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adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

63 lines
1.9 KiB
C#

using System;
using Unity.XR.CoreUtils;
using UnityEngine.XR.ARSubsystems;
namespace UnityEngine.XR.ARFoundation
{
class UpdatableCubemap : IUpdatableTexture
{
XRTextureDescriptor IUpdatableTexture.descriptor => m_Descriptor;
XRTextureDescriptor m_Descriptor;
Texture IUpdatableTexture.texture => m_Texture;
Cubemap m_Texture;
internal UpdatableCubemap(XRTextureDescriptor descriptor)
{
if (descriptor.textureType != XRTextureType.Cube)
throw new ArgumentException($"Expected Cubemap but descriptor was of type {descriptor.textureType}");
m_Descriptor = descriptor;
m_Texture = CreateTextureFromDescriptor(descriptor);
}
static Cubemap CreateTextureFromDescriptor(XRTextureDescriptor descriptor)
{
return Cubemap.CreateExternalTexture(
width: descriptor.width,
format: descriptor.format,
mipmap: descriptor.mipmapCount > 1,
nativeTex: descriptor.nativeTexture);
}
bool IUpdatableTexture.TryUpdateFromDescriptor(XRTextureDescriptor newDescriptor)
{
if (m_Descriptor == newDescriptor)
return true;
if (m_Descriptor.hasIdenticalTextureMetadata(newDescriptor))
{
m_Texture.UpdateExternalTexture(newDescriptor.nativeTexture);
m_Descriptor = newDescriptor;
return true;
}
UnityObjectUtils.Destroy(m_Texture);
m_Texture = CreateTextureFromDescriptor(newDescriptor);
m_Descriptor = newDescriptor;
return true;
}
public void DestroyTexture()
{
UnityObjectUtils.Destroy(m_Texture);
m_Descriptor = default;
}
void IDisposable.Dispose()
{
DestroyTexture();
}
}
}