Files
adriadri6972 d3d9c5f833 upload project
2025-07-31 15:21:08 +02:00

670 lines
33 KiB
C#

using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.SubsystemsImplementation;
namespace UnityEngine.XR.ARSubsystems
{
/// <summary>
/// Provides access to a device's camera.
/// </summary>
/// <remarks>
/// The <c>XRCameraSubsystem</c> links a Unity <c>Camera</c> to a device camera for video overlay (pass-thru
/// rendering). It also allows developers to query for environmental light estimation if available.
/// </remarks>
public class XRCameraSubsystem : SubsystemWithProvider<XRCameraSubsystem, XRCameraSubsystemDescriptor, XRCameraSubsystem.Provider>
{
/// <summary>
/// Interface for providing camera functionality for the implementation.
/// </summary>
public class Provider : SubsystemProvider<XRCameraSubsystem>
{
/// <summary>
/// An instance of the <see cref="XRCpuImage.Api"/> used to operate on <see cref="XRCpuImage"/> objects.
/// </summary>
public virtual XRCpuImage.Api cpuImageApi => null;
/// <summary>
/// Get the Material used by this <see cref="XRCameraSubsystem"/> to render the camera texture.
/// </summary>
/// <value>The Material to render the camera texture.</value>
public virtual Material cameraMaterial => null;
/// <summary>
/// Get whether camera permission has been granted.
/// </summary>
/// <value><see langword="true"/> if camera permission has been granted. Otherwise, <see langword="false"/>.</value>
public virtual bool permissionGranted => false;
/// <summary>
/// Get whether culling should be inverted during rendering. Some front-facing camera modes might
/// require this.
/// </summary>
/// <value><see langword="true"/> if culling should be inverted during rendering. Otherwise, <see langword="false"/>.</value>
public virtual bool invertCulling => false;
/// <summary>
/// Get the actual camera facing direction.
/// </summary>
/// <value>The current camera facing direction.</value>
/// <seealso cref="requestedCamera"/>
public virtual Feature currentCamera => Feature.None;
/// <summary>
/// Get or set the requested camera facing direction, that is, the <see cref="Feature.AnyCamera"/> bits.
/// </summary>
/// <value>The requested camera facing direction.</value>
public virtual Feature requestedCamera
{
get => Feature.None;
set { }
}
/// <summary>
/// Get whether auto focus is enabled.
/// </summary>
/// <value><see langword="true"/> if auto focus is enabled. Otherwise, <see langword="false"/>.</value>
/// <seealso cref="autoFocusRequested"/>
public virtual bool autoFocusEnabled => false;
/// <summary>
/// Get or set whether auto focus is requested.
/// </summary>
/// <value><see langword="true"/> if auto focus is requested. Otherwise, <see langword="false"/>.</value>
public virtual bool autoFocusRequested
{
get => false;
set { }
}
/// <summary>
/// Get whether Image Stabilization is enabled.
/// </summary>
/// <value><see langword="true"/> if EIS is enabled. Otherwise, <see langword="false"/>.</value>
/// <seealso cref="imageStabilizationRequested"/>
public virtual bool imageStabilizationEnabled => false;
/// <summary>
/// Get or set whether Image Stabilization is requested.
/// </summary>
/// <value><see langword="true"/> if EIS is requested. Otherwise, <see langword="false"/>.</value>
public virtual bool imageStabilizationRequested
{
get => false;
set { }
}
/// <summary>
/// Get whether the current session configuration allows the camera torch to be turned on or off.
/// </summary>
/// <returns> true if supported. </returns>
public virtual bool DoesCurrentCameraSupportTorch()
{
return false;
}
/// <summary>
/// Gets the current camera torch mode
/// </summary>
/// <value>The current <see cref="XRCameraTorchMode"/>.</value>
public virtual XRCameraTorchMode currentCameraTorchMode
{
get => XRCameraTorchMode.Off;
}
/// <summary>
/// Get or set the requested camera torch mode.
