown if <paramref name="library"/> is <c>null</c>.</exception>
/// <exception cref="System.IndexOutOfRangeException">Thrown if <paramref name="index"/> is not between 0 and <paramref name="library"/><c>.count - 1</c>.</exception>
public static void SetSize(this XRReferenceImageLibrary library, int index, Vector2 size)
{
ValidateAndThrow(library, index);
var image = library.m_Images[index];
image.m_Size = size;
library.m_Images[index] = image;
}
/// <summary>
/// Sets the <c>XRReferenceImage.name</c> value on the <c>XRReferenceImage</c> at <paramref name="index"/>.
/// This value is read-only in the Player; it can only be modified in the Editor.
/// </summary>
/// <param name="library">The <c>XRReferenceImageLibrary</c> being extended.</param>
/// <param name="index">The index of the reference image within the library to modify.</param>
/// <param name="name">The name being applied to the reference image.</param>
/// <exception cref="System.ArgumentNullException">Thrown if <paramref name="library"/> is <c>null</c>.</exception>
/// <exception cref="System.IndexOutOfRangeException">Thrown if <paramref name="index"/> is not between 0 and <paramref name="library"/><c>.count - 1</c>.</exception>
public static void SetName(this XRReferenceImageLibrary library, int index, string name)
{
ValidateAndThrow(library, index);
var image = library.m_Images[index];
image.m_Name = name;
library.m_Images[index] = image;
}
/// <summary>
/// Removes the <see cref="XRReferenceImage"/> at <paramref name="index"/>.
/// </summary>
/// <param name="library">The <see cref="XRReferenceImageLibrary"/> being extended.</param>
/// <param name="index">The index in the list of images to remove.</param>
/// <exception cref="System.ArgumentNullException">Thrown if <paramref name="library"/> is <c>null</c>.</exception>
/// <exception cref="System.IndexOutOfRangeException">Thrown if <paramref name="index"/> is not between 0 and <paramref name="library"/><c>.count - 1</c>.</exception>
public static void RemoveAt(this XRReferenceImageLibrary library, int index)
{
ValidateAndThrow(library, index);
library.m_Images.RemoveAt(index);
}
static Guid GetGuidForTexture(Texture2D texture)
{
if (texture == null)
return Guid.Empty;
string guid;
long localId;
if (AssetDatabase.TryGetGUIDAndLocalFileIdentifier(texture, out guid, out localId))
return new Guid(guid);
return Guid.Empty;
}
static void ValidateAndThrow(XRReferenceImageLibrary library, int index)
{
if (library == null)
throw new ArgumentNullException(nameof(library));
if (library.count == 0)
throw new IndexOutOfRangeException("The reference image library is empty; cannot index into it.");
if (index < 0 || index >= library.count)
throw new IndexOutOfRangeException($"{index} is out of range. 'index' must be between 0 and {library.count - 1}");
}
}
}