/// </summary>
/// <value><see langword="true"/> if the torch is requested to be on. Otherwise, <see langword="false"/>.</value>
public virtual XRCameraTorchMode requestedCameraTorchMode
{
get => XRCameraTorchMode.Off;
set { }
}
/// <summary>
/// Get the current light estimation mode in use by the subsystem.
/// </summary>
/// <value>The current light estimation mode.</value>
/// <seealso cref="requestedLightEstimation"/>
public virtual Feature currentLightEstimation => Feature.None;
/// <summary>
/// Get or set the requested light estimation mode.
/// </summary>
/// <value>The requested light estimation mode.</value>
public virtual Feature requestedLightEstimation
{
get => Feature.None;
set { }
}
/// <summary>
/// Property to be implemented by the provider to query or set the current camera configuration.
/// </summary>
/// <value>The current camera configuration, if it exists. Otherwise, <see langword="null"/>.</value>
/// <exception cref="System.NotSupportedException">Thrown when setting the current configuration if the
/// implementation does not support camera configurations.</exception>
/// <exception cref="System.ArgumentException">Thrown when setting the current configuration if the given
/// configuration is not a valid, supported camera configuration.</exception>
/// <exception cref="System.InvalidOperationException">Thrown when setting the current configuration if the
/// implementation is unable to set the current camera configuration.</exception>
public virtual XRCameraConfiguration? currentConfiguration
{
get => null;
set => throw new NotSupportedException("setting current camera configuration is not supported by this implementation");
}
/// <summary>
/// Get the current <see cref="XRCameraBackgroundRenderingMode"/>.
/// </summary>
/// <value>The current <see cref="XRCameraBackgroundRenderingMode"/>.</value>
/// <seealso cref="requestedBackgroundRenderingMode"/>
public virtual XRCameraBackgroundRenderingMode currentBackgroundRenderingMode => XRCameraBackgroundRenderingMode.None;
/// <summary>
/// Get or set the requested <see cref="XRCameraBackgroundRenderingMode"/>.
/// </summary>
/// <value>The requested background rendering mode.</value>
public virtual XRSupportedCameraBackgroundRenderingMode requestedBackgroundRenderingMode
{
get => XRSupportedCameraBackgroundRenderingMode.Any;
set { }
}
/// <summary>
/// Get the supported <see cref="XRCameraBackgroundRenderingMode"/>s defined as <see cref="XRSupportedCameraBackgroundRenderingMode"/>s.
/// </summary>
/// <value>The supported background rendering modes.</value>
public virtual XRSupportedCameraBackgroundRenderingMode supportedBackgroundRenderingMode => XRSupportedCameraBackgroundRenderingMode.None;
/// <summary>
/// Attempts to get the platform specific rendering parameters for rendering the camera background texture.
/// </summary>
/// <param name="cameraBackgroundRenderingParameters">The platform specific rendering parameters for rendering the camera background texture.</param>
/// <returns><see langword="true"/> if the platform provides specialized rendering parameters. Otherwise, <see langword="false"/>.</returns>
public virtual bool TryGetRenderingParameters(out XRCameraBackgroundRenderingParams cameraBackgroundRenderingParameters)
{
cameraBackgroundRenderingParameters = default;
return false;
}
/// <summary>
/// Start the camera for the subsystem.
/// </summary>
public override void Start() { }
/// <summary>
/// Stop the camera for the subsystem.
/// </summary>
public override void Stop() { }
/// <summary>
/// Destroy the camera for the subsystem.
/// </summary>
public override void Destroy() { }
/// <summary>
/// Get the camera frame for the subsystem.
/// </summary>
/// <param name="cameraParams">The current Unity <c>Camera</c> parameters.</param>
/// <param name="cameraFrame">The current camera frame returned by the method.</param>
/// <returns><see langword="true"/> if the method successfully got a frame. Otherwise, <see langword="false"/>.</returns>
public virtual bool TryGetFrame(
XRCameraParams cameraParams,
out XRCameraFrame cameraFrame)
{
cameraFrame = default;
return false;
}
/// <summary>
/// Get the camera intrinsics information.
/// </summary>
/// <param name="cameraIntrinsics">The camera intrinsics information returned from the method.</param>
/// <returns><see langword="true"/> if the method successfully gets the camera intrinsics information.
/// Otherwise, <see langword="false"/>.</returns>
public virtual bool TryGetIntrinsics(
out XRCameraIntrinsics cameraIntrinsics)
{
cameraIntrinsics = default(XRCameraIntrinsics);
return false;
}
/// <summary>
/// Get the supported camera configurations.
/// </summary>
/// <param name="defaultCameraConfiguration">A default value used to fill the returned array before copying in
/// real values. This ensures future additions to this <see langword="struct"/> are backwards compatible.</param>
/// <param name="allocator">The allocation strategy to use for the returned data.</param>
/// <returns>The supported camera configurations.</returns>
public virtual NativeArray<XRCameraConfiguration> GetConfigurations(
XRCameraConfiguration defaultCameraConfiguration,
Allocator allocator)
{
return new NativeArray<XRCameraConfiguration>(0, allocator);
}
/// <summary>
/// Get the <see cref="XRTextureDescriptor"/>s associated with the current <see cref="XRCameraFrame"/>.
/// </summary>
/// <param name="defaultDescriptor">A default value used to fill the returned array before copying in real
/// values. This ensures future additions to this <see langword="struct"/> are backwards compatible.</param>
/// <param name="allocator">The allocation strategy to use for the returned data..</param>
/// <returns>The current texture descriptors.</returns>
public virtual NativeArray<XRTextureDescriptor> GetTextureDescriptors(
XRTextureDescriptor defaultDescriptor,
Allocator allocator)
{
return new NativeArray<XRTextureDescriptor>(0, allocator);
}
/// <summary>
/// Get the enabled and disabled shader keywords for the Material.
/// </summary>
/// <param name="enabledKeywords">The keywords to enable for the Material.</param>
/// <param name="disabledKeywords">The keywords to disable for the Material.</param>
[Obsolete("GetMaterialKeywords(out List<string>, out List<string>) has been deprecated in AR Foundation version 6.0. Use GetShaderKeywords2 instead.")]
public virtual void GetMaterialKeywords(out List<string> enabledKeywords, out List<string> disabledKeywords)
{
enabledKeywords = null;
disabledKeywords = null;
}
/// <summary>
/// Get the enabled and disabled shader keywords for the Material.
/// </summary>
/// <returns>Returns an <see cref="ShaderKeywords"/> with the enabled and disabled shader keywords for the Material.</returns>
[Obsolete("GetShaderKeywords is deprecated as of AR Foundation 6.1. Use GetShaderKeywords2 instead.")]
public virtual ShaderKeywords GetShaderKeywords() => default;
/// <summary>
/// Get the shader keywords that are enabled or disabled by the provider.
/// </summary>
/// <returns>The enabled and disabled shader keywords.</returns>
public virtual XRShaderKeywords GetShaderKeywords2() => default;
/// <summary>
/// Get the latest native camera image.
/// </summary>
/// <param name="cameraImageCinfo">The metadata required to construct a <see cref="XRCpuImage"/>.</param>
/// <returns><see langword="true"/> if the camera image is acquired. Otherwise, <see langword="false"/>.</returns>
/// <exception cref="System.NotSupportedException">Thrown if the implementation does not support camera image.</exception>
public virtual bool TryAcquireLatestCpuImage(out XRCpuImage.Cinfo cameraImageCinfo)
{
throw new NotSupportedException("getting camera image is not supported by this implementation");
}
/// <summary>
/// Create the camera material from the given camera shader name.
/// </summary>
/// <param name="cameraShaderName">The name of the camera shader.</param>
/// <returns>The created camera material shader.</returns>
/// <exception cref="System.InvalidOperationException">Thrown if the shader cannot be found or if a material
/// cannot be created for the shader.</exception>
protected Material CreateCameraMaterial(string cameraShaderName)
{
var shader = Shader.Find(cameraShaderName);
if (shader == null)
{
throw new InvalidOperationException(
$"Could not find shader named '{cameraShaderName}' required "
+ $"for video overlay on camera subsystem.");
}
var material = new Material(shader);
if (material == null)
{
throw new InvalidOperationException(
$"Could not create a material for shader named '{cameraShaderName}' required for video"
+ " overlay on camera subsystem.");
}
return material;
}
/// <summary>
/// Method to be implemented by the provider to handle any required platform-specific functionality
/// immediately before rendering the camera background. This method will always be called on the render
/// thread and should only be called by the code responsible for executing background rendering on
/// mobile AR platforms.
/// </summary>
/// <param name="id">Platform-specific identifier.</param>
public virtual void OnBeforeBackgroundRender(int id) {}
}
/// <summary>
/// Get the camera currently in use.
/// </summary>
/// <value>The current camera.</value>
public Feature currentCamera => provider.currentCamera.Cameras();
/// <summary>
/// Get or set the requested camera (that is, the <see cref="Feature.AnyCamera"/> bits).
/// </summary>
/// <value>The requested camera.</value>
public Feature requestedCamera
{
get => provider.requestedCamera;
set => provider.requestedCamera = value.Cameras();
}
/// <summary>
/// Get the current <see cref="XRCameraBackgroundRenderingMode"/>.
/// </summary>
/// <value>The current camera background rendering mode.</value>
/// <seealso cref="requestedCameraBackgroundRenderingMode"/>
public XRCameraBackgroundRenderingMode currentCameraBackgroundRenderingMode => permissionGranted
? provider.currentBackgroundRenderingMode
: XRCameraBackgroundRenderingMode.None;
/// <summary>
/// Get or set the requested <see cref="XRSupportedCameraBackgroundRenderingMode"/>.
/// </summary>
/// <value>The requested camera background rendering mode.</value>
public XRSupportedCameraBackgroundRenderingMode requestedCameraBackgroundRenderingMode
{
get => provider.requestedBackgroundRenderingMode;
set => provider.requestedBackgroundRenderingMode = value;
}
/// <summary>
/// Get the supported <see cref="XRSupportedCameraBackgroundRenderingMode"/>s.
/// Indicates which <see cref="XRCameraBackgroundRenderingMode"/>s are supported.
/// </summary>
/// <value>The supported camera background rendering modes.</value>
public XRSupportedCameraBackgroundRenderingMode supportedCameraBackgroundRenderingMode =>
provider.supportedBackgroundRenderingMode;
/// <summary>
/// Indicates whether auto focus is enabled.
/// </summary>
/// <value><see langword="true"/> if auto focus is enabled. Otherwise, <see langword="false"/>.</value>
/// <seealso cref="autoFocusRequested"/>
public bool autoFocusEnabled => provider.autoFocusEnabled;
/// <summary>
/// Get or set whether autofocus is requested.
/// </summary>
/// <value><see langword="true"/> if autofocus is requested. Otherwise, <see langword="false"/>.</value>
public bool autoFocusRequested
{
get => provider.autoFocusRequested;
set => provider.autoFocusRequested = value;
}
/// <summary>
/// Indicate whether Image Stabilization is enabled.
/// </summary>
/// <value><see langword="true"/> if EIS is enabled. Otherwise, <see langword="false"/>.</value>
/// <seealso cref="imageStabilizationRequested"/>
public bool imageStabilizationEnabled => provider.imageStabilizationEnabled;
/// <summary>
/// Get or set whether Image Stabilization is requested.
/// </summary>
/// <value><see langword="true"/> if EIS is requested. Otherwise, <see langword="false"/>.</value>
public bool imageStabilizationRequested
{
get => provider.imageStabilizationRequested;
set => provider.imageStabilizationRequested = value;
}
/// <summary>
/// Get or set the requested camera torch mode.
/// </summary>
/// <value><see langword="true"/> if the torch is requested to be on. Otherwise, <see langword="false"/>.</value>
public XRCameraTorchMode requestedCameraTorchMode
{
get => provider.requestedCameraTorchMode;
set => provider.requestedCameraTorchMode = value;
}
/// <summary>
/// Gets the current camera torch mode.
/// </summary>
/// <value>The camera torch mode.</value>
public XRCameraTorchMode currentCameraTorchMode
{
get => provider.currentCameraTorchMode;
}
/// <summary>
/// Get whether the current session configuration allows the camera torch to be turned on or off.
/// </summary>
/// <returns> true if supported. </returns>
public bool DoesCurrentCameraSupportTorch()
{
return provider.DoesCurrentCameraSupportTorch();
}
/// <summary>
/// Get the current light estimation mode in use by the provider.
/// </summary>
/// <value>The current light estimation mode.</value>
/// <seealso cref="requestedLightEstimation"/>
public Feature currentLightEstimation => provider.currentLightEstimation.LightEstimation();
/// <summary>
/// Get or set the requested light estimation mode.
/// </summary>
/// <value>The requested light estimation mode.</value>
public Feature requestedLightEstimation
{
get => provider.requestedLightEstimation.LightEstimation();
set => provider.requestedLightEstimation = value.LightEstimation();
}
/// <summary>
/// Get the Material used by <see cref="XRCameraSubsystem"/> to render the camera texture.
/// </summary>
/// <value>The Material to render the camera texture.</value>
public Material cameraMaterial => provider.cameraMaterial;
/// <summary>
/// Attempts to get the platform specific rendering parameters for rendering the camera background texture.
/// </summary>
/// <param name="cameraBackgroundRenderingParameters">
/// The platform specific rendering parameters for rendering the camera background texture.
/// </param>
/// <returns>
/// <see langword="true"/> if the platform provides specialized rendering parameters or <see langword="false"/> otherwise.
/// </returns>
public bool TryGetRenderingParameters(out XRCameraBackgroundRenderingParams cameraBackgroundRenderingParameters)
=> provider.TryGetRenderingParameters(out cameraBackgroundRenderingParameters);
/// <summary>
/// Indicates whether camera permission has been granted.
/// </summary>
/// <value><see langword="true"/> if camera permission has been granted. Otherwise, <see langword="false"/>.</value>
public bool permissionGranted => provider.permissionGranted;
/// <summary>
/// Set this to <see langword="true"/> to invert the culling mode during rendering. Some front-facing
/// camera modes might require this.
/// </summary>
public bool invertCulling => provider.invertCulling;
/// <summary>
/// The current camera configuration.
/// </summary>
/// <value>The current camera configuration, if it exists. Otherwise, <see langword="null"/>.</value>
/// <exception cref="System.NotSupportedException">Thrown when setting the current configuration if the
/// implementation does not support camera configurations.</exception>
/// <exception cref="System.ArgumentNullException">Thrown when setting the current configuration if the given
/// configuration is <see langword="null"/>.</exception>
/// <exception cref="System.ArgumentException">Thrown when setting the current configuration if the given
/// configuration is not a supported camera configuration.</exception>
/// <exception cref="System.InvalidOperationException">Thrown when setting the current configuration if the
/// implementation is unable to set the current camera configuration.
/// </exception>
public virtual XRCameraConfiguration? currentConfiguration
{
get => provider.currentConfiguration;
set
{
if (value == null)
{
throw new ArgumentNullException(nameof(value), "cannot set the camera configuration to null");
}
provider.currentConfiguration = value;
}
}
/// <summary>
/// Construct the <see cref="XRCameraSubsystem"/>.
/// </summary>
public XRCameraSubsystem() { }
/// <summary>
/// Gets the <see cref="XRTextureDescriptor"/>s associated with the current frame. The caller owns the returned
/// <c>NativeArray</c> and is responsible for calling <c>Dispose</c> on it.
/// </summary>
/// <returns>An array of texture descriptors.</returns>
/// <param name="allocator">The allocator to use when creating the returned <c>NativeArray</c>.</param>
public NativeArray<XRTextureDescriptor> GetTextureDescriptors(Allocator allocator)
{
return provider.GetTextureDescriptors(default, allocator);
}
/// <summary>
/// Method to be called on the render thread to handle any required platform-specific functionality
/// immediately before rendering the camera background. This method will always be called on the render
/// thread and should only be called by the code responsible for executing background rendering on
/// mobile AR platforms.
/// </summary>
/// <param name="id">Platform-specific identifier.</param>
public void OnBeforeBackgroundRender(int id)
{
provider.OnBeforeBackgroundRender(id);
}
/// <summary>
/// Get the camera intrinsics information.
/// </summary>
/// <param name="cameraIntrinsics">The returned camera intrinsics information.</param>
/// <returns><see langword="true"/> if the method successfully gets the camera intrinsics information.
/// Otherwise, <see langword="false"/>.</returns>
/// <remarks>
/// > [!NOTE]
/// > The intrinsics may change each frame. You should call this each frame that you need intrinsics
/// > in order to ensure you are using the intrinsics for the current frame.
/// </remarks>
public bool TryGetIntrinsics(out XRCameraIntrinsics cameraIntrinsics)
{
return provider.TryGetIntrinsics(out cameraIntrinsics);
}
/// <summary>
/// Get the supported camera configurations.
/// </summary>
/// <param name="allocator">The allocation strategy to use for the returned data.</param>
/// <returns>The supported camera configurations.</returns>
public NativeArray<XRCameraConfiguration> GetConfigurations(Allocator allocator)
{
return provider.GetConfigurations(default, allocator);
}
/// <summary>
/// Get the latest frame from the provider.
/// </summary>
/// <param name="cameraParams">The Unity <c>Camera</c> parameters.</param>
/// <param name="frame">The camera frame to be populated if the subsystem is running and successfully provides
/// the latest camera frame.</param>
/// <returns><see langword="true"/> if the camera frame is successfully returned. Otherwise, <see langword="false"/>.</returns>
public bool TryGetLatestFrame(XRCameraParams cameraParams, out XRCameraFrame frame)
{
if (running && provider.TryGetFrame(cameraParams, out frame))
{
return true;
}
frame = default;
return false;
}
/// <summary>
/// Get the enabled and disabled shader keywords for the material.
/// </summary>
/// <param name="enabledKeywords">The keywords to enable for the material.</param>
/// <param name="disabledKeywords">The keywords to disable for the material.</param>
[Obsolete("GetMaterialKeywords(out List<string>, out List<string>) has been deprecated in AR Foundation version 6.0. Use GetShaderKeywords2 instead.")]
public void GetMaterialKeywords(out List<string> enabledKeywords, out List<string> disabledKeywords)
=> provider.GetMaterialKeywords(out enabledKeywords, out disabledKeywords);
/// <summary>
/// Get the enabled and disabled shader keywords for the material.
/// </summary>
/// <returns>Returns an <see cref="ShaderKeywords"/> with the enabled and disabled shader keywords for the Material.</returns>
[Obsolete("GetShaderKeywords is deprecated as of AR Foundation 6.1. Use GetShaderKeywords2 instead.")]
public ShaderKeywords GetShaderKeywords() => provider.GetShaderKeywords();
/// <summary>
/// Get the shader keywords that are enabled or disabled by the provider.
/// </summary>
/// <returns>The enabled and disabled shader keywords.</returns>
public XRShaderKeywords GetShaderKeywords2() => provider.GetShaderKeywords2();
/// <summary>
/// Attempts to acquire the latest camera image. This provides direct access to the raw pixel data, as well as
/// to utilities to convert to RGB and Grayscale formats.
/// </summary>
/// <param name="cpuImage">A valid <see cref="XRCpuImage"/> if this method returns <see langword="true"/>.</param>
/// <returns><see langword="true"/> if the image was acquired. Otherwise, <see langword="false"/>.</returns>
/// <exception cref="System.NotSupportedException">Thrown if the implementation does not support camera image.</exception>
/// <remarks>The returned <see cref="XRCpuImage"/> must be disposed to avoid resource leaks.</remarks>
public bool TryAcquireLatestCpuImage(out XRCpuImage cpuImage)
{
if (provider.cpuImageApi != null && provider.TryAcquireLatestCpuImage(out var cinfo))
{
cpuImage = new XRCpuImage(provider.cpuImageApi, cinfo);
return true;
}
cpuImage = default;
return false;
}
/// <summary>
/// Registers a camera subsystem implementation based on the given subsystem parameters.
/// </summary>
/// <param name="cameraSubsystemParams">The parameters defining the camera subsystem functionality implemented
/// by the subsystem provider.</param>
/// <returns><see langword="true"/> if the subsystem implementation is registered. Otherwise, <see langword="false"/>.</returns>
/// <exception cref="System.ArgumentException">Thrown when the values specified in the <see cref="XRCameraSubsystemCinfo"/> parameter are invalid.
/// Typically, this happens when required parameters are <see langword="null"/> or empty
/// or types that do not derive from the required base class.
/// </exception>
[Obsolete("XRCameraSubsystem.Register(XRCameraSubsystemCinfo) has been deprecated in AR Foundation version 6.0. Use XRCameraSubsystemDescriptor.Register(XRCameraSubsystemDescriptor.Cinfo) instead.")]
public static bool Register(XRCameraSubsystemCinfo cameraSubsystemParams)
{
var cameraSubsystemCinfo = new XRCameraSubsystemDescriptor.Cinfo
{
id = cameraSubsystemParams.id,
providerType = cameraSubsystemParams.providerType,
subsystemTypeOverride = cameraSubsystemParams.subsystemTypeOverride,
supportsAverageBrightness = cameraSubsystemParams.supportsAverageBrightness,
supportsAverageColorTemperature = cameraSubsystemParams.supportsAverageColorTemperature,
supportsColorCorrection = cameraSubsystemParams.supportsColorCorrection,
supportsDisplayMatrix = cameraSubsystemParams.supportsDisplayMatrix,
supportsProjectionMatrix = cameraSubsystemParams.supportsProjectionMatrix,
supportsTimestamp = cameraSubsystemParams.supportsTimestamp,
supportsCameraConfigurations = cameraSubsystemParams.supportsCameraConfigurations,
supportsCameraImage = cameraSubsystemParams.supportsCameraImage,
supportsAverageIntensityInLumens = cameraSubsystemParams.supportsAverageIntensityInLumens,
supportsFocusModes = cameraSubsystemParams.supportsFocusModes,
supportsFaceTrackingAmbientIntensityLightEstimation = cameraSubsystemParams.supportsFaceTrackingAmbientIntensityLightEstimation,
supportsFaceTrackingHDRLightEstimation = cameraSubsystemParams.supportsFaceTrackingHDRLightEstimation,
supportsWorldTrackingAmbientIntensityLightEstimation = cameraSubsystemParams.supportsWorldTrackingAmbientIntensityLightEstimation,
supportsWorldTrackingHDRLightEstimation = cameraSubsystemParams.supportsWorldTrackingHDRLightEstimation,
supportsCameraGrain = cameraSubsystemParams.supportsCameraGrain,
supportsImageStabilizationDelegate = cameraSubsystemParams.supportsImageStabilizationDelegate,
supportsExifData = cameraSubsystemParams.supportsExifData,
};
XRCameraSubsystemDescriptor.Register(cameraSubsystemCinfo);
return true;
}
}
